Search found 4 matches

by avek
Fri Aug 14, 2020 3:36 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 104814

Re: Friday Facts #360 - 1.0 is here!

Strangely, the release is still called 'alpha' everywhere - About dialog, download page... Why? :roll:
by avek
Wed Jul 10, 2019 3:42 pm
Forum: Pending
Topic: [0.17.55] Unpredictable burner inserter behaviour
Replies: 7
Views: 1875

Re: [0.17.55] Unpredictable burner inserter behaviour

I've seen it too. This thing is actually not so hard to reproduce: Have a non-stack inserter bonus researched, so the default stack size for the burner inserters will be 2. Place a chest, a burner inserter and a turret next to each other, just like in the picture by the OP. Put a stack of bullets in...
by avek
Sun May 26, 2019 6:51 pm
Forum: Mods
Topic: [MOD 0.16 - 1.0] Realistic Electric Trains
Replies: 86
Views: 50277

Re: [MOD 0.16, 0.17] Realistic Electric Trains

If you have time, could you please add support for Transport Group mod by Schallfalke? All it does is a new separate tab for all vehicles and vehicle-related items (like rails). The change should be trivial, like using this at the start of items.lua: -- Add electric train subgroup local train_group ...
by avek
Sun May 05, 2019 1:21 pm
Forum: Mods
Topic: [MOD 0.16.x] Scanning Radar
Replies: 15
Views: 8886

Re: [MOD 0.16.x] Scanning Radar

Bug: in Factorio 0.17.36, scanning radar is drawn with a glitch. On certain zoom levels only, the radar dish gets stuck pointing south (down). Doesn't happen to vanilla radars.
factorio 2019-05-05 16-03-51 scanningRadar.png
factorio 2019-05-05 16-03-51 scanningRadar.png (150.02 KiB) Viewed 6944 times
The upper radar is vanilla, the lower one is (glitching) scanning.

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