Search found 4 matches
- Fri Aug 14, 2020 3:36 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 104814
Re: Friday Facts #360 - 1.0 is here!
Strangely, the release is still called 'alpha' everywhere - About dialog, download page... Why?
- Wed Jul 10, 2019 3:42 pm
- Forum: Pending
- Topic: [0.17.55] Unpredictable burner inserter behaviour
- Replies: 7
- Views: 1875
Re: [0.17.55] Unpredictable burner inserter behaviour
I've seen it too. This thing is actually not so hard to reproduce: Have a non-stack inserter bonus researched, so the default stack size for the burner inserters will be 2. Place a chest, a burner inserter and a turret next to each other, just like in the picture by the OP. Put a stack of bullets in...
- Sun May 26, 2019 6:51 pm
- Forum: Mods
- Topic: [MOD 0.16 - 1.0] Realistic Electric Trains
- Replies: 86
- Views: 50277
Re: [MOD 0.16, 0.17] Realistic Electric Trains
If you have time, could you please add support for Transport Group mod by Schallfalke? All it does is a new separate tab for all vehicles and vehicle-related items (like rails). The change should be trivial, like using this at the start of items.lua: -- Add electric train subgroup local train_group ...
- Sun May 05, 2019 1:21 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Scanning Radar
- Replies: 15
- Views: 8886
Re: [MOD 0.16.x] Scanning Radar
Bug: in Factorio 0.17.36, scanning radar is drawn with a glitch. On certain zoom levels only, the radar dish gets stuck pointing south (down). Doesn't happen to vanilla radars.
The upper radar is vanilla, the lower one is (glitching) scanning.