Dev picked it up and sent it to the right department. No need to revive this.
And as for all that. Yeah i know that. But the point is that the train station sent signal content is null on the first tick. That gets picked up as a 0. So an i serter that is set to enable if content X is below 100 will ...
Search found 6 matches
- Sun Apr 19, 2020 12:33 am
- Forum: Gameplay Help
- Topic: [0.18.18] build-50828. circuit network delay in train content.
- Replies: 12
- Views: 2902
- Mon Apr 13, 2020 1:19 am
- Forum: Gameplay Help
- Topic: [0.18.18] build-50828. circuit network delay in train content.
- Replies: 12
- Views: 2902
Re: [0.18.18] build-50828. circuit network delay in train content.
Forwarded to the right department.
- Sun Apr 12, 2020 4:13 pm
- Forum: Gameplay Help
- Topic: [0.18.18] build-50828. circuit network delay in train content.
- Replies: 12
- Views: 2902
Re: [0.18.18] build-50828. circuit network delay in train content.
Still with a dozen work-arounds id like to hear something official about this. if it's intentional or not?
Since the function is delayed (read content of train) a lot of ways this is intended for use will not work as intended. (start/stop/count) it all receives signal 0 the first tick than the ...
Since the function is delayed (read content of train) a lot of ways this is intended for use will not work as intended. (start/stop/count) it all receives signal 0 the first tick than the ...
- Sat Apr 11, 2020 11:04 pm
- Forum: Gameplay Help
- Topic: [0.18.18] build-50828. circuit network delay in train content.
- Replies: 12
- Views: 2902
Re: [0.18.18] build-50828. circuit network delay in train content.
It is, however is it intentional, a bug or something else?
due to it taking a bit longer before the contents is read the systems read contents as 0.
due to it taking a bit longer before the contents is read the systems read contents as 0.
- Sat Apr 11, 2020 7:23 pm
- Forum: Gameplay Help
- Topic: [0.18.18] build-50828. circuit network delay in train content.
- Replies: 12
- Views: 2902
Re: [0.18.18] build-50828. circuit network delay in train content.
Save:
Bugtest save.zip
1- load the save
2- watch the trains arrive at the loading stations.
3- see how the inserters insert 1 item of each on each round.
4- question how this can happen because the settings on both loading stations should keep the inserters off.
5- hope the awesome devs can fix ...
Bugtest save.zip
1- load the save
2- watch the trains arrive at the loading stations.
3- see how the inserters insert 1 item of each on each round.
4- question how this can happen because the settings on both loading stations should keep the inserters off.
5- hope the awesome devs can fix ...
- Sat Apr 11, 2020 3:22 pm
- Forum: Gameplay Help
- Topic: [0.18.18] build-50828. circuit network delay in train content.
- Replies: 12
- Views: 2902
[0.18.18] build-50828. circuit network delay in train content.
I build a train station with 4 resources to be transferred to different stations on the map.
I use a requester chest to request the specific resource and a stack inserter to insert into the cargo wagon.
The stack inserter is enable upon signal "X" with count "124"
The train station sends signal X ...
I use a requester chest to request the specific resource and a stack inserter to insert into the cargo wagon.
The stack inserter is enable upon signal "X" with count "124"
The train station sends signal X ...