For anybody with the same issue, this console command will help:
/c gameplayer.gui.center.Q.destroy()
Also, apparently my UI scale had been set to 122%, which also was a problem- setting it to a lower setting fixed the issue.
Search found 5 matches
- Sun Feb 28, 2016 8:57 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Research queue 1.2.6
- Replies: 194
- Views: 129329
- Sun Feb 28, 2016 8:53 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Research queue 1.2.6
- Replies: 194
- Views: 129329
Re: [MOD 0.12.12+] Research queue 1.2.4
http://i.imgur.com/0UXCbly.jpg?2 Under some circumstances, the research queue window can expand to take up a large part of the screen, and if the toggle button is under the screen, apparently you can't close the window. Is there a hotkey to close the research queue? Maybe close it if 't' or 'e' is ...
- Sat Feb 27, 2016 9:00 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 144499
Re: [0.12] Bugs, crashes & other issues
I've been getting an error shown below. In testing, I disabled all mods except for test mode, the error occurs after the first rail is placed, and FARL quits placing rails. If turning, the rail placed will be curved, and FARL will quit as below. No blueprints are used, using ver 5.0.1 Let me know if...
- Thu Aug 20, 2015 3:51 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 240986
Re: [MOD 0.11.x] Autofill
On a subject, I've found that autoloading turrets changes the game balance quite dramatically. Taking out even a quite large base becomes a simple matter of dropping turrets as you run by. Turrets have a lot higher dps than a distractor capsule, are manufactured more cheaply and quickly, and are av...
- Wed Mar 25, 2015 5:14 am
- Forum: Mods
- Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
- Replies: 48
- Views: 65163
Re: [MOD 0.11.x] Mining Drill & Better ore storage
Interesting mod! I really like the idea of mining machine tiers, as the vanilla mining machine is tedious to set up. After playing with this mod in a run-though, I think this mod was fun but very overpowered: 1) Increasing the stack size to 200 is crazy good and solves too many logistics problems by...