Search found 25 matches
- Sat Aug 29, 2026 1:56 pm
- Forum: Ideas and Suggestions
- Topic: Map Editor images resolution
- Replies: 4
- Views: 308
Re: Map Editor images resolution
Sorry to bother again but does someone know if they should be improved? Every time I see the icons I question myself again. Thanks for the reply. Best regards.
- Wed Aug 12, 2026 2:54 pm
- Forum: Ideas and Suggestions
- Topic: Map Editor images resolution
- Replies: 4
- Views: 308
Map Editor images resolution
It seems to me that some of the icons in the map editor menu are lower resolution. Should they be improved to match the other icons in the game?
Thank s for the awesome game.
Thank s for the awesome game.
- Thu Jun 25, 2026 1:23 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 304
- Views: 210292
Re: Version 2.1.7
Congratulations for the game and thanks for all the hard work! It is awesome! I was already playing before and updated to this version and everything seems ok. The only thing I can't find is: [space-age] Added ruins and decoratives to Fulgora oil sands. The other graphics changes (Vulcanus ...
- Thu Jun 25, 2026 2:29 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.1.7] Fulgora generates too much land on 2.0 saves
- Replies: 8
- Views: 2029
Re: [2.1.7] Fulgora generates too much land on 2.0 saves
My suspicious was correct, this issue is somehow caused by the new tiles not being populated in the autoplace_settings. The following console command will fix the problem on a migrated 2.0 save:
/c local mgs = game.surfaces.fulgora.map_gen_settings
mgs.autoplace_settings.tile.settings["oil-ocean ...
- Wed Jun 24, 2026 7:56 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 304
- Views: 210292
Re: Version 2.1.7
Congratulations for the game and thanks for all the hard work! It is awesome! I was already playing before and updated to this version and everything seems ok. The only thing I can't find is: [space-age] Added ruins and decoratives to Fulgora oil sands. The other graphics changes (Vulcanus ...
- Wed Jun 24, 2026 1:02 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 304
- Views: 210292
Re: Version 2.1.7
Congratulations for the game and thanks for all the hard work! It is awesome! I was already playing before and updated to this version and everything seems ok. The only thing I can't find is: [space-age] Added ruins and decoratives to Fulgora oil sands. The other graphics changes (Vulcanus ...
- Fri Apr 17, 2026 3:16 pm
- Forum: Not a bug
- Topic: [2.0.76] Weird blueprint texture in water
- Replies: 1
- Views: 379
[2.0.76] Weird blueprint texture in water
I have loaded the save game and found this weird texture in the water.
I researched for possible existing bugs but didn't find any.
I created this mining field using a mining cell blueprint (it is in the save game). I pasted the blueprint using the shift+left mouse button.
So it showed a dark blue ...
I researched for possible existing bugs but didn't find any.
I created this mining field using a mining cell blueprint (it is in the save game). I pasted the blueprint using the shift+left mouse button.
So it showed a dark blue ...
- Sun Feb 09, 2025 8:23 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Wube staff - wube/factorio-data github adjustment
- Replies: 4
- Views: 5094
Re: Wube staff - wube/factorio-data github adjustment
Boskid,
Thank you for your reply.
I am just trying to get all the recipes for the vanilla space age to improve my 1.0 calculator. I got from the forums a lua script to create a csv file with them. It doesn’t work anymore.
I’ll try Muche’s idea combined with a Python script to get the recipes.
I ...
Thank you for your reply.
I am just trying to get all the recipes for the vanilla space age to improve my 1.0 calculator. I got from the forums a lua script to create a csv file with them. It doesn’t work anymore.
I’ll try Muche’s idea combined with a Python script to get the recipes.
I ...
- Sun Feb 09, 2025 3:52 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Wube staff - wube/factorio-data github adjustment
- Replies: 4
- Views: 5094
Re: Wube staff - wube/factorio-data github adjustment
Muche,
Thank you for your reply. I will try with the dump data process. But for the sake of following one structure, I believe that changing the name in the elevated-rails folder to recipe.lua would be neat (if possible).
Best regards,
Marcos
Thank you for your reply. I will try with the dump data process. But for the sake of following one structure, I believe that changing the name in the elevated-rails folder to recipe.lua would be neat (if possible).
Best regards,
Marcos
- Sun Feb 09, 2025 1:07 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Wube staff - wube/factorio-data github adjustment
- Replies: 4
- Views: 5094
Wube staff - wube/factorio-data github adjustment
Dear all,
I am updating my excel calculator for Space Age. I used a lua script with all the recipes, but this is not working anymore for space age. I found the github repository made by wube named factorio-data.
I downloaded it and found the recipe.lua files and I am trying to make a python code ...
I am updating my excel calculator for Space Age. I used a lua script with all the recipes, but this is not working anymore for space age. I found the github repository made by wube named factorio-data.
I downloaded it and found the recipe.lua files and I am trying to make a python code ...
- Tue Jan 28, 2025 6:27 pm
- Forum: Releases
- Topic: Version 2.0.33
- Replies: 10
- Views: 16748
Re: Version 2.0.33
Good afternoon. I am trying to update it and I am receiving this message:
Update failed: Checking update packages failed: File C:/Program Files/Factorio/data/../doc-html/concepts/Tags.html has unexpected content.
Should I do anything? Thank you, best regards and congratulations for the awesome ...
Update failed: Checking update packages failed: File C:/Program Files/Factorio/data/../doc-html/concepts/Tags.html has unexpected content.
Should I do anything? Thank you, best regards and congratulations for the awesome ...
- Fri Nov 01, 2024 1:15 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Production Calculator Google Sheet [2.0 Space Age & Vanilla]
- Replies: 55
- Views: 94441
Re: Production Calculator Google Sheet [Vanilla, Krastorio2, Space Exploration - 2024 REVAMP]
Hi again Ignatio,
Long time I posted here and hope you are well. Do you have an updated script for Lua so as I can use it with Space Age? The old one still works? Which version of Lua should I continue using?
Best regards,
Marcos
Long time I posted here and hope you are well. Do you have an updated script for Lua so as I can use it with Space Age? The old one still works? Which version of Lua should I continue using?
Best regards,
Marcos
- Mon Apr 08, 2024 4:59 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 71745
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Hi all! Amazing expansion and congratulations for all the work.
With pump filters, will two connected pipes be able to have different fluids? Will I have to wait for the pipes to empty to change the fluid? Will it be possible to connect the network to a pipe to see its contents?
Best regards
With pump filters, will two connected pipes be able to have different fluids? Will I have to wait for the pipes to empty to change the fluid? Will it be possible to connect the network to a pipe to see its contents?
Best regards
- Fri Sep 29, 2023 3:47 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 245653
Re: Friday Facts #378 - Trains on another level
Congratulations on the game and the expansion! I am eager to play it!. What are the "rules" for the elevated support? Will there be a max distance between them? Or only when there is a change of direction? etc. Best regards
- Fri Jan 01, 2021 2:20 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Production Calculator Google Sheet [2.0 Space Age & Vanilla]
- Replies: 55
- Views: 94441
Re: Production Calculator Google Sheet [1.0]
Ignatio,
I have been using the 0.17 version and it has consistently worked for me. But I have updated the game for the 1.1 version (latest experimental).
I run with and without serpent.lua in the factorio folder and got new errors (same with and without). The screenshot is below (as you can see I ...
I have been using the 0.17 version and it has consistently worked for me. But I have updated the game for the 1.1 version (latest experimental).
I run with and without serpent.lua in the factorio folder and got new errors (same with and without). The screenshot is below (as you can see I ...
- Sun Dec 27, 2020 1:59 pm
- Forum: Gameplay Help
- Topic: [1.1.5] Train stop - inserter loading train although being disabled
- Replies: 8
- Views: 4975
Re: [1.1.5] Train stop - inserter loading train although being disabled
Just as an update - I thank you for all your advice. @foamy and Zanthra, I thank you for your solutions. They are simpler and probably more efficient but I wanted to challenge myself. The solution I found was:
Imagem7.jpg
I'll try to explain the solution and will be available for any questions ...
Imagem7.jpg
I'll try to explain the solution and will be available for any questions ...
- Sun Dec 27, 2020 1:29 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Production Calculator Google Sheet [2.0 Space Age & Vanilla]
- Replies: 55
- Views: 94441
Re: Production Calculator Google Sheet [1.0]
Ignatio, congratulations for the awesome calculator and script. I have been using the script for a while, but recently it stopped working. The error I received was:
factorio lua.jpg
As line 172 is part of a call for serpent, maybe that is the error. I tried to put serpent.lua in the same ...
factorio lua.jpg
As line 172 is part of a call for serpent, maybe that is the error. I tried to put serpent.lua in the same ...
- Sun Dec 06, 2020 1:01 am
- Forum: Gameplay Help
- Topic: [1.1.5] Train stop - inserter loading train although being disabled
- Replies: 8
- Views: 4975
Re: [1.1.5] Train stop - inserter loading train although being disabled
Loewchen and p4wana,
I was able to implement it using your tips - thank you very much for all your help and sorry to post it as a bug.
Best regards,
Marcos
I was able to implement it using your tips - thank you very much for all your help and sorry to post it as a bug.
Best regards,
Marcos
- Sat Dec 05, 2020 10:56 pm
- Forum: Gameplay Help
- Topic: [1.1.5] Train stop - inserter loading train although being disabled
- Replies: 8
- Views: 4975
Re: [1.1.5] Train stop - inserter loading train although being disabled
Loewchen,
Thank you very much for your reply but I still believe there is an issue. From the link you provided I understood that the inserter still kept some itens in its hand, so, when the next train arrived (my barrel train), it would empty it. That is not the case - I tried two different methods ...
Thank you very much for your reply but I still believe there is an issue. From the link you provided I understood that the inserter still kept some itens in its hand, so, when the next train arrived (my barrel train), it would empty it. That is not the case - I tried two different methods ...
- Sat Dec 05, 2020 5:24 pm
- Forum: Gameplay Help
- Topic: [1.1.5] Train stop - inserter loading train although being disabled
- Replies: 8
- Views: 4975
[1.1.5] Train stop - inserter loading train although being disabled
I designed a train stop for my uranium mining. My sulfuric acid setup is far away and I bring it with barrels. So to remove items from this area, I designed the loading stop for two items (uranium and empty barrels). The uranium train is set up with filters in its cargo and is no problem. The barrel ...