Search found 13 matches

by mtfreitasf
Mon Apr 08, 2024 4:59 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 137
Views: 13771

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Hi all! Amazing expansion and congratulations for all the work.

With pump filters, will two connected pipes be able to have different fluids? Will I have to wait for the pipes to empty to change the fluid? Will it be possible to connect the network to a pipe to see its contents?

Best regards
by mtfreitasf
Fri Sep 29, 2023 3:47 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 77321

Re: Friday Facts #378 - Trains on another level

Congratulations on the game and the expansion! I am eager to play it!. What are the "rules" for the elevated support? Will there be a max distance between them? Or only when there is a change of direction? etc. Best regards
by mtfreitasf
Fri Jan 01, 2021 2:20 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 59509

Re: Production Calculator Google Sheet [1.0]

Ignatio, I have been using the 0.17 version and it has consistently worked for me. But I have updated the game for the 1.1 version (latest experimental). I run with and without serpent.lua in the factorio folder and got new errors (same with and without). The screenshot is below (as you can see I te...
by mtfreitasf
Sun Dec 27, 2020 1:59 pm
Forum: Gameplay Help
Topic: [1.1.5] Train stop - inserter loading train although being disabled
Replies: 8
Views: 2576

Re: [1.1.5] Train stop - inserter loading train although being disabled

Just as an update - I thank you for all your advice. @foamy and Zanthra, I thank you for your solutions. They are simpler and probably more efficient but I wanted to challenge myself. The solution I found was: Imagem7.jpg I'll try to explain the solution and will be available for any questions you m...
by mtfreitasf
Sun Dec 27, 2020 1:29 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 59509

Re: Production Calculator Google Sheet [1.0]

Ignatio, congratulations for the awesome calculator and script. I have been using the script for a while, but recently it stopped working. The error I received was: factorio lua.jpg As line 172 is part of a call for serpent, maybe that is the error. I tried to put serpent.lua in the same directory b...
by mtfreitasf
Sun Dec 06, 2020 1:01 am
Forum: Gameplay Help
Topic: [1.1.5] Train stop - inserter loading train although being disabled
Replies: 8
Views: 2576

Re: [1.1.5] Train stop - inserter loading train although being disabled

Loewchen and p4wana,

I was able to implement it using your tips - thank you very much for all your help and sorry to post it as a bug.

Best regards,

Marcos
by mtfreitasf
Sat Dec 05, 2020 10:56 pm
Forum: Gameplay Help
Topic: [1.1.5] Train stop - inserter loading train although being disabled
Replies: 8
Views: 2576

Re: [1.1.5] Train stop - inserter loading train although being disabled

Loewchen, Thank you very much for your reply but I still believe there is an issue. From the link you provided I understood that the inserter still kept some itens in its hand, so, when the next train arrived (my barrel train), it would empty it. That is not the case - I tried two different methods....
by mtfreitasf
Sat Dec 05, 2020 5:24 pm
Forum: Gameplay Help
Topic: [1.1.5] Train stop - inserter loading train although being disabled
Replies: 8
Views: 2576

[1.1.5] Train stop - inserter loading train although being disabled

I designed a train stop for my uranium mining. My sulfuric acid setup is far away and I bring it with barrels. So to remove items from this area, I designed the loading stop for two items (uranium and empty barrels). The uranium train is set up with filters in its cargo and is no problem. The barrel...
by mtfreitasf
Sat Dec 14, 2019 1:14 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 23985

Re: Friday Facts #325 - New Explosions and Particles

To the dev team,

Congratulations on the awesome game!!!
by mtfreitasf
Sun Oct 20, 2019 1:29 pm
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 70
Views: 32645

Re: Friday Facts #317 - New pathfinding algorithm

Congratulations on the new pathfinding algorithm and good luck Togos. I have been expanding my base so I have done a lot of fighting. I usually build a turret barrier and attract the enemies. I have observed that they don't attack the barrier but focus on trying to reach the player, as seen in the s...
by mtfreitasf
Wed Sep 25, 2019 10:17 pm
Forum: News
Topic: Factorio version 0.17 - Now stable
Replies: 33
Views: 18851

Re: Factorio version 0.17 - Now stable

Great job and congratulations!!!
by mtfreitasf
Sat Aug 10, 2019 11:35 pm
Forum: Releases
Topic: Version 0.17.64
Replies: 3
Views: 8182

Re: Version 0.17.64

Congratulations on reaching this milestone!
by mtfreitasf
Wed Jul 31, 2019 1:42 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 136184

Re: Version 0.17.60

Dear all, I have been following this discussion for the last couple of weeks and have some considerations (with the assumption that I have been playing the game for the last 3 months so I am not a newbie but not an expert also): - Factorio is a mix of complex game if you want to run an efficient fac...

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