Search found 11 matches
- Wed Jun 22, 2016 12:58 pm
- Forum: Mods
- Topic: [MOD 0.12] Happy Factorio
- Replies: 18
- Views: 41164
Re: [MOD 0.12] Happy Factorio
Version for 0.12.31 works just as well on 0.12.35 for me.
- Thu Apr 28, 2016 9:12 pm
- Forum: Mods
- Topic: [MOD 0.12] Happy Factorio
- Replies: 18
- Views: 41164
Re: [MOD 0.12] Happy Factorio
Released version for 0.12.31.
The mod will need updates pretty much every time graphics change, it would be nice if they simply included saturation slider is options instead.
The mod will need updates pretty much every time graphics change, it would be nice if they simply included saturation slider is options instead.
- Wed Apr 27, 2016 7:37 pm
- Forum: Mods
- Topic: [MOD 0.12] Happy Factorio
- Replies: 18
- Views: 41164
Re: [MOD 0.12] Happy Factorio
Yeah, every time game updates a single image I need to do a new release. I'll take a look at it.
- Sat Oct 24, 2015 10:27 am
- Forum: Ideas and Suggestions
- Topic: Small changes which could improve usability a lot
- Replies: 4
- Views: 8850
Re: Small changes which could improve usability a lot
Electricity: I use it some times to drop down a whole part of my factory from power and with 0.13 this will become very common. How to decide, if the power is removed intentionally? Why do you think this will become common? If there's some kind of circuit breaker ?. They'd still be connected, with ...
- Sat Oct 24, 2015 12:15 am
- Forum: Ideas and Suggestions
- Topic: Small changes which could improve usability a lot
- Replies: 4
- Views: 8850
Small changes which could improve usability a lot
This post is edited by ssilk, the OP is below. I thought a lot about it and what I really think is - despite from the fact that many suggestions in one thread is difficult to discuss - that I don't want to have to follow links to a blog that is tracked by Google. As moderator I want to have the con...
- Mon Sep 21, 2015 8:57 pm
- Forum: Mods
- Topic: [MOD 0.12] Happy Factorio
- Replies: 18
- Views: 41164
Re: [MOD 0.12] Happy Factorio
Sounds like tree-related conflict, so maybe it's treefarm? I tested it with a bunch of mods (mostly Bob's mods and some random small ones that add extra stuff) and I didn't have any conflicts so far. Mods that try to replace vanilla textures instead of just adding stuff might not be compatible. I'm ...
- Sat Sep 19, 2015 6:44 pm
- Forum: Mods
- Topic: [MOD 0.12] Happy Factorio
- Replies: 18
- Views: 41164
Re: [MOD 0.12] Happy Factorio
Are you playing with other mods too? It's been working for me with 0.12.8.
- Fri Sep 18, 2015 3:06 am
- Forum: Mods
- Topic: [MOD 0.12] Happy Factorio
- Replies: 18
- Views: 41164
Re: [MOD 0.12] Happy Factorio
Yes, Steel Furnace model changed. I'll upload updated version as soon as I double check that it works.Evilness wrote:I updated from 12.6 to 12.8 and mod doesnt work anymore. shows this when starting the game:
And uploaded.
- Sun Aug 16, 2015 7:53 am
- Forum: Mods
- Topic: [MOD 0.12] Happy Factorio
- Replies: 18
- Views: 41164
Re: [MOD 0.12] Happy Factorio
Better grass and trees sound like an interesting idea, but it's probably a bit too complex for my art skill
- Sat Aug 15, 2015 7:41 pm
- Forum: Mods
- Topic: [MOD 0.12] Happy Factorio
- Replies: 18
- Views: 41164
[MOD 0.12] Happy Factorio
Hello everyone. Not sure what's the right format for such announcements. I was fairly unhappy with bleak looks of factorio, so I made a simple mod that just increases saturation of all images, by a lot. Download mod version for 0.12.31+ Source code Blog post with pics, explanations etc. Let's Play s...
- Mon Mar 23, 2015 3:23 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Power mod
- Replies: 102
- Views: 134195
Re: [0.11.x][v0.1.8] Bob's Power mod
Any plans to make different levels of boiler/steam engines/miners/etc. look different, even by just applying some color coding to them? It looks just confusing right now.