Search found 4 matches

by pitgrap
Wed Nov 13, 2024 12:03 pm
Forum: Duplicates
Topic: [2.0.15] Gleba: Agricultural tower ignores ghost builds
Replies: 3
Views: 442

Re: [2.0.15] Gleba: Agricultural tower ignores ghost builds

Damn, I searched for "Agricultural tower" and "ghost". Didn't show up. :( Sorry.
by pitgrap
Wed Nov 13, 2024 11:53 am
Forum: Duplicates
Topic: [2.0.15] Gleba: Agricultural tower ignores ghost builds
Replies: 3
Views: 442

[2.0.15] Gleba: Agricultural tower ignores ghost builds

Hi, I just came across this bug on Gleba, alsmost destroying my plants area.

I builded Agricultural tower with a Substation and laser turrets inside the "plant" area. After an attack the substation has been destroyed and a gost build has been displayed. But the Agricultural tower ignored the ghost ...
by pitgrap
Sun Apr 28, 2019 11:30 am
Forum: Not a bug
Topic: [0.17.33] Big electric poles do not connect
Replies: 5
Views: 2899

Re: [0.17.33] Big electric poles do not connect

Thank you for the replies. I agree that this is not a bug, since it works as the rules described in the wiki, but it still breaks my grids. :(

The real example is a grid of big poles with medium poles next to a wall with laser turrets. If I want to expand my base with the grid blueprint, the new ...
by pitgrap
Sat Apr 27, 2019 10:51 am
Forum: Not a bug
Topic: [0.17.33] Big electric poles do not connect
Replies: 5
Views: 2899

[0.17.33] Big electric poles do not connect

This is not a critical but annoying bug.
I'm playing with a blueprint grid (4x4 big electric poles). If I place small or medium poles in between, the big poles do not connect. First I have to remove it and replace on of them, then it gets connected.

Build order with no connection
screenshot_425 ...

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