Search found 15 matches

by cablegunmaster
Sat Jul 26, 2025 5:02 pm
Forum: Technical Help
Topic: [2.0.60] Headless server enables Space-age, save game and mods-list.json has it set to disabled.
Replies: 3
Views: 339

Re: [2.0.60] Headless server enables Space-age, save game and mods-list.json has it set to disabled.

Basically its not an issue because there is a workaround; but what is the issue is that it ignores the mod-list.json and just because its found the directory it would enable the flag in the mod-list.json ( this is done by the docker container startup script.)

Delete directory space-age and quality ...
by cablegunmaster
Sat Jul 26, 2025 12:43 pm
Forum: Technical Help
Topic: [2.0.60] Headless server enables Space-age, save game and mods-list.json has it set to disabled.
Replies: 3
Views: 339

Re: [2.0.60] Headless server enables Space-age, save game and mods-list.json has it set to disabled.


Thanks for the report however this is some configuration issue on your end. The game reads the mod-list.json file and will enable or disable which ever mods it is told to when starting. If this didn’t work, every server owner out there would be here complaining that the game is broken (and they’re ...
by cablegunmaster
Sat Jul 26, 2025 12:22 pm
Forum: Technical Help
Topic: [2.0.60] Headless server enables Space-age, save game and mods-list.json has it set to disabled.
Replies: 3
Views: 339

[2.0.60] Headless server enables Space-age, save game and mods-list.json has it set to disabled.

I am running docker headless stable version of Factorio.
And I ran a clean version of Factorio with a clean savegame, inside the save game its set to false and not use space-age and in the mod-list.json I disabled the space-age to FALSE. but when I run it it keeps overwriting it somewhere to true ...
by cablegunmaster
Wed Apr 14, 2021 10:45 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3898
Views: 1797775

Re: Bugs & FAQ

On angelssmelting_0.6.14 mod / bobelectronics I get this error message in a popup and it crashes the game;

"Icon mipmap 1 is outside of spritesheet:
__angelssmelting__/graphics/icons/plate-sillicon.png"
__bobmodules__/graphics/icons/red-module-1.png

I used "cache-sprite-atlas" and
"compress ...
by cablegunmaster
Thu Jun 04, 2020 9:27 am
Forum: Ideas and Suggestions
Topic: Ctrl click temporary waypoints for trains
Replies: 4
Views: 2183

Ctrl click temporary waypoints for trains

the function ctrl click already exists and is mentioned in FF somewhere,
but can there be a tooltip somewhere stating you can use CTRL + click on the rails to generate a temporary waypoint? I had at least 6 players asking me how did you send a train to yourself! (temporary waypoints).
by cablegunmaster
Sun May 24, 2020 7:05 pm
Forum: 1 / 0 magic
Topic: [0.18.26] Saving scenario failed: vector<T> too long
Replies: 7
Views: 3125

Re: [0.18.26] Saving scenario failed: vector<T> too long

Yep memtest giving errors out ...
sad... for my pc... its not factorio related issue:

Test 13:
Addr 3F1AB75C
Expected: B254DFE3 actual: B254D7E3
Cpu: 0
by cablegunmaster
Sun May 24, 2020 5:45 pm
Forum: 1 / 0 magic
Topic: [0.18.26] Saving scenario failed: vector<T> too long
Replies: 7
Views: 3125

Re: [0.18.26] Saving scenario failed: vector<T> too long

This happened when I exited the "corrupted" save.

16566.325 Time travel logging:
17.729 Popped blueprint record (player-index: 2, ID: 68)
16566.325 Error CrashHandler.cpp:621: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build ...
by cablegunmaster
Sun May 24, 2020 5:42 pm
Forum: 1 / 0 magic
Topic: [0.18.26] Saving scenario failed: vector<T> too long
Replies: 7
Views: 3125

Re: [0.18.26] Saving scenario failed: vector<T> too long

Rseding91 wrote: Sun May 24, 2020 5:36 pm Also based off your other bug report: your PC is busted :P you need to figure it out on your end.
Memtest is queued on usb and starting.
by cablegunmaster
Sun May 24, 2020 5:41 pm
Forum: 1 / 0 magic
Topic: [0.18.26] Saving scenario failed: vector<T> too long
Replies: 7
Views: 3125

Re: [0.18.26] Saving scenario failed: vector<T> too long

16301.693 Verbose Scenario.cpp:838: Saving game as C:/Users/<user>/AppData/Roaming/Factorio/saves/citygrid v2.0-try2
16301.740 Info LuaGameScript.cpp:735: level state size: 314 bytes.
16301.740 Info LuaGameScript.cpp:735: mod-AtomicArtillery state size: 26 bytes.
16301.741 Info LuaGameScript.cpp:735 ...
by cablegunmaster
Sun May 24, 2020 4:54 pm
Forum: 1 / 0 magic
Topic: [0.18.26] Saving scenario failed: vector<T> too long
Replies: 7
Views: 3125

[0.18.26] Saving scenario failed: vector<T> too long

in version 0.18.26 the game gets harder to save first I thought it was the hdd.
Maybe because of some incorrectable sectors, but the game would not let me save.

Last Save I could make or is made: http://dev.jasperlankhorst.nl/factorio/_autosave2.zip

17.483 Checksum for script C:/Users/<user ...
by cablegunmaster
Sat May 23, 2020 6:21 pm
Forum: 1 / 0 magic
Topic: [0.18.26] Savegame crashed
Replies: 2
Views: 1351

Re: [0.18.26] Savegame crashed

Yeah, I checked crystaldisk smartinfo of my hdd, got some uncorrectable issues here, it could be the hdd is failing, thx for helping.

I ordered a new 6TB hdd. guess my old one is failing and checking with memtest aswell :).
by cablegunmaster
Sat May 23, 2020 6:01 pm
Forum: 1 / 0 magic
Topic: [0.18.26] Savegame crashed
Replies: 2
Views: 1351

[0.18.26] Savegame crashed

My game crashed when I tried to save it, I got 529 hours in it and with the version 0.18.26 it crashed.

Also tried to load the savegame, I got "Bad allocation" as a response.
Luckily I have a autosave which I can load and allot of oldersaves I can work off but I can't save it.

I tried to save it ...
by cablegunmaster
Wed May 29, 2019 9:22 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3898
Views: 1797775

Re: Bugs & FAQ

In "Angels petro chemical Processing" mod.
im missing a translation key "recipe-name.coke-purification-2"
On coal processing 2 the icon is of Coke with II on it.
thanks in advance :).
by cablegunmaster
Thu Apr 25, 2019 3:37 pm
Forum: Pending
Topic: [kovarex] [0.17.32] Multiplayer blueprint crash
Replies: 1
Views: 1199

[kovarex] [0.17.32] Multiplayer blueprint crash

When 2 players are fiddling around with the same blueprint the client crashes.

Im not sure exactly which step it crashes, but I got a few ideas which should be checked:

Steps to reproduce:
- Watch the same blueprint on 2 clients on the same server. ( click on blueprint 2nd mousbutton, to preview ...

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