Search found 11 matches

by cablegunmaster
Thu Jun 04, 2020 9:27 am
Forum: Ideas and Suggestions
Topic: Ctrl click temporary waypoints for trains
Replies: 4
Views: 231

Ctrl click temporary waypoints for trains

the function ctrl click already exists and is mentioned in FF somewhere,
but can there be a tooltip somewhere stating you can use CTRL + click on the rails to generate a temporary waypoint? I had at least 6 players asking me how did you send a train to yourself! (temporary waypoints).
by cablegunmaster
Sun May 24, 2020 7:05 pm
Forum: 1 / 0 magic
Topic: [0.18.26] Saving scenario failed: vector<T> too long
Replies: 7
Views: 164

Re: [0.18.26] Saving scenario failed: vector<T> too long

Yep memtest giving errors out ...
sad... for my pc... its not factorio related issue:

Test 13:
Addr 3F1AB75C
Expected: B254DFE3 actual: B254D7E3
Cpu: 0
by cablegunmaster
Sun May 24, 2020 5:45 pm
Forum: 1 / 0 magic
Topic: [0.18.26] Saving scenario failed: vector<T> too long
Replies: 7
Views: 164

Re: [0.18.26] Saving scenario failed: vector<T> too long

This happened when I exited the "corrupted" save. 16566.325 Time travel logging: 17.729 Popped blueprint record (player-index: 2, ID: 68) 16566.325 Error CrashHandler.cpp:621: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-build-bhugfc\l...
by cablegunmaster
Sun May 24, 2020 5:42 pm
Forum: 1 / 0 magic
Topic: [0.18.26] Saving scenario failed: vector<T> too long
Replies: 7
Views: 164

Re: [0.18.26] Saving scenario failed: vector<T> too long

Rseding91 wrote:
Sun May 24, 2020 5:36 pm
Also based off your other bug report: your PC is busted :P you need to figure it out on your end.
Memtest is queued on usb and starting.
by cablegunmaster
Sun May 24, 2020 5:41 pm
Forum: 1 / 0 magic
Topic: [0.18.26] Saving scenario failed: vector<T> too long
Replies: 7
Views: 164

Re: [0.18.26] Saving scenario failed: vector<T> too long

16301.693 Verbose Scenario.cpp:838: Saving game as C:/Users/<user>/AppData/Roaming/Factorio/saves/citygrid v2.0-try2 16301.740 Info LuaGameScript.cpp:735: level state size: 314 bytes. 16301.740 Info LuaGameScript.cpp:735: mod-AtomicArtillery state size: 26 bytes. 16301.741 Info LuaGameScript.cpp:735...
by cablegunmaster
Sun May 24, 2020 4:54 pm
Forum: 1 / 0 magic
Topic: [0.18.26] Saving scenario failed: vector<T> too long
Replies: 7
Views: 164

[0.18.26] Saving scenario failed: vector<T> too long

in version 0.18.26 the game gets harder to save first I thought it was the hdd. Maybe because of some incorrectable sectors, but the game would not let me save. Last Save I could make or is made: http://dev.jasperlankhorst.nl/factorio/_autosave2.zip 17.483 Checksum for script C:/Users/<user>/AppData...
by cablegunmaster
Sat May 23, 2020 6:21 pm
Forum: 1 / 0 magic
Topic: [0.18.26] Savegame crashed
Replies: 2
Views: 92

Re: [0.18.26] Savegame crashed

Yeah, I checked crystaldisk smartinfo of my hdd, got some uncorrectable issues here, it could be the hdd is failing, thx for helping.

I ordered a new 6TB hdd. guess my old one is failing and checking with memtest aswell :).
by cablegunmaster
Sat May 23, 2020 6:01 pm
Forum: 1 / 0 magic
Topic: [0.18.26] Savegame crashed
Replies: 2
Views: 92

[0.18.26] Savegame crashed

My game crashed when I tried to save it, I got 529 hours in it and with the version 0.18.26 it crashed. Also tried to load the savegame, I got "Bad allocation" as a response. Luckily I have a autosave which I can load and allot of oldersaves I can work off but I can't save it. I tried to save it but...
by cablegunmaster
Wed May 29, 2019 9:22 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3087
Views: 389945

Re: Bugs & FAQ

In "Angels petro chemical Processing" mod.
im missing a translation key "recipe-name.coke-purification-2"
On coal processing 2 the icon is of Coke with II on it.
thanks in advance :).
by cablegunmaster
Thu Apr 25, 2019 3:37 pm
Forum: Pending
Topic: [kovarex] [0.17.32] Multiplayer blueprint crash
Replies: 1
Views: 242

[kovarex] [0.17.32] Multiplayer blueprint crash

When 2 players are fiddling around with the same blueprint the client crashes. Im not sure exactly which step it crashes, but I got a few ideas which should be checked: Steps to reproduce: - Watch the same blueprint on 2 clients on the same server. ( click on blueprint 2nd mousbutton, to preview). -...

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