Search found 108 matches

by Ranger_Aurelien
Tue Oct 15, 2019 6:58 pm
Forum: General discussion
Topic: Niggles and nitpicking - player preferences
Replies: 40
Views: 1254

Re: Niggles and nitpicking - player preferences

I use slow inserters for slow things, and generally only upgrade belts as needed. My friend prefers using fast inserters and faster belts everywhere when possible. Since the assembler ingredient limit removal I also use Assembly Machine 1 in some places where it's fast enough. That's the case quite...
by Ranger_Aurelien
Tue Oct 08, 2019 4:30 pm
Forum: Not a bug
Topic: [0.17.69 vanilla] Inserter mispick on rocket launch
Replies: 5
Views: 292

Re: [0.17.69 vanilla] Inserter mispick on rocket launch

LDJ wrote:
Thu Oct 03, 2019 4:41 pm
In the moment the rocket becomes ready for launch the inserters pick from the wrong side of the belts and block because they cannot drop the items into the locket launcher.
Perhaps use filter inserters to only put rocket parts or a satellite into the silo?
by Ranger_Aurelien
Fri Oct 04, 2019 1:49 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 28461

Re: Version 0.17.60

I typically never update modded games. I prefer stable versions and mature mods and keep the game what it is when I begin until I abandon it, typically wait several months and then update and begin a new game. I have never had any severe problems with old versions. I've been using 0.17 (latest) sin...
by Ranger_Aurelien
Wed Sep 18, 2019 4:53 pm
Forum: Gameplay Help
Topic: What's wrong with my oil setup
Replies: 12
Views: 583

Re: What's wrong with my oil setup

What I have is normally pumps from the refinery area to a pool, then priority chemplants feed off that priority pool, and if the pool fills up any excess being used in trickledown conversion. Heavy Oil from refinery:> pump to HO common silo HO common silo: > pump to Lubricant(makes as much as the sy...
by Ranger_Aurelien
Wed Sep 18, 2019 2:54 pm
Forum: Gameplay Help
Topic: Broken Train Brakes?
Replies: 5
Views: 289

Re: Broken Train Brakes?

To help compare you could try turning on the icons for train stopping distance. I always keep them on as a warning for 300kph trains... show-train-braking-distance The distance a train will take to stop at its current speed and show-train-stop-point When a train slows down it shows the calculated po...
by Ranger_Aurelien
Fri Sep 13, 2019 8:49 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 17628

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

astroshak wrote:
Fri Sep 13, 2019 8:13 pm
Arzorth wrote:
Fri Sep 13, 2019 5:38 pm
Isn’t this a bug?

Image
I don’t understand, what do you think is a bug there?
The red robot arm passing through the superstructure of the power pole to the south?
by Ranger_Aurelien
Fri Sep 13, 2019 7:48 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 17628

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

which is to say pipes connect if they they are compatible, and does not connect if they are not compatible (see mockup below). With this method you can even prevent incorrect fluids ending up in your blueprints by having the fluid type of the pipe be a part of the blueprint. I just thought of this:...
by Ranger_Aurelien
Wed Sep 11, 2019 8:38 pm
Forum: Gameplay Help
Topic: I'm out of steam and low on power
Replies: 5
Views: 335

Re: I'm out of steam and low on power

With the old steam engines 0.16 is "stable", 0.17 is "experimental", but I've had no issues with 0.17 since I installed it in march (it has a lot more features and devs/veterans will likely be able to help you quicker if you use 0.17). https://wiki.factorio.com/Power_production Note that coal steam...
by Ranger_Aurelien
Tue Sep 10, 2019 7:07 pm
Forum: Combinator Creations
Topic: Dry Ore Patch Train Restrictor
Replies: 29
Views: 2889

Re: Dry Ore Patch Train Restrictor

I suggest sticking with circuit reading the amount of ore on the belt as you might only require up to a dozen pieces of wire near the station as opposed to wiring each drill together...
by Ranger_Aurelien
Thu Sep 05, 2019 8:24 pm
Forum: Off topic
Topic: Communication and Intent
Replies: 0
Views: 518

Communication and Intent

Hello! I wanted to post this link to say how I appreciate the transparency and intent of the Factorio team... There is a vision for Vanilla and clearly indicate if the the community sees a "need" to make a mod and, based on popularity, it could be adopted if it adds to the experience. Other software...
by Ranger_Aurelien
Fri Aug 30, 2019 1:09 am
Forum: Campaign / Scenario suggestions
Topic: [0.17.34] Placement Scenario
Replies: 3
Views: 285

Re: [0.17.34] Placement Scenario

Not sure how this slipped through, but:

You can't place or remove any item while the puzzle is "Running".
by Ranger_Aurelien
Thu Aug 29, 2019 6:02 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 20481

Re: Friday Facts #309 - Controversial opinions

Achievements appeal to a special kind of player, getting rid of them wouldn't get that tech time back... What I would like to see (or get pointed out to me) is community driven achievements (little 'a'). I know about some (like rocket per minute, 10 rocket per minute). but crazy goals are kinda wha...
by Ranger_Aurelien
Tue Aug 27, 2019 7:55 pm
Forum: General discussion
Topic: Minor tech tree suggestions
Replies: 11
Views: 664

Re: Minor tech tree suggestions

jodokus31 wrote:
Tue Aug 27, 2019 12:42 pm
2a) Laser's got a nerv recently.
Laser base damage was decreased, but it is now affected by upgrades so its end game damage is actually boosted.

0.17.59

https://wiki.factorio.com/Version_history/0.17.0
by Ranger_Aurelien
Tue Aug 27, 2019 7:47 pm
Forum: Ideas and Suggestions
Topic: Automatically landfill when placing blueprints/ghosts
Replies: 50
Views: 3883

Re: Automatically landfill when placing blueprints/ghosts

I have a few Chunk-sized blueprints for things such as rail stackers large nuclear and solar plants. I'd like to carefully align where it goes, then tell the robots to "go to it" ONCE. If I have to walk away, wait for them to get 10000 landfill it could take a long time, then I return and have to re...
by Ranger_Aurelien
Thu Aug 15, 2019 3:52 pm
Forum: Ideas and Suggestions
Topic: Implement previous demos combat as a game mode
Replies: 5
Views: 155

Re: Implement previous demos combat as a game mode

Am I missing something? Are game modes like death world and wave defense too easy for you? Probably beat Death World Marathon with one mouse button behind their back to get their There Is No Spoon... https://wiki.factorio.com/World_generator make it ramp on the overall research and completion to th...
by Ranger_Aurelien
Mon Aug 12, 2019 7:42 pm
Forum: General discussion
Topic: 0.17 - is it stable enough for the casual player?
Replies: 23
Views: 1580

Re: 0.17 - is it stable enough for the casual player?

I was gifted it on Steam and have used 0.17 since day 2. I use the mod search and install system built into factorio without issue, and the Steamfriend integration makes coop games a snap.
by Ranger_Aurelien
Thu Aug 08, 2019 1:35 pm
Forum: General discussion
Topic: Deleted blueprint book
Replies: 15
Views: 523

Re: Deleted blueprint book

The blueprint library is a glorified mini-save-file system where each blueprint/book is its own small save file The Blueprint Library is a computer-centered single repository for blueprints independent of saves and worlds (I visited a Community world and copied a number of them to my personal BP re...
by Ranger_Aurelien
Thu Aug 08, 2019 1:33 pm
Forum: Technical Help
Topic: Multiplayer Achievement, How to know %?
Replies: 2
Views: 123

Re: Multiplayer Achievement, How to know %?

I believe you see your % when you go into the Achievements menu while playing the map (or at least your time vs map time). Also, it looks like it auto pauses, as in 0.12.11 they added a "-no-auto-pause" as an option: https://wiki.factorio.com/Multiplayer " 0.12.11: Added --no-auto-pause: When runnin...
by Ranger_Aurelien
Wed Aug 07, 2019 5:28 pm
Forum: General discussion
Topic: Deleted blueprint book
Replies: 15
Views: 523

Re: Deleted blueprint book

It's in its own file; If you enabled the recently added blueprint sync to steam it could be backed up there:

(added 0.17.56) https://wiki.factorio.com/Version_history/0.17.0
by Ranger_Aurelien
Thu Aug 01, 2019 4:00 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 47290

Re: Friday Facts #305 - The Oil Changes

Newer idea!

Have the new BOP be a Chem Plant recipe (Just Crude>Gas), and only AOP be a refinery recipe. We already have the precedence of smaller lower tech smelters replaced with larger ones...

Go to advanced search