Search found 170 matches

by Ranger_Aurelien
Tue Aug 18, 2020 7:05 pm
Forum: Gameplay Help
Topic: Asking Combinator advise
Replies: 5
Views: 249

Re: Asking Combinator advise

I'm not a Guru, but have played and read a bit: Sounds like the first request is for Memory https://wiki.factorio.com/Tutorial:Combinator_tutorial#Memory And if the new value is lower activate a power switch to add more power. There is a tutorial here for activating more power if an accumulator /cap...
by Ranger_Aurelien
Mon Jul 06, 2020 3:11 pm
Forum: Releases
Topic: Version 0.18.34
Replies: 23
Views: 11350

Re: Version 0.18.34

Shingen wrote:
Sun Jul 05, 2020 10:57 pm
i set the requests to something like from 80% or 90% of a stack size to one stack
I do it because when I'm working on my base and I retrieve a few of something it will not automatically roll over to a new stack.
by Ranger_Aurelien
Mon Jun 29, 2020 6:27 pm
Forum: Gameplay Help
Topic: Question about train stations and cricut network!
Replies: 5
Views: 342

Re: Question about train stations and cricut network!

This looks like a 2-stop case of this thread which had multiple designs for enabling one stop at a time in a station: https://forums.factorio.com/viewtopic.php?f=18&t=85900&p=498402#p498402 You'll find discussion of approaches along with a few submissions of blueprints... Which approach is best depe...
by Ranger_Aurelien
Mon Jun 29, 2020 5:56 pm
Forum: Gameplay Help
Topic: Confused about Research process
Replies: 11
Views: 780

Re: Confused about Research process

frustin wrote:
Sat Jun 27, 2020 7:28 am
I bought this on steam yesterday (which is version 0.17.79). Can i still play (total newbie) the 0.18 game? should i play that and not the 0.17?
Yes, to get to 0.18, open your Steam Library, right-click Factorio, Choose Properties, BETAS tab, select dropdown "Latest 0.18 Experimental".
by Ranger_Aurelien
Fri Jun 26, 2020 5:53 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 11124

Re: Friday Facts #349 - The 1.0 plan

They've said they have a strict no discount policy My link was to a package of wallpapers, art, music, etc... not a discount on the game. I am proud to be able to say "I was here at Factorio 1.0". I imagine most people who are active on this forum and held on from at least 0.16 to now feel the same...
by Ranger_Aurelien
Fri Jun 26, 2020 2:52 pm
Forum: General discussion
Topic: I CLICKED THE ROCKET
Replies: 6
Views: 676

Re: I CLICKED THE ROCKET

This must be the coolest web UX feature I have seen in 20 years!

I have run into a snag with the feature, though: how do I get back up if I read the page again? Do I need to click on 100 hidden rocket parts? :)

Image
by Ranger_Aurelien
Thu Jun 25, 2020 3:43 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 11124

Re: Friday Facts #349 - The 1.0 plan

I have only 1 question. what is Cyberpunk 2077? You're gonna be sorry you ever asked when it comes out, it's gonna be absolutely everywhere. Seems to be gaining visibility with some freebies on GOG for a week: https://www.gog.com/game/cyberpunk_2077_goodies_collection I wonder if Factorio will do s...
by Ranger_Aurelien
Mon Jun 22, 2020 8:22 pm
Forum: Gameplay Help
Topic: [0.17.79-0] Fueled Inserters stop working
Replies: 6
Views: 404

Re: [0.17.79-0] Fueled Inserters stop working

the entire base trying to run at once and causing other problems). The benefit to this set up is that if you run out of coal due to no more to mine at that location, your boilers will only run until you're not consuming steam anymore, so if you pay attention to your coal production (use P), you'll ...
by Ranger_Aurelien
Mon Jun 22, 2020 6:58 pm
Forum: Gameplay Help
Topic: [0.17.79-0] Fueled Inserters stop working
Replies: 6
Views: 404

Re: [0.17.79-0] Fueled Inserters stop working

The blue belt is definitely the problem here. Red belt works. If downgrading the belt isn't an option, consider using normal inserters in a separate solar powered grid. Or have some steam engines power only the inserters Another option to use instead/inaddition I've used is to have red reach insert...
by Ranger_Aurelien
Fri Jun 12, 2020 10:09 pm
Forum: Gameplay Help
Topic: even distribution of ore between stations of same name
Replies: 27
Views: 1288

Re: enable stations of same name in sequence

Alrighty, re-reading, then yes, understand your intention. One station unlocked at a time, rotating as the previous is used. My thought for a station's logic is then to Only enable Station N when Station N-1 has a train (trainID non-0) Arrive. (Keep it on forever, until below) Disable Station N alwa...
by Ranger_Aurelien
Fri Jun 12, 2020 5:03 pm
Forum: Gameplay Help
Topic: even distribution of ore between stations of same name
Replies: 27
Views: 1288

Re: enable stations of same name in sequence

To me the logic would work as follows: Trains will path to "Iron pickup intake" station with no tasks there. Beyond it you have the Iron stations all called "Iron Pickup". The reason is a train will only path once it passes the "Intake" Station. At station1, read the serial# of the currently docked ...
by Ranger_Aurelien
Wed Jun 10, 2020 4:27 pm
Forum: Gameplay Help
Topic: Question regarding junctions and path'ing
Replies: 4
Views: 271

Re: Question regarding junctions and path'ing

Nibenay wrote:
Tue Jun 09, 2020 6:11 pm
well will overpasses be implemented.. :(
I have used these:

https://mods.factorio.com/mod/rail-bridge

https://mods.factorio.com/mod/traintunnels
by Ranger_Aurelien
Tue Jun 09, 2020 2:53 pm
Forum: Ideas and Suggestions
Topic: Add a tooltip for Peaceful Mode
Replies: 7
Views: 386

Re: Add a tooltip for Peaceful Mode

Xystem4 wrote:
Fri Jun 05, 2020 10:53 pm
I was suspecting the base growth was related to evolution, but it seems like it is tied to expansion? I'm not sure, I'm going to keep testing it.
The evolution factor lowers the base growth interval:

https://wiki.factorio.com/Enemies#Evolution
by Ranger_Aurelien
Tue Jun 09, 2020 2:15 pm
Forum: Gameplay Help
Topic: Laser turrets consuming far more power than expected
Replies: 9
Views: 545

Re: Laser turrets consuming far more power than expected

This thread reminded me of this other one dedicated to running laser turrets as efficiently as possible (-97%?):

viewtopic.php?f=193&t=69537&p=426705
by Ranger_Aurelien
Mon Jun 08, 2020 8:52 pm
Forum: General discussion
Topic: Give Up???
Replies: 7
Views: 902

Re: Give Up???

5thHorseman wrote:
Mon Jun 08, 2020 11:37 am
That way when you do restart it'll be like playing a game in New Game Plus, only your character isn't any better at the game. You are.
Ah, but you /do/ bring blueprints over...
by Ranger_Aurelien
Fri Jun 05, 2020 8:58 pm
Forum: Ideas and Suggestions
Topic: Add a tooltip for Peaceful Mode
Replies: 7
Views: 386

Re: Add a tooltip for Peaceful Mode

Ranger_Aurelien wrote:
Fri Jun 05, 2020 7:16 pm
Expansion is not disabled; I just tested in a sandbox at 16x speed.
Doubting myself, I ran another test and found the bases did not send out colonists but each colony did get larger. e.g., what started out as a single spawner structure will grow to 2 structures in close proximity, etc.
by Ranger_Aurelien
Fri Jun 05, 2020 7:16 pm
Forum: Ideas and Suggestions
Topic: Add a tooltip for Peaceful Mode
Replies: 7
Views: 386

Re: Add a tooltip for Peaceful Mode

Expansion is not disabled; I just tested in a sandbox at 16x speed.
by Ranger_Aurelien
Thu Jun 04, 2020 8:51 pm
Forum: General discussion
Topic: finally built first silo!
Replies: 13
Views: 842

Re: finally built first silo!

There is no need to add a satellite to trigger the win condition any more. The satellite is only required, if you want to get space science out of a rocket launch. I believe this was changed with 0.17.0 or even earlier. mea culpa! I had even posted this two weeks ago: https://wiki.factorio.com/Vers...
by Ranger_Aurelien
Thu Jun 04, 2020 7:13 pm
Forum: General discussion
Topic: finally built first silo!
Replies: 13
Views: 842

Re: finally built first silo!

cheers. appreciate the tip. went with speed modules first but will get some of the productivity versions on the go. There are ways to get both benefits (20 beacons below*). https://i.imgur.com/bQni0ho.jpg BTW, do not forget to add build a satellite to put in the rocket for the "win" condition... * ...

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