Search found 12 matches
- Mon Jul 12, 2021 5:39 pm
- Forum: Videos
- Topic: 1-1 Trains Only 1,1k Spm Base Teaser
- Replies: 3
- Views: 1756
Re: 1-1 Trains Only 1,1k Spm Base Teaser
I love your train bases! Small, simple and efficient. My previous run (with Bob&Angel mods) was mostly based on 1-2 trains to supply anything. Except that the mall had bots, because B&A complicates everything to the point where you need drones at some point. I'm currently trying to make a 1-...
- Sun Aug 30, 2020 3:17 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3747
- Views: 981628
Re: Development and Discussion
Announcement To reduce the amount of angels mods, we decided a while ago to combine the smaller mods. For now this affects 6 Addons that are combined into 2 Addons. We kept the settings in order for you to enable/disable certain parts of the mod, so you don't gain/lose features. You will NOT loose ...
- Sun Feb 16, 2020 1:47 pm
- Forum: Gameplay Help
- Topic: Multiple train on a single stop?
- Replies: 10
- Views: 2398
Re: Multiple train on a single stop?
Thanks for the answer. It's not a bad idea. The main issue though is if I add more stations. I currently have 4 stations, so I could set them up with the dividers 0, 1, 2, 3. But if I add a 5th one, I'll have to change the combinators setup to include the 5th station and so on. It can be done, but y...
- Sat Feb 15, 2020 1:54 pm
- Forum: Gameplay Help
- Topic: Multiple train on a single stop?
- Replies: 10
- Views: 2398
Re: Multiple train on a single stop?
Hello again, I'm back with another question So my current system is working. As discussed previously, the way I implemented it is to "unlock" the desired supply train at the source station when the ware it carries is needed somewhere. While it's working pretty well, I do have one last logi...
- Wed Jan 29, 2020 6:11 pm
- Forum: Gameplay Help
- Topic: Using mass amounts of water with Large Nuclear Build
- Replies: 10
- Views: 2039
Re: Using mass amounts of water with Large Nuclear Build
My approach would be to put multiple water trains on your track, with stackers to avoid blocking your rail network (if any). If you put 3-4 pumps per wagons for loading/unloading, they will roll pretty fast. You can also make parallel unloading stations if that's not enough. I'm currently running a ...
- Mon Jan 20, 2020 11:50 pm
- Forum: Gameplay Help
- Topic: Multiple train on a single stop?
- Replies: 10
- Views: 2398
Re: Multiple train on a single stop?
Thank you for your answers! I think I have enough clues to design something workable now. So for my current setup: -My entire train network is linked via a "data bus". -My train stops are all named according to the ware supply or receive from the train (conveniently named "load" ...
- Mon Jan 20, 2020 11:26 pm
- Forum: Gameplay Help
- Topic: Question on Depot
- Replies: 12
- Views: 2631
Re: Question on Depot
A quick fix would be to disable any train stop where a train is present with circuit networking. There's no combinator needed. Just hook your train stop to a single power pole with a green or red wire, then set your train stop with the following circuit settings: -Enable/disable -Read stopped train...
- Sat Jan 18, 2020 5:08 pm
- Forum: Gameplay Help
- Topic: Question on Depot
- Replies: 12
- Views: 2631
Re: Question on Depot
A quick fix would be to disable any train stop where a train is present with circuit networking. There's no combinator needed. Just hook your train stop to a single power pole with a green or red wire, then set your train stop with the following circuit settings: -Enable/disable -Read stopped train ...
- Sat Jan 18, 2020 3:26 pm
- Forum: Gameplay Help
- Topic: Multiple train on a single stop?
- Replies: 10
- Views: 2398
Multiple train on a single stop?
Hi! I'm currently trying to build a train-based megabase with Bob and Angel and I'm, of course, getting to the point where my train stations are ridiculously big and convoluted. I was wondering if there was a way to unload multiple types of wares at a single train stop with the following requirement...
- Wed Oct 09, 2019 11:21 pm
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 122674
Re: [0.17.x] Bob's Mods: General Discussion
Hello! Currently having an issue with boblogistics. "Failed to load mods: Error while running setup for entity prototype "pump" (pump): next:upgrade target (bob-pump-2) must have the same bounding box." Haven't played in a while, so I don't know with which update this started up....
- Wed Sep 25, 2019 7:24 pm
- Forum: Gameplay Help
- Topic: Need help - train stacker station
- Replies: 2
- Views: 1030
Re: Need help - train stacker station
Thanks for the answer, I'll give it a shot. I realized that with Bob/Angel mods, while I need a bunch of different types of train, I don't need that many of each one of them, safe for a few exceptions, so for now my base is running quite well without the stacker station. I suspect this will change a...
- Mon Sep 02, 2019 2:46 am
- Forum: Gameplay Help
- Topic: Need help - train stacker station
- Replies: 2
- Views: 1030
Need help - train stacker station
First of all, hi everyone. While I've been browsing these forums for a little while, it is the first time I actually post something. I'm currently playing my second bob/angel run, and this time I decided to try myself a bit more on the rail system. Now, considering the huuuge variety of wares that w...