Search found 12 matches

by Ezarkal
Mon Jul 12, 2021 5:39 pm
Forum: Videos
Topic: 1-1 Trains Only 1,1k Spm Base Teaser
Replies: 3
Views: 1756

Re: 1-1 Trains Only 1,1k Spm Base Teaser

I love your train bases! Small, simple and efficient. My previous run (with Bob&Angel mods) was mostly based on 1-2 trains to supply anything. Except that the mall had bots, because B&A complicates everything to the point where you need drones at some point. I'm currently trying to make a 1-...
by Ezarkal
Sun Aug 30, 2020 3:17 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3747
Views: 981628

Re: Development and Discussion

Announcement To reduce the amount of angels mods, we decided a while ago to combine the smaller mods. For now this affects 6 Addons that are combined into 2 Addons. We kept the settings in order for you to enable/disable certain parts of the mod, so you don't gain/lose features. You will NOT loose ...
by Ezarkal
Sun Feb 16, 2020 1:47 pm
Forum: Gameplay Help
Topic: Multiple train on a single stop?
Replies: 10
Views: 2398

Re: Multiple train on a single stop?

Thanks for the answer. It's not a bad idea. The main issue though is if I add more stations. I currently have 4 stations, so I could set them up with the dividers 0, 1, 2, 3. But if I add a 5th one, I'll have to change the combinators setup to include the 5th station and so on. It can be done, but y...
by Ezarkal
Sat Feb 15, 2020 1:54 pm
Forum: Gameplay Help
Topic: Multiple train on a single stop?
Replies: 10
Views: 2398

Re: Multiple train on a single stop?

Hello again, I'm back with another question So my current system is working. As discussed previously, the way I implemented it is to "unlock" the desired supply train at the source station when the ware it carries is needed somewhere. While it's working pretty well, I do have one last logi...
by Ezarkal
Wed Jan 29, 2020 6:11 pm
Forum: Gameplay Help
Topic: Using mass amounts of water with Large Nuclear Build
Replies: 10
Views: 2039

Re: Using mass amounts of water with Large Nuclear Build

My approach would be to put multiple water trains on your track, with stackers to avoid blocking your rail network (if any). If you put 3-4 pumps per wagons for loading/unloading, they will roll pretty fast. You can also make parallel unloading stations if that's not enough. I'm currently running a ...
by Ezarkal
Mon Jan 20, 2020 11:50 pm
Forum: Gameplay Help
Topic: Multiple train on a single stop?
Replies: 10
Views: 2398

Re: Multiple train on a single stop?

Thank you for your answers! I think I have enough clues to design something workable now. So for my current setup: -My entire train network is linked via a "data bus". -My train stops are all named according to the ware supply or receive from the train (conveniently named "load" ...
by Ezarkal
Mon Jan 20, 2020 11:26 pm
Forum: Gameplay Help
Topic: Question on Depot
Replies: 12
Views: 2631

Re: Question on Depot

A quick fix would be to disable any train stop where a train is present with circuit networking. There's no combinator needed. Just hook your train stop to a single power pole with a green or red wire, then set your train stop with the following circuit settings: -Enable/disable -Read stopped train...
by Ezarkal
Sat Jan 18, 2020 5:08 pm
Forum: Gameplay Help
Topic: Question on Depot
Replies: 12
Views: 2631

Re: Question on Depot

A quick fix would be to disable any train stop where a train is present with circuit networking. There's no combinator needed. Just hook your train stop to a single power pole with a green or red wire, then set your train stop with the following circuit settings: -Enable/disable -Read stopped train ...
by Ezarkal
Sat Jan 18, 2020 3:26 pm
Forum: Gameplay Help
Topic: Multiple train on a single stop?
Replies: 10
Views: 2398

Multiple train on a single stop?

Hi! I'm currently trying to build a train-based megabase with Bob and Angel and I'm, of course, getting to the point where my train stations are ridiculously big and convoluted. I was wondering if there was a way to unload multiple types of wares at a single train stop with the following requirement...
by Ezarkal
Wed Oct 09, 2019 11:21 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 122674

Re: [0.17.x] Bob's Mods: General Discussion

Hello! Currently having an issue with boblogistics. "Failed to load mods: Error while running setup for entity prototype "pump" (pump): next:upgrade target (bob-pump-2) must have the same bounding box." Haven't played in a while, so I don't know with which update this started up....
by Ezarkal
Wed Sep 25, 2019 7:24 pm
Forum: Gameplay Help
Topic: Need help - train stacker station
Replies: 2
Views: 1030

Re: Need help - train stacker station

Thanks for the answer, I'll give it a shot. I realized that with Bob/Angel mods, while I need a bunch of different types of train, I don't need that many of each one of them, safe for a few exceptions, so for now my base is running quite well without the stacker station. I suspect this will change a...
by Ezarkal
Mon Sep 02, 2019 2:46 am
Forum: Gameplay Help
Topic: Need help - train stacker station
Replies: 2
Views: 1030

Need help - train stacker station

First of all, hi everyone. While I've been browsing these forums for a little while, it is the first time I actually post something. I'm currently playing my second bob/angel run, and this time I decided to try myself a bit more on the rail system. Now, considering the huuuge variety of wares that w...

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