Search found 7 matches

by ThoughtCrime
Mon May 06, 2019 11:06 pm
Forum: Balancing
Topic: Make defense require more resources
Replies: 5
Views: 2775

Re: Make defense require more resources

A prod3 beacon base pumps out heaps of pollution. I have a prod3/speed3 base with nuclear power defended with a single wall and a flame turret every 26 tiles with robo-ports to heal stuff. It's consumes basically 0 resources to defend my base/outposts even on death world. What in game incentive do ...
by ThoughtCrime
Mon May 06, 2019 9:40 pm
Forum: Balancing
Topic: Make defense require more resources
Replies: 5
Views: 2775

Make defense require more resources

Played through the newish campaign and really liked how the bitters worked as production pressure (As noted in the FFF). In free play, base defense set-up is fun and challenging but then consumes very few resources. By mid game <1% of my total production goes to weapons even in death mode. I wish th...
by ThoughtCrime
Thu Apr 25, 2019 1:12 pm
Forum: Not a bug
Topic: [0.17.32] Coal liquefaction underproduces heavy oil
Replies: 10
Views: 3206

Re: [0.17.32] Coal liquefaction underproduces heavy oil

Also, someone with privliges should probably move this to the "not a bug" sub.

I don't see a way to do this.
by ThoughtCrime
Thu Apr 25, 2019 1:02 pm
Forum: Not a bug
Topic: [0.17.32] Coal liquefaction underproduces heavy oil
Replies: 10
Views: 3206

Re: [0.17.32] Coal liquefaction underproduces heavy oil

Thanks for the feedback everyone! @biskid "There is no such thing as first formula...what unit would it have?". Inputs, outputs and net production are vectors with one element for each item in the game. Sorry for the confusion. Using this conception it should be clear why I consider this a...
by ThoughtCrime
Thu Apr 25, 2019 10:15 am
Forum: Not a bug
Topic: [0.17.32] Coal liquefaction underproduces heavy oil
Replies: 10
Views: 3206

Re: [0.17.32] Coal liquefaction underproduces heavy oil

So it's the intended behavior, fair enough. I will try to get this documented on the wiki. I would like to comment that I dislike the asymmetry. To me it is surprising and works differently than the rest of the game--the opposite of how game mechanics should be. There are 2 different rules. The norm...
by ThoughtCrime
Wed Apr 24, 2019 10:48 pm
Forum: Not a bug
Topic: [0.17.32] Coal liquefaction underproduces heavy oil
Replies: 10
Views: 3206

Re: [0.17.32] Coal liquefaction underproduces heavy oil

@leadraven - yes I assume this is how it is being calculated in game, but it is clearly a bug. No other building in factorio has input cost increase with productivity as it defeats the purpose of the module.
by ThoughtCrime
Wed Apr 24, 2019 10:35 pm
Forum: Not a bug
Topic: [0.17.32] Coal liquefaction underproduces heavy oil
Replies: 10
Views: 3206

[0.17.32] Coal liquefaction underproduces heavy oil

Description: When using productivity modules, coal liquefaction produces less heavy oil than documented. Steps to Reproduce: 1. Start Factorio 2. Enable Creative mod 1.0.4 3. Start A new game 4. Enable Cheats when prompted 5. Create the factory in the blueprint below 6. Add 10x heavy oil barrels in...

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