Search found 10 matches

by SchniSchnaSchnuck
Tue Oct 17, 2023 7:50 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 183
Views: 57025

Re: Friday Facts #380 - Remote view

-scv- wrote: Fri Oct 13, 2023 10:46 pm 777.png
changes in the duration of day and night and the power of panels for planets
Im curious why there is a differentiation between "solar power in atmosphere" and the "solar power in space", anyone knows?
by SchniSchnaSchnuck
Mon Feb 15, 2021 10:16 pm
Forum: Releases
Topic: Version 1.1.22
Replies: 9
Views: 14666

Re: Version 1.1.22

1.1.22 crashes every time right at startup for me. In the main menu, can't even make it to real gameplay

10.143 Error CrashHandler.cpp:621: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-czqkvw\libraries\stackwalker\stackwalker ...
by SchniSchnaSchnuck
Sun Dec 20, 2020 3:02 pm
Forum: Not a bug
Topic: [1.1.6] Reading out train contents at train stop not working
Replies: 2
Views: 1094

Re: [1.1.6] Reading out train contents at train stop not working

Yeah you are right, my build is correct but i forgot that trains have to be in automatic mode :oops:

Sorry!!!
by SchniSchnaSchnuck
Sun Dec 20, 2020 1:13 pm
Forum: Not a bug
Topic: [1.1.6] Reading out train contents at train stop not working
Replies: 2
Views: 1094

[1.1.6] Reading out train contents at train stop not working

I build a train stop, connected it with green wire to a power pole and from there with another green wire to an inserter in order to control the amount of items the inserter puts into the wagon. However, there is no inventory readout signal present at the power pole or the inserter.

Its build by ...
by SchniSchnaSchnuck
Fri Jun 12, 2020 8:35 pm
Forum: Releases
Topic: Version 0.18.31
Replies: 56
Views: 32547

Re: Version 0.18.31

I have to say that I do not like the new drill graphics. It overlaps too much with the belts from both sides. I keep placing belts one tile away from the drills cause visually it looks as if you have to build the belts on the same tile as the drill because of the overlap
by SchniSchnaSchnuck
Tue Mar 17, 2020 7:58 pm
Forum: Releases
Topic: Version 0.18.13
Replies: 57
Views: 31687

Re: Version 0.18.13

What I don't like about the new character GUI is that i have to change tabs all the time between crafting and logistics. In this regard usability was a lot better in the old version
by SchniSchnaSchnuck
Sun Sep 15, 2019 2:03 pm
Forum: Not a bug
Topic: [0.17.68] Blueprints do not occupy inventory spot when dragged from bp library directly to quickbar
Replies: 4
Views: 2151

Re: [0.17.68] Blueprints do not occupy inventory spot when dragged from bp library directly to quickbar

So the duplicates are not a bug? That makes no sense sorry, why would i like to have duplicate BPs in my inventory?
by SchniSchnaSchnuck
Thu Sep 12, 2019 5:04 pm
Forum: Not a bug
Topic: [0.17.68] Blueprints do not occupy inventory spot when dragged from bp library directly to quickbar
Replies: 4
Views: 2151

[0.17.68] Blueprints do not occupy inventory spot when dragged from bp library directly to quickbar

If you drag a bp directly from the bp library not to the inventory but directly to the quickbar like this:

https://imgur.com/a/BnJ4Mud

it doesnt get a spot in the inventory:

https://imgur.com/a/H4QjGb3

Furthermore, if you take this bp from the quickbar into the hand and then click on a different ...
by SchniSchnaSchnuck
Thu Jun 13, 2019 6:45 pm
Forum: Releases
Topic: Version 0.17.49
Replies: 24
Views: 19439

Re: Version 0.17.49

th0 wrote: Thu Jun 13, 2019 6:35 pm Thanks.
I don't see it on Steam. Is it my problem or general?
I have the same problem
by SchniSchnaSchnuck
Tue Apr 23, 2019 2:20 pm
Forum: Ideas and Suggestions
Topic: Chest statistics
Replies: 0
Views: 771

Chest statistics

TL;DR
Display the inventory of logistics chests similar to production statistics


What ?
My suggestion is to provide a statistics view for items in chests just like production statistics, maybe you could add filters for the different types of chest too.

Why ?
At the moment it is a bit hard ...

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