Search found 9 matches

by Pajamas
Fri Jul 29, 2016 1:08 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: 90 second rocket base
Replies: 4
Views: 6846

Re: 90 second rocket base

Thanks for sharing this, and for giving credit where it is due! I think a lot of us are familiar with the great belt-based designs of Dave, Spock, and Pi, Zuri, Xeteth etc. but implementing them with your own twists is no easy task. The launch facility is also very unique. I don't think I've seen a ...
by Pajamas
Sun Jul 03, 2016 5:47 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176513

Re: Smart, dynamic train deliveries with combinator Magick

Huge thanks to Sigg, Choumi and everyone else in this thread. This is the kind of rewarding challenge that really helps keep the game interesting for me. Definitely interested in whatever you come up with for .13 now that we have an updated mod to play with.
by Pajamas
Sat Apr 16, 2016 12:12 am
Forum: Show your Creations
Topic: My take on a Modular factory (WIP)
Replies: 6
Views: 5504

Re: My take on a Modular factory (WIP)

I am still trying to find practical applications - I am a total amateur when it comes to combinators though, so I have no idea what I'm doing. I was thinking of adding another column to the east of the bus (sort of a logic bus) that would handle signals from each rack back to a command center where ...
by Pajamas
Fri Apr 15, 2016 1:05 am
Forum: Show your Creations
Topic: My take on a Modular factory (WIP)
Replies: 6
Views: 5504

Re: My take on a Modular factory (WIP)

Thanks for posting this (and thanks to dee for the original thread!) - I am about to try a similar setup and was wondering what it would look like with a wider bus. What are your thoughts on integrating combinators to work out some kind of rack control system, maybe setting conditions for when each ...
by Pajamas
Mon Jun 29, 2015 4:50 pm
Forum: Show your Creations
Topic: One minute rocket defense
Replies: 47
Views: 46289

Re: One minute rocket defense

This is absolutely incredible. :o Was this an iterative design you figured out along the way, or did you plan this all out ahead of time? Any bottlenecking/jams with a rail network that busy?
by Pajamas
Thu Jun 18, 2015 7:06 pm
Forum: Mods
Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
Replies: 139
Views: 164214

Re: [MOD 0.11.22] Supreme Warfare - 1.0.3

The new graphics are great! Thanks for all your hard work, this mod adds some much-needed variety to hardmode maps. Really enjoying it with Dynamic Expansion.
by Pajamas
Thu Jun 11, 2015 4:44 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 93710

Re: Final (Maxed) Designs

These are great, Pi. Thank You! Any others? :mrgreen:
by Pajamas
Fri Jun 05, 2015 6:26 pm
Forum: Show your Creations
Topic: My Factorio Game Setup
Replies: 8
Views: 17187

Re: My Factorio Game Setup

Thanks for sharing this - I've been looking for a new way to play the game. I'm trying this out with a little less terrain segmentation so I have more room to build. I know this will mean larger fronts to be attacked on as well, but it's worth a shot! I'm curious how you handle trains in a map like ...
by Pajamas
Thu Apr 02, 2015 8:21 pm
Forum: Show your Creations
Topic: Car_Factory_design_1_silbus
Replies: 8
Views: 11783

Re: Car_Factory_design_1_silbus

I like the idea of automating car production, then distributing one to every outpost along with general supplies... also useful if you're going to use them on belts like vampiricdust explored here: https://forums.factorio.com/forum/viewtopic.php?f=8&t=8805 This gives me some ideas, thanks for sh...

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