Search found 9 matches

by schoos76
Wed Nov 29, 2023 1:18 pm
Forum: Mods
Topic: [Mod] Get your circuit wires back
Replies: 5
Views: 1945

Re: [Mod] Get your circuit wires back

aka13 wrote: ↑
Sun May 01, 2022 7:40 pm
A fun concept, I think it would be interesting to have in the main game.
Definitly should be an option that we can select: entirely free cables or all cables need to be delivered.
by schoos76
Sat Nov 18, 2023 8:49 am
Forum: Not a bug
Topic: Bug with the mod portal search
Replies: 1
Views: 492

Bug with the mod portal search

Hi guys,

i'm a bit confused: just was searching for "valve" in the mod portal and I see hits (with highlight) for 'value' and '"Vale"rian' see https://imgur.com/a/hhsstER for what I mean.

Not sure actually how this could happen. TIA for looking into it
by schoos76
Fri Aug 07, 2020 9:19 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.18.43] Placing train ghosts only possible in certain situations
Replies: 2
Views: 4099

[Rseding91] [0.18.43] Placing train ghosts only possible in certain situations

Hi Devs, placing train BP or ghosts of locomotives and wagons seems a bit erratic recently: When I try to place a train BP (without rails) or rolling stock ghosts it seems to me that I have to find the right position that allows placement. Initially I thought it's completly impossible but with when ...
by schoos76
Sun Aug 02, 2020 4:54 am
Forum: Resolved Problems and Bugs
Topic: [0.18.40] Crash with handling blueprints
Replies: 1
Views: 696

[0.18.40] Crash with handling blueprints

Hi devs, I've experienced another crash, this time while I was trying to place my basic mining blueprint over an iron ore field - and having some bots work on it - placing maybe placing powerpoles and removing trees and rocks. I was testing the new tiling feature for the blueprint, maybe overlapping...
by schoos76
Fri Jul 31, 2020 9:24 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.18.38] Crash: BuildingRenderer::drawBlueprintToBeBuilt
Replies: 1
Views: 1580

[kovarex] [0.18.38] Crash: BuildingRenderer::drawBlueprintToBeBuilt

Hi devs, I've experienced a crash just now, not sure what might have triggered that. I was looking at a remote site of my base trying to arrange some belts and I guess my character was attacked at the same time. Logfiles, most recent Autosave and Crashdump on Dropbox: https://www.dropbox.com/sh/y0kz...
by schoos76
Thu May 14, 2020 11:41 am
Forum: Resolved Problems and Bugs
Topic: [0.18.24] Game crashes when placing a some item in the Blueprint lab
Replies: 2
Views: 1442

[0.18.24] Game crashes when placing a some item in the Blueprint lab

Dear developers, with 0.18.24, I can quite reliably crash my game, when I'm using the Blueprint Lab from the Blueprint Lab mod (where I uploaded a 0.18 version myself), didn't happen with (some) earlier 0.18 versions, but can't tell exactly which one. How to reproduce: * I was not able to reproduce ...
by schoos76
Sat Feb 15, 2020 8:22 am
Forum: Mods
Topic: [0.16] The Blueprint Lab 0.2.4
Replies: 54
Views: 20391

Re: [0.16] The Blueprint Lab 0.2.4

Hi all,

i've just prepared an updated version of this mod for 0.18. Get it from https://mods.factorio.com/mod/BlueprintLab_Bud18 and let me know if there's any incompatibilies - I didn't find any while I tested but I'm not sure whether I really use this mod to its full extend.

Michael

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