Search found 16 matches

by paulcsiki
Mon Dec 02, 2019 7:45 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 70
Views: 9143

Re: Friday Facts #321 - Countdown

Some feedback on the release. I've tried to promote the game to lot of my friends and while they are smart people they simply gave up on the game as they felt like there was just too much going on in too little time while playing the first "scenario" then they tried free play and they found it even ...
by paulcsiki
Thu Nov 28, 2019 10:26 pm
Forum: Not a bug
Topic: [0.17.79] Train track start location is incorrect after connected rail pickup
Replies: 4
Views: 187

[0.17.79] Train track start location is incorrect after connected rail pickup

Steps to reproduce:
1. Place three connected train tracks a -> b -> c
2. While on the train track extension highlight mode right click on the c and then b tracks and note that the highlight for track extension is not reverted to track a

Video: https://youtu.be/k4jCrPPOb_Q

-Paul
by paulcsiki
Sat May 04, 2019 10:26 am
Forum: Duplicates
Topic: [0.17.36] Constant combinator icons are not showing with Show Contents mode
Replies: 1
Views: 80

[0.17.36] Constant combinator icons are not showing with Show Contents mode

Hi everyone,

I am not sure if this has changed but didn't it previously display the constant combinator icons when in ALT (Show Contents) mode?

-Paul
by paulcsiki
Sat May 04, 2019 9:52 am
Forum: Pending
Topic: [0.16.51] High CPU usage while paused
Replies: 9
Views: 935

Re: [0.16.51] High CPU usage while paused

Sorry for the necro-post. I am able to reproduce this every time on a mac. Open the game, load a saved game, pause the game, minimize the window and look in the activity monitor to see the CPU usage. See attached screenshots. It ranges from 11% to 20% for doing nothing. If it's not minimized (but st...
by paulcsiki
Fri May 03, 2019 7:42 pm
Forum: Duplicates
Topic: [0.17.36] Inventory panel: Craft side moves when item finishes crafting
Replies: 2
Views: 99

[0.17.36] Inventory panel: Craft side moves when item finishes crafting

It appears that after an item finishes crafting the craft list of icons moves down by a few pixels. Screencast: https://www.youtube.com/watch?v=bMoQzAFHMfk

-Paul
by paulcsiki
Fri May 03, 2019 7:38 pm
Forum: Duplicates
Topic: [0.17.36] Unknown key is in the way
Replies: 2
Views: 116

[0.17.36] Unknown key is in the way

I'm trying to place a gun turret on top of a previously destroyed one but it's saying that the acid spot is still there in a weird way. Most likely an i18n placeholder is not resolved. The key is: entity-name.acid-splash-fire-spitter-small.

-Paul
by paulcsiki
Fri May 03, 2019 7:02 pm
Forum: Not a bug
Topic: [0.17.36] Inserter Animation Triggers When For No Payload
Replies: 1
Views: 94

[0.17.36] Inserter Animation Triggers When For No Payload

Hi there, It appears that if you place two inserters one in front of the other and inbetween a conveyor belt, one will always win the chance to collect the payload from the belt and the other one seems to trigger the pickup animation and then it cancels it before it's finished. Maybe trigger the ani...
by paulcsiki
Fri Apr 26, 2019 4:22 pm
Forum: Ideas and Suggestions
Topic: Improve the research complete notification
Replies: 7
Views: 317

Re: Improve the research complete notification

I think the blinking stops once you open the research dialog and close it. I personally don't find it too distracting and I believe that it's ok to be blinking to draw your attention.

-Paul
by paulcsiki
Thu Apr 25, 2019 7:09 pm
Forum: Ideas and Suggestions
Topic: Cursor over object display Key Bindings/Shortcut - Tool Tips
Replies: 2
Views: 450

Re: Cursor over object display Key Bindings/Shortcut - Tool Tips

I feel like something like this would also help a newcomer. I've recently recommended this game to a friend and I've had a hard time getting him to start as he said "The game is too complicated and it's not helping me figure out what I want". I think this will help a bit in the on-boarding process. ...
by paulcsiki
Thu Apr 25, 2019 7:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.32] Cannot cancel deconstruction of an already constructed item or overlapped ghost entity
Replies: 3
Views: 162

Re: [0.17.32] Cannot cancel deconstruction of an already constructed item or overlapped ghost entity

I can confirm that if you hold SHIFT while dragging the deconstruction planner removes the red X icon. Thank you for that.
by paulcsiki
Thu Apr 25, 2019 8:33 am
Forum: Resolved Problems and Bugs
Topic: [0.17.32] Cannot cancel deconstruction of an already constructed item or overlapped ghost entity
Replies: 3
Views: 162

Re: [0.17.32] Cannot cancel deconstruction of an already constructed item or overlapped ghost entity

Thank you for the reply. I was indeed not holding SHIFT while using the deconstruction planner tool but I was holding SHIFT and pressing LMB over the turret entity hoping that it would cancel the deconstruction (I thought that this is how it works because of the key mapping in the controls section)....
by paulcsiki
Wed Apr 24, 2019 8:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.32] Cannot cancel deconstruction of an already constructed item or overlapped ghost entity
Replies: 3
Views: 162

[0.17.32] Cannot cancel deconstruction of an already constructed item or overlapped ghost entity

I have a built gun turret and on top of it I've placed a ghost copy of a few already built entities. I've selected the deconstruct tool from the toolbar and selected all the ghost copies and now I have a red X icon on top of my gun turret which I cannot remove using the SHIFT + LMB (default key for ...
by paulcsiki
Sun Apr 21, 2019 6:30 pm
Forum: Ideas and Suggestions
Topic: Improve the research complete notification
Replies: 7
Views: 317

Improve the research complete notification

Hey everyone, I'm new here. I did a couple of forum searches but I didn't find anything about recent research jobs. I hear the sound when research completes but I can't figure out what was it that I was researching? Can we have a toast notification like achievement unlocked (or maybe in the top righ...
by paulcsiki
Sun Apr 21, 2019 12:52 pm
Forum: Frequently Suggested / Link Collections
Topic: Improvement of crafting queue
Replies: 19
Views: 21165

Re: Improvement of crafting queue

Additionally can we display just the "end product" with a progress in the queue rather than add all it's requirements too? It consumes space and it's hard to see how many of the same type you have in the queue. I would display just the item you've selected to craft with a longer progress that includ...

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