Search found 16 matches
- Mon Dec 02, 2019 7:45 pm
- Forum: News
- Topic: Friday Facts #321 - Countdown
- Replies: 71
- Views: 38552
Re: Friday Facts #321 - Countdown
Some feedback on the release. I've tried to promote the game to lot of my friends and while they are smart people they simply gave up on the game as they felt like there was just too much going on in too little time while playing the first "scenario" then they tried free play and they foun...
- Sat Nov 30, 2019 5:55 pm
- Forum: Not a bug
- Topic: [0.17.79] Train track start location is incorrect after connected rail pickup
- Replies: 4
- Views: 1774
Re: [0.17.79] Train track start location is incorrect after connected rail pickup
Thanks for confirming. It is confusing though...
-Paul
-Paul
- Fri Nov 29, 2019 5:15 pm
- Forum: Not a bug
- Topic: [0.17.79] Train track start location is incorrect after connected rail pickup
- Replies: 4
- Views: 1774
Re: [0.17.79] Train track start location is incorrect after connected rail pickup
I don't see it as normal and expected behaviour.
-Paul
-Paul
- Thu Nov 28, 2019 10:26 pm
- Forum: Not a bug
- Topic: [0.17.79] Train track start location is incorrect after connected rail pickup
- Replies: 4
- Views: 1774
[0.17.79] Train track start location is incorrect after connected rail pickup
Steps to reproduce:
1. Place three connected train tracks a -> b -> c
2. While on the train track extension highlight mode right click on the c and then b tracks and note that the highlight for track extension is not reverted to track a
Video: https://youtu.be/k4jCrPPOb_Q
-Paul
1. Place three connected train tracks a -> b -> c
2. While on the train track extension highlight mode right click on the c and then b tracks and note that the highlight for track extension is not reverted to track a
Video: https://youtu.be/k4jCrPPOb_Q
-Paul
- Sat May 04, 2019 10:26 am
- Forum: Duplicates
- Topic: [0.17.36] Constant combinator icons are not showing with Show Contents mode
- Replies: 1
- Views: 2634
[0.17.36] Constant combinator icons are not showing with Show Contents mode
Hi everyone,
I am not sure if this has changed but didn't it previously display the constant combinator icons when in ALT (Show Contents) mode?
-Paul
I am not sure if this has changed but didn't it previously display the constant combinator icons when in ALT (Show Contents) mode?
-Paul
- Sat May 04, 2019 9:52 am
- Forum: Pending
- Topic: [0.16.51] High CPU usage while paused
- Replies: 9
- Views: 3722
Re: [0.16.51] High CPU usage while paused
Sorry for the necro-post. I am able to reproduce this every time on a mac. Open the game, load a saved game, pause the game, minimize the window and look in the activity monitor to see the CPU usage. See attached screenshots. It ranges from 11% to 20% for doing nothing. If it's not minimized (but st...
- Fri May 03, 2019 7:42 pm
- Forum: Duplicates
- Topic: [0.17.36] Inventory panel: Craft side moves when item finishes crafting
- Replies: 2
- Views: 1094
[0.17.36] Inventory panel: Craft side moves when item finishes crafting
It appears that after an item finishes crafting the craft list of icons moves down by a few pixels. Screencast: https://www.youtube.com/watch?v=bMoQzAFHMfk
-Paul
-Paul
- Fri May 03, 2019 7:38 pm
- Forum: Duplicates
- Topic: [0.17.36] Unknown key is in the way
- Replies: 2
- Views: 1094
[0.17.36] Unknown key is in the way
I'm trying to place a gun turret on top of a previously destroyed one but it's saying that the acid spot is still there in a weird way. Most likely an i18n placeholder is not resolved. The key is: entity-name.acid-splash-fire-spitter-small.
-Paul
-Paul
- Fri May 03, 2019 7:02 pm
- Forum: Not a bug
- Topic: [0.17.36] Inserter Animation Triggers When For No Payload
- Replies: 1
- Views: 985
[0.17.36] Inserter Animation Triggers When For No Payload
Hi there, It appears that if you place two inserters one in front of the other and inbetween a conveyor belt, one will always win the chance to collect the payload from the belt and the other one seems to trigger the pickup animation and then it cancels it before it's finished. Maybe trigger the ani...
- Fri Apr 26, 2019 4:22 pm
- Forum: Ideas and Suggestions
- Topic: Improve the research complete notification
- Replies: 7
- Views: 2244
Re: Improve the research complete notification
I think the blinking stops once you open the research dialog and close it. I personally don't find it too distracting and I believe that it's ok to be blinking to draw your attention.
-Paul
-Paul
- Thu Apr 25, 2019 7:09 pm
- Forum: Ideas and Suggestions
- Topic: Cursor over object display Key Bindings/Shortcut - Tool Tips
- Replies: 2
- Views: 2057
Re: Cursor over object display Key Bindings/Shortcut - Tool Tips
I feel like something like this would also help a newcomer. I've recently recommended this game to a friend and I've had a hard time getting him to start as he said "The game is too complicated and it's not helping me figure out what I want". I think this will help a bit in the on-boarding...
- Thu Apr 25, 2019 7:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.32] Cannot cancel deconstruction of an already constructed item or overlapped ghost entity
- Replies: 3
- Views: 2105
Re: [0.17.32] Cannot cancel deconstruction of an already constructed item or overlapped ghost entity
I can confirm that if you hold SHIFT while dragging the deconstruction planner removes the red X icon. Thank you for that.
- Thu Apr 25, 2019 8:33 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.32] Cannot cancel deconstruction of an already constructed item or overlapped ghost entity
- Replies: 3
- Views: 2105
Re: [0.17.32] Cannot cancel deconstruction of an already constructed item or overlapped ghost entity
Thank you for the reply. I was indeed not holding SHIFT while using the deconstruction planner tool but I was holding SHIFT and pressing LMB over the turret entity hoping that it would cancel the deconstruction (I thought that this is how it works because of the key mapping in the controls section)....
- Wed Apr 24, 2019 8:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.32] Cannot cancel deconstruction of an already constructed item or overlapped ghost entity
- Replies: 3
- Views: 2105
[0.17.32] Cannot cancel deconstruction of an already constructed item or overlapped ghost entity
I have a built gun turret and on top of it I've placed a ghost copy of a few already built entities. I've selected the deconstruct tool from the toolbar and selected all the ghost copies and now I have a red X icon on top of my gun turret which I cannot remove using the SHIFT + LMB (default key for ...
- Sun Apr 21, 2019 6:30 pm
- Forum: Ideas and Suggestions
- Topic: Improve the research complete notification
- Replies: 7
- Views: 2244
Improve the research complete notification
Hey everyone, I'm new here. I did a couple of forum searches but I didn't find anything about recent research jobs. I hear the sound when research completes but I can't figure out what was it that I was researching? Can we have a toast notification like achievement unlocked (or maybe in the top righ...
- Sun Apr 21, 2019 12:52 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Improvement of crafting queue
- Replies: 19
- Views: 31763
Re: Improvement of crafting queue
Additionally can we display just the "end product" with a progress in the queue rather than add all it's requirements too? It consumes space and it's hard to see how many of the same type you have in the queue. I would display just the item you've selected to craft with a longer progress t...