Search found 14 matches
- Sun Mar 25, 2018 6:38 am
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 178394
Re: [MOD 0.16] Miniloader
it seems to me that the red loader does not keep up with the red conveyor
- Sat Mar 24, 2018 10:15 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: nuclearicus optimus (556 MW)
- Replies: 5
- Views: 6343
Re: nuclearicus optimus (556 MW)
their purpose is to shoot at bugs. however nothing prevents them from placing them symmetrically to make it look better.
at me it costs a separate construction, turrets are necessary
at me it costs a separate construction, turrets are necessary
- Thu Mar 22, 2018 5:32 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 1.2288 gigawatts of power
- Replies: 6
- Views: 6019
Re: 1.2288 gigawatts of power
HERE is the correct power station.
- Thu Mar 22, 2018 5:27 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: nuclearicus optimus (556 MW)
- Replies: 5
- Views: 6343
Re: nuclearicus optimus (278 MW)
example http://puu.sh/zMVvk/88dfb6d813.jpg 0eNq1Xdty20YS/Rc+my7MFQPX/slWykWRsIRaiuSCpJNUSv++oCSKsN1n2Kdr/ZLEsXDU95meM5d/Fg/bc38Yh91p8eWfxbDe746LL//+Z3EcHner7eX/nf4+9Isvi+HUPy8+LXar58ufjqd+9bw8nceHYdcvXj4tht2m/2vxxb388WnR707DaejfgF7/8PfX3fn5oR+nH/iA2PTr03L6feuxP/XLP1fb7QR/2B+nT/e7yy+e4Ja++bT4e/p3bF9e...
- Thu Mar 22, 2018 5:26 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: nuclearicus optimus (556 MW)
- Replies: 5
- Views: 6343
nuclearicus optimus (556 MW)
just a nuclear power plant with maximum productivity. refueled by robots, import of iron and uranium-238 is required Also need to connect 4 pumps through underground pipes. maximum power output of about 556 MW additional nuclear research must be carried out! Do not connect the pipes together, their ...
- Thu Mar 22, 2018 5:11 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 1.2288 gigawatts of power
- Replies: 6
- Views: 6019
Re: 1.2288 gigawatts of power
1 pipe can only transmit a maximum for 1 pump.
experiments have shown that the maximum load for 1 tube is provided by 12-24 (I forgot how many) by the heaters.
hang 10 pumps per pipe - this will not work
also 1 heater requires no more than 2 turbines
this should not work.
experiments have shown that the maximum load for 1 tube is provided by 12-24 (I forgot how many) by the heaters.
hang 10 pumps per pipe - this will not work
also 1 heater requires no more than 2 turbines
this should not work.
- Thu Mar 15, 2018 6:28 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 969199
Re: 4-way intersections: Throughput and deadlocks [image heavy]
these lights are superfluous, they complicate the ring, but they are useless
- Tue Apr 21, 2015 3:21 pm
- Forum: Bob's mods
- Topic: Recipe overides mod ideas
- Replies: 7
- Views: 9839
Re: Recipe overides mod ideas
another idea, different cost for machine parts accourding to tech level. for example, i need some part for many machines, and i can craft it 3 ways: with primitive circuit and lot of some rare resource; with advanced circuit and small amount of this resource; with processing unit quite without this ...
- Sun Apr 12, 2015 5:35 am
- Forum: Bob's mods
- Topic: Recipe overides mod ideas
- Replies: 7
- Views: 9839
Re: Recipe overides mod ideas
how about electric engines? irl all machines contain huge number of electric engines, solenoids, hydraulics and pneumatics, but in factorio we can't craft this for ours factorys. and belt, its moving things without any energy consuming. this is very unrealistic, i think. also i want to see something...
- Fri Mar 20, 2015 2:31 am
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 228146
Re: [0.11.x] Uranium Power
imagine this: huge number highly mutated alien filth around nuclear waste storage, it would be a fun
- Thu Mar 19, 2015 1:08 am
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 228146
Re: [0.11.x] Uranium Power
from first post.Liquius wrote:Here's a download link to the latest version
0.5.1(2015.01.23)
.....
Here's a link to github
https://github.com/Liquius/UraniumPower/
now i see newer version on the 17 page...
- Wed Mar 18, 2015 7:27 am
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 228146
Re: [0.11.x] Uranium Power
ok, i get it.
replace this
with this
replace this
Code: Select all
local thing = chest.getitemstack(i)
Code: Select all
local thing = chest[i]
- Wed Mar 18, 2015 7:08 am
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 228146
Re: [0.11.x] Uranium Power
Scripting Added write access to ammo amount left of item stack. [] operator of LuaInventory returns LuaItemStack object instead of the simplified table. LuaInventory::getitemstack was removed as the [] operator can be used instead. Added read property LuaItemStack::prototype. Added LuaItemStack::dr...
- Wed Mar 18, 2015 6:19 am
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 228146
Re: [0.11.x] Uranium Power
what???