Search found 93 matches

by evandy
Tue Jan 14, 2020 4:43 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.8
Replies: 1425
Views: 465363

Re: [0.17] Sea Block Pack 0.3.7

Mecejide wrote:
Mon Jan 13, 2020 8:10 pm
mrvn wrote:
Mon Jan 13, 2020 12:03 pm
Mecejide wrote:
Fri Dec 27, 2019 6:28 am
Can you remove the "Crystallizing to Uranium & Fluorite" recipe?
Why?
It is the only recipe of its kind and it feels out of place.
Crystallizing to sapphirite and stiratite is there, so it doesn’t stand alone...
by evandy
Thu Jan 09, 2020 9:35 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.8
Replies: 1425
Views: 465363

Re: [0.17] Sea Block Pack 0.3.8

What's the thinking behind making the whole Jivolite Crystal leaching process Fluoric negative? I know it's that way in Angels, but Seablock adds the whole Calcium Sulfate --> Lime --> Acid Gas --> Extra Hydro-Fluoric process on top, but it still doesn't produce enough to be HFl positive. Shouldn't...
by evandy
Thu Jan 09, 2020 1:49 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3107
Views: 532018

Re: Development and Discussion

There was some talk of hosting it on GitHub and appointing a mod or two from the community, but I have not seen angel chime in with his thoughts on the idea. Hoping that someone can continue to support this mod set.
by evandy
Thu Jan 09, 2020 12:33 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.8
Replies: 1425
Views: 465363

Re: [0.17] Sea Block Pack 0.3.8

BlueTemplar wrote:
Thu Jan 09, 2020 6:01 am
I guess the idea is that you're supposed to use the extra Fluorite from Mud Washing ?
Um, mud washing provides extra Hydrogen Sulfide, not extra Hydro-Fluoric acid.
by evandy
Thu Jan 09, 2020 4:11 am
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.8
Replies: 1425
Views: 465363

Re: [0.17] Sea Block Pack 0.3.8

What's the thinking behind making the whole Jivolite Crystal leaching process Fluoric negative? I know it's that way in Angels, but Seablock adds the whole Calcium Sulfate --> Lime --> Acid Gas --> Extra Hydro-Fluoric process on top, but it still doesn't produce enough to be HFl positive. Shouldn't ...
by evandy
Wed Jan 08, 2020 4:23 am
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.8
Replies: 1425
Views: 465363

Re: [0.17] Sea Block Pack 0.3.8

https://i.ibb.co/p44YZXw/image.png Someone posted about this a couple weeks ago; if you check back a page you should be able to find the conversation. Short answer: You have not correctly installed the SeaBlock mod-pack. If I recall correctly, the original poster had installed the Seablock mod, but...
by evandy
Wed Jan 01, 2020 12:22 am
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.8
Replies: 1425
Views: 465363

Re: [0.17] Sea Block Pack 0.3.8

Can you change charcoal pellets so they get made in a pellet press instead of an assembling machine? I believe it works that way in base Angels... Seablock has modified that recipe. I imagine because getting pellet presses is so far away at the begininning of the game, and charcoal pellets are so c...
by evandy
Sun Dec 29, 2019 6:47 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.8
Replies: 1425
Views: 465363

Re: [0.17] Sea Block Pack 0.3.8

Trainwreck, Heads up the next time you go diving into updating Seablock, that there is incompatibility (or at least silliness) between Bob's nuclear processing and the Nuclear Fuel mod. Both mods have now integrated plutonium sourced from reprocessed nuclear cells, and reprocessing now results in bo...
by evandy
Tue Dec 24, 2019 9:17 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.8
Replies: 1425
Views: 465363

Re: [0.17] Sea Block Pack 0.3.7

Can you add the mod "SeaBlockCleanup" (https://mods.factorio.com/mod/SeaBlockCleanup) to the modpack? and "Angel's Smelting Patch" (https://mods.factorio.com/mod/only-smelting) I don’t think the smelting patch should be in seablock. The direct smelting recipes are really useful in the early game an...
by evandy
Tue Dec 24, 2019 4:37 am
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 562
Views: 58546

Re: [0.17.x] Bob's Mods: General Discussion

RickJS wrote:
Sat Dec 21, 2019 6:53 pm
I suggest we get the ability to boil pure water in boilers. I'm going to have a huge excess from making heavy water.

Thanks!
You can electrolyze it into hydrogen and oxygen and flare them easy enough.
by evandy
Tue Dec 24, 2019 4:35 am
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.8
Replies: 1425
Views: 465363

Re: [0.17] Sea Block Pack 0.3.7

Anyone know why seablock overrides the default under ground distance from bobs overhaul values? I keep getting thrown by the fact that red belts can not stretch over ore sorting machines. They are one short and it is driving me nuts. A base bobs angels game has no trouble with that. Is there a reaso...
by evandy
Sat Dec 21, 2019 2:01 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.8
Replies: 1425
Views: 465363

Re: [0.17] Sea Block Pack 0.3.7

When I click on Seablock, there are no red listed mods and only 5 mods listed as optional (that are not installed) <edit> I went and installed all the suggested but not yet installed mods and retried it and still gives the error. Huh. I'm not quite sure how to help you. As someone else noted, it is...
by evandy
Fri Dec 20, 2019 9:51 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3107
Views: 532018

Re: Development and Discussion

Oh my bad, was thinking about gardens... I'm up to high tech science and still powering my whole base on a single tree ! XD (In 0.16, AFAIK trees have been nerfed since ?) I am indeed talking about trees, not gardens. Gardens have the 5% recipe to spawn another one, so that's covered (though once y...
by evandy
Fri Dec 20, 2019 12:55 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3107
Views: 532018

Re: Development and Discussion

BlueTemplar wrote:
Thu Dec 19, 2019 2:11 pm
What's wrong with exploring the map ?
Nothing, per se, but there comes a point of diminishing returns where you have to explore very far away from your base if you still don't have enough seed generators. Plus it generates chunks which will ultimately impact UPS and other things.
by evandy
Thu Dec 19, 2019 4:00 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3107
Views: 532018

Re: Development and Discussion

Is there a way to construct more seed generators in the late game, other than exploring the map? I have combed through FNEI and not seen anything; seems like you are limited. I am playing seablock right now, if that makes a difference... No. You could use console commands, though. I was afraid of t...
by evandy
Mon Dec 16, 2019 4:04 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3107
Views: 532018

Re: Development and Discussion

Is there a way to construct more seed generators in the late game, other than exploring the map? I have combed through FNEI and not seen anything; seems like you are limited. I am playing seablock right now, if that makes a difference...
by evandy
Sun Dec 15, 2019 4:23 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.8
Replies: 1425
Views: 465363

Re: [0.17] Sea Block Pack 0.3.7

Greetings, Thanks for the reply, I am running Angel's Bio Processing 0.6.2 Angel's Petro Chem Proc 0.8.6 Angel's Refining 0.10.14 Angel's Smelting 0.5.7 Base mod 0.17.79 Bob's Electronics mod 0.17.7 Bob's Functions Lib mod 0.17.5 Bob's Logistics mod 0.17.17 Sea Block 0.3.7 (which is disabled becaus...
by evandy
Sat Dec 14, 2019 7:25 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.8
Replies: 1425
Views: 465363

Re: [0.17] Sea Block Pack 0.3.7

Greetings, Trying to install the mod pack from inside the game and getting the same error as a few posts ago, Failed to load mods: __SeaBlock__/data-updates.lua:626: attempt to index field '?' (a nil value) stack traceback: __SeaBlock__/data-updates;lua:626: in main chunk Mods to be disable: SeaBlo...
by evandy
Thu Dec 12, 2019 4:45 am
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.8
Replies: 1425
Views: 465363

Re: [0.17] Sea Block Pack 0.3.7

Trainwreck, Do you zero out the fuel value of H2 as part of Seablock? Bob tells me that Bob's H2 has fuel value (but Angel's does not). I used a converter valve to swap over to Bob's H2, but I still can't burn it in an Oil Burner, which Bob says should be doable. Is this an Angel thing, or a Seabloc...
by evandy
Wed Dec 11, 2019 3:06 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2590
Views: 331560

Re: Bugs & FAQ

Bob’s hydrogen gas has fuel value, but apparently angels does not... is there a reason for this? Seems like it shouldn’t be changed by angels?

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