Search found 198 matches

by evandy
Thu May 21, 2020 11:44 pm
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 251
Views: 54157

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

Just updated to the latest version of helmod, and suddenly I am unable to open the dialog for changing type of assembler or beacons for a recipe. When I click the button to open it, nothing happens. Help? EDIT: Okay, I figured this out... when I play on my external monitor (which is bigger) - Helmod...
by evandy
Thu May 21, 2020 12:58 am
Forum: Mods
Topic: [0.18] Sea Block Pack 0.4.6
Replies: 1583
Views: 533222

Re: [0.18] Sea Block Pack 0.4.6

Heads-up to everyone: The next release of angels will break SCT (and therefore seablock). Those of us who update mods, be warned. https://forums.factorio.com/viewtopic.php?f=190&t=59596&p=494187#p494187 King Arthur put in a PR for the fix; hopefully there is a new release of SCT around the time Ang...
by evandy
Mon May 18, 2020 5:49 pm
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 85
Views: 19922

Re: [0.17.x] ShinyAngelGFX

Lovely Santa said on discord: you should report that shiny angels does not take recipe colors into account for the induction furnace, for the ingots in the animation :wink: it's something i've added recently 'recently' a month ago I think he's sad that all of us with shiny are missing out on his har...
by evandy
Mon May 18, 2020 2:31 pm
Forum: 1 / 0 magic
Topic: [0.18.24] last-played-version stuck
Replies: 1
Views: 61

[0.18.24] last-played-version stuck

Every time I launch factorio I get the changelog since 0.18.22 shown. This seems to be due to the fact that "last-played-version" is not updating, as it thinks that value is 0.18.22. I tried deleting & reinstalling factorio - no change. I tried removing all mods (playing seablock right now) - also n...
by evandy
Thu May 14, 2020 2:50 pm
Forum: Mods
Topic: [0.18] Sea Block Pack 0.4.6
Replies: 1583
Views: 533222

Re: [0.18] Sea Block Pack 0.4.6

Heads-up to everyone: The next release of angels will break SCT (and therefore seablock). Those of us who update mods, be warned.

viewtopic.php?f=190&t=59596&p=494187#p494187
by evandy
Thu May 14, 2020 2:49 pm
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM
Replies: 124
Views: 15173

Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM

I am helping Lovely_Santa test some stuff that will be in the next release of Angels, and a heads-up that SCT is incompatible with the next release (they crash when loaded together). Thought you'd appreciate a heads-up BEFORE people start yelling (like the Seablock guys). Here's the screenshot of th...
by evandy
Sat May 09, 2020 12:12 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3502
Views: 599213

Re: Development and Discussion

Supplement it with nitric acid from nitrogen from air separation. Nitric acid is the easiest acid to come by literally out of thin air (it requires some metal catalyst unless you want to do some massive blue algae farming, but that only consumes a tiny fraction of your ore). Oh wow, thank you! I mi...
by evandy
Sat May 02, 2020 9:34 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3502
Views: 599213

Re: Development and Discussion

So having a small problem relating to crushed stone, im about 30 hours into my save and i have over 5million crushed stone..... :| I have no idea how to get rid of it Anyone have any ideas? Thanks, Thomas This is common prior to catalyst sorting. As soon as you have that tech, you'll be turning the...
by evandy
Tue Apr 28, 2020 11:53 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3502
Views: 599213

Re: Development and Discussion

I'm thinking of solving the excess crushed stone problem by converting it to cellulose fiber and the burning wood pellets or charcoal. I'm assuming it is better than burning coal and I'm assuming the process is energy positive, including growing the algae and converting them to the final burnable? ...
by evandy
Sat Apr 18, 2020 3:18 pm
Forum: Mods
Topic: [0.18] Sea Block Pack 0.4.6
Replies: 1583
Views: 533222

Re: [0.18] Sea Block Pack 0.4.4

Could you post or PM me the details of this 1-line fix? I can edit a file but GitHub is beyond me. Go to your factorio mods folder and unzip angels petrochem. Click on that link above, then click on "Files Changed" You can ignore the changelog (stating what has changed). The other one will tell you...
by evandy
Sat Apr 11, 2020 1:13 pm
Forum: Ideas and Suggestions
Topic: Mux/Demux combinator
Replies: 5
Views: 194

Re: Mux/Demux combinator

Maybe you should read the description a second time... BTW: There are also mods that transfer signals without wire. No, it definitely isn't quite the same thing. I might be able to use it to achieve the same ends, but I will need to go play with it to confirm. That mod lets you swap between (and la...
by evandy
Fri Apr 10, 2020 1:25 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2935
Views: 377841

Re: Bugs & FAQ

Hello, In a bob+angel game looks like there is no way to make bob's salt for lithium processing as Angel refining uses it's own salt, making processing lithium impossible. Bob's lithium processing recipes: https://i.imgur.com/528hZ39.png Angel's salt (one of the recipes): https://i.imgur.com/wBrGx9...
by evandy
Fri Apr 10, 2020 11:59 am
Forum: Ideas and Suggestions
Topic: Mux/Demux combinator
Replies: 5
Views: 194

Re: Mux/Demux combinator

I don't think that's quite the same thing (though the names are similar) - the TriCircuit's combinator appears to need a manually set channel selector, as opposed to taking it from the circuit network.
by evandy
Thu Apr 09, 2020 4:24 pm
Forum: Ideas and Suggestions
Topic: Mux/Demux combinator
Replies: 5
Views: 194

Mux/Demux combinator

TL:DR: There is a type of combinator missing, which I am going to call the Mux/Demux combinator. It is essetially the "Pointer Logic" combinator. What?: The "MUX" Combinator would use a selector-signal to select which logic signal to route to a defined output signal The "DEMUX" combinator would use ...
by evandy
Sun Apr 05, 2020 8:52 pm
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: General Discussion
Replies: 131
Views: 11866

Re: [0.18.x] Bob's Mods: General Discussion

Normal inserter rotation (r key) rotates by 90 degrees only. Ctrl-R rotates the input to all options. I can not find a way to bind a hotkey to rotate the output to all options; am I missing something? Or do I have to use the GUI for this?
by evandy
Wed Apr 01, 2020 9:53 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2935
Views: 377841

Re: Bugs & FAQ

DJQuad wrote:
Wed Apr 01, 2020 5:36 pm
I'm trying to connect acid to it but it's not mining.
That looks like Bob's Sulphuric Acid, not Angels. Stupid, but have you tried a converter valve to make it Angels version of the fluid?

Not sure how you got bob's version in your pipes...
by evandy
Tue Mar 31, 2020 4:46 pm
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: General Discussion
Replies: 131
Views: 11866

Re: [0.18.x] Bob's Mods: General Discussion

Bob, A modular roboport question for you - you have logistics zone expanders (which do both logistics and construction areas). Any chance of a construction zone expander that has a very small logistics footprint, but a big green construction box? I have thought about it in the past, but decided aga...
by evandy
Tue Mar 31, 2020 4:04 pm
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: General Discussion
Replies: 131
Views: 11866

Re: [0.18.x] Bob's Mods: General Discussion

Bob,

A modular roboport question for you - you have logistics zone expanders (which do both logistics and construction areas). Any chance of a construction zone expander that has a very small logistics footprint, but a big green construction box?
by evandy
Mon Mar 30, 2020 2:09 am
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: General Discussion
Replies: 131
Views: 11866

Re: [0.18.x] Bob's Mods: General Discussion

Bob, You mentioned a while back that you were thinking of tinkering around with modules. Just thought I'd throw in the observation that right now 3 different groups of items all have a lot of commonality between them: Circuits, Robot brain boards, and modules. Of the 3, the modules are already half ...
by evandy
Sun Mar 29, 2020 8:38 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3502
Views: 599213

Re: Development and Discussion

FYI, I had to zoom in all the way to tell these two apart on the advanced chem plant output. The white & red background does not help, but the molecules aren't quite distict enough in Acetone vs Phenol. They are both "black in the middle, red on the top, white on the outside." Suggestion make one of...

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