Search found 246 matches

by evandy
Sat Aug 16, 2025 9:42 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 121
Views: 17167

Re: Ban quality modules from asteroid crushers




Exponentially increasing difficulty? Wow, that's the first time I've ever heard that about vanilla factorio, but I guess it depends how you measure difficulty?

The better one I think, is science costs. Purple science is something else when you realize it's asking you for 10 rails a second ...
by evandy
Sat Aug 16, 2025 8:49 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 121
Views: 17167

Re: Ban quality modules from asteroid crushers




Yeah, this is my stance. 300% productivity (on anything) is broken. That said, it's not broken enough for me to complain about - it takes so much research to get there, that it's basically irrelevant.



I respectfully disagree. You have two 300% researches attached to two equally difficult ...
by evandy
Fri Aug 15, 2025 8:07 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 121
Views: 17167

Re: Ban quality modules from asteroid crushers



Yeah, this is my stance. 300% productivity (on anything) is broken. That said, it's not broken enough for me to complain about - it takes so much research to get there, that it's basically irrelevant.


That make sense to me as a stance about "the other 300% productivity research that are not ...
by evandy
Fri Aug 15, 2025 7:47 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 121
Views: 17167

Re: Ban quality modules from asteroid crushers


You agree with me on LDS shuffle, but you seem to compare it to blue circuit upcycling

With 300% productivity, the bonus items you get out of the craft exactly (on average) balance the loss you get from the recycler, so you get a 1:1 ratio between normal blue circuit inputs and legendary blue ...
by evandy
Fri Aug 15, 2025 2:40 am
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 121
Views: 17167

Re: Ban quality modules from asteroid crushers


Do you even know what an upcycler is? Have you ever built one? All of these things are exactly what upcyclers deal with


Yes, yes, and you are 100% correct. Upcyclers do all of this - and there are plenty of places they are required. i.e. basically every single one of the planetary unique ...
by evandy
Mon Aug 11, 2025 8:43 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 121
Views: 17167

Re: Ban quality modules from asteroid crushers

If you don't like quality asteroid recycling, then I have a different challenge for you...

What is another way to get Legendary resources with fewer buildings? The entire design thrust of the quality system is to be able to do more with fewer buildings. So if you want to talk removing quality ...
by evandy
Sat Jun 21, 2025 11:46 pm
Forum: Ideas and Suggestions
Topic: Decider combinator: Duplicate condition
Replies: 6
Views: 716

Re: Decider combinator: Duplicate condition

Honestly, i would rather the ability to type in a logic statement by hand. But something to make strong up conditions is definitely needed.
by evandy
Sat Jun 21, 2025 11:42 pm
Forum: Ideas and Suggestions
Topic: Allow Fish Breeding on other surfaces
Replies: 1
Views: 274

Re: Allow Fish Breeding on other surfaces

I will +1 this one. Especially fish in space- a space based aqua culture is even real would plausible, and the idea of having a fish farm in space is attractive. We can do other things with fluids in space, why not farming?
by evandy
Wed Jun 18, 2025 11:57 pm
Forum: Technical Help
Topic: Multiple Factorio Installs
Replies: 19
Views: 34450

Re: Multiple Factorio Installs

I'm a SW developer and don't mind tweaking stuff like this, but it would sure be nice if there were an official ZIP version of factorio for mac and linux. Maybe someday.
by evandy
Wed Jun 18, 2025 10:22 pm
Forum: Ideas and Suggestions
Topic: Mods shouldn't disable Steam achievements
Replies: 12
Views: 26922

Re: Mods shouldn't disable Steam achievements

Necroposting possibly, but I have some thoughts on this topic...

It seems disingenuous to simultaneously state that achievements mean something due to non-modded play, but allow people to do weird map things that often affect gameplay FAR more than most mods... or simply import a blueprint book ...
by evandy
Sun Dec 08, 2024 1:22 am
Forum: Ideas and Suggestions
Topic: [Suggestion] Blueprints, blueprint books and any armor should be allowed in the inventory when boarding the rocket
Replies: 17
Views: 2626

Re: [Suggestion] Blueprints, blueprint books and any armor should be allowed in the inventory when boarding the rocket

+1 for me - blueprints/deconstruction planners / upgrade planners / other items should be allowed in inventory when boarding a rocket...
by evandy
Wed Dec 04, 2024 12:09 pm
Forum: Ideas and Suggestions
Topic: Achievement Mode
Replies: 6
Views: 1260

Re: Achievement Mode

I feel like i answered some of the why above, but…

Why no external blueprints? Because earning achievements with external blueprints doesn’t reflect your work and understanding.

Why single save? Because the existing time based achievements actually matter when you can’t save scum.

Why no map ...
by evandy
Tue Dec 03, 2024 11:32 pm
Forum: Ideas and Suggestions
Topic: Add an alert for blocked undergrounds
Replies: 8
Views: 1115

Re: Add an alert for blocked undergrounds

How would this distinguish from an underground that was placed too wide, or just a solo underground without a partner? Is this specifically only if they are blocked by lava? I feel like the display tips, and inability to create an underground by dragging already do a pretty good job of guarding ...
by evandy
Tue Dec 03, 2024 11:25 pm
Forum: Ideas and Suggestions
Topic: Improve recycler belt stacking
Replies: 23
Views: 5741

Re: Improve recycler belt stacking

Concur on this suggestion... obvious improvement & streamlining.
by evandy
Tue Dec 03, 2024 10:46 pm
Forum: Ideas and Suggestions
Topic: Achievement Mode
Replies: 6
Views: 1260

Achievement Mode

TL;DR

Add an "Achievement mode" which restricts certain gameplay aspects in order to make sure achievements reflect the current player's actions.

What?
Add a selection during map gen to "Enable Achievements" which would do something like the following:
* no external blueprints - start without ...
by evandy
Tue Dec 03, 2024 5:36 pm
Forum: General discussion
Topic: Space Age is the worst game ever
Replies: 42
Views: 28160

Re: Space Age is too hard

It is a valid and time tested method to learn, so i am really glad the functionality is in the game. But i dont think external blueprints should be compatible with achievements. You should need to earn achievements on your own.
by evandy
Tue Dec 03, 2024 2:57 pm
Forum: General discussion
Topic: Space Age is the worst game ever
Replies: 42
Views: 28160

Re: Space Age is too hard


What do you suggest for those who find it too easy and would like more difficulty.?


Sa reminds me a lot of pure bob’s, pure angel’s and just a touch of seablock. I like new challenges and am loving it.

What would i recommend for people who find it too easy? I would add restrictions to earning ...
by evandy
Tue Dec 03, 2024 2:48 pm
Forum: General discussion
Topic: Space Age is the worst game ever
Replies: 42
Views: 28160

Re: Space Age is too hard

. to the point were I was storing land fill chests in vulcanus ... just .. in .. case ...


The game does not make obvious that you can dump something into the lava. I wish it had a better way to make this obvious. The same way i wish there were ratio calculators or something like helmod in the ...
by evandy
Mon Feb 08, 2021 4:49 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.16
Replies: 158
Views: 190400

Re: [MOD 1.1] Sea Block Pack 0.5.0





Is adding Angels' industries (WITHOUT component mode) still on the radar map for the complex nuclear fuel recipes? It works well (I run that way myself), so it sholud be just a change in the modlist.


I've had a few requests so I will be investigating. The bots would be a big change to the ...
by evandy
Wed Dec 16, 2020 10:50 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.16
Replies: 158
Views: 190400

Re: [MOD 1.1] Sea Block Pack 0.5.0



Is adding Angels' industries (WITHOUT component mode) still on the radar map for the complex nuclear fuel recipes? It works well (I run that way myself), so it sholud be just a change in the modlist.


I've had a few requests so I will be investigating. The bots would be a big change to the ...

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