Search found 61 matches

by AlveKatt
Sun Mar 07, 2021 8:49 am
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 90
Views: 13644

Re: Industrial Revolution 2 discussion

I am getting this error message. I am pretty sure I have no other mods that adds new power-pole entities.
Beautiful Bridge Railway is incompatible.
by AlveKatt
Sat Feb 13, 2021 1:08 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Multiplexer system for circuit network
Replies: 1
Views: 376

Re: [Request] Multiplexer system for circuit network

I don't think I understand your request, because I think you can already do what you are asking in vanilla. Just assign a value to variable, and then send as many variables as there are icons to select through any one wire. There are mods that give you more variable options if that's what you need.
by AlveKatt
Sat Feb 13, 2021 1:01 pm
Forum: Ideas and Requests For Mods
Topic: an in game toggle for the build icons on the map
Replies: 2
Views: 295

Re: an in game toggle for the build icons on the map

I am referring to the blinking build icon that flashes over ghosts on the map. It isn't affected by the recipe icon toggle. And in all honesty, it should be its own button.
by AlveKatt
Sun Feb 07, 2021 3:39 pm
Forum: Ideas and Requests For Mods
Topic: an in game toggle for the build icons on the map
Replies: 2
Views: 295

an in game toggle for the build icons on the map

Is there a mod that adds an in game toggle for the build icons on the map somewhere?

I don't know what to search for at the mod portal. If there isn't, I would love if someone would make it.
by AlveKatt
Sun Feb 07, 2021 3:30 pm
Forum: Ideas and Suggestions
Topic: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss
Replies: 56
Views: 8689

Re: Option to disable no-power flashing

Koub wrote: ↑
Sun Feb 07, 2021 1:47 pm
[Koub] Merged into older thread with same suggestion.
Seriously. This is an accessibility issue. Sure, I can play and have done so a lot, but it's more draining than it should be.
by AlveKatt
Sun Feb 07, 2021 12:10 pm
Forum: Ideas and Suggestions
Topic: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss
Replies: 56
Views: 8689

Ability to disable blinking of Icons

TL;DR I want an option to disable the blinking of icons. What ? I want an option to disable the blinking of icons, most notably the Power warning icons. Why ? The blinking icon messes with my ability to focus. I have ADD and autism, and sorting impressions that doesn't need to be there is just need...
by AlveKatt
Wed Jan 27, 2021 3:06 pm
Forum: Technical Help
Topic: I can build non ghosts from the map and have no such mod
Replies: 4
Views: 330

Re: I can build non ghosts from the map and have no such mod

I can build anywhere I want except in fog of war as long as I have what I am placing. It takes it out of the inventory. No bots doing the delivering.
by AlveKatt
Wed Jan 27, 2021 2:56 pm
Forum: Technical Help
Topic: I can build non ghosts from the map and have no such mod
Replies: 4
Views: 330

I can build non ghosts from the map and have no such mod

I can build non ghosts from the map and have no such mod that I know of.

I checked the descriptons of the mods I have active, but if one of them adds this cheat I failed to find any description of it.

Screenshot of the active mods:
by AlveKatt
Sat Jan 16, 2021 12:42 pm
Forum: Duplicates
Topic: [1.1.11] Crashlog (Character::canReachEntity)
Replies: 1
Views: 382

[1.1.11] Crashlog (Character::canReachEntity)

I was constructing belts from map view with some far reach mod.

Might be related to the game updating in the background.
by AlveKatt
Fri Jan 15, 2021 12:43 pm
Forum: Duplicates
Topic: [1.1.11] Can't build ghosts out of range anymore
Replies: 1
Views: 217

Re: [1.1.11] Can't build ghosts out of range anymore

The duplicates forum was the only bug reports forum I didn't check before posting. I guess I must have missed it.
by AlveKatt
Fri Jan 15, 2021 12:40 pm
Forum: Duplicates
Topic: [1.1.11] Can't build ghosts out of range anymore
Replies: 1
Views: 217

[1.1.11] Can't build ghosts out of range anymore

Since the updates I can't seem to build ghosts out of range of the Spidertron any more.
by AlveKatt
Wed Dec 16, 2020 10:24 am
Forum: Show your Creations
Topic: Glowing heart
Replies: 0
Views: 628

Glowing heart

Because, you know, stuff? 0eNqVnN1OHEcQRt9lrjfW9P/MvoDzDpEVLckoWQkWBOskCO27ZzGKQYqPus8lizl81e7u+qiqmZfp5vbr9vB4PJ2n/ct0/O3+9DTtf3mZno5/nA63r5+dnx+2aT8dz9vdtJtOh7vXr/7cDuefHo7X71x20/H0+/bPtA+XL7tpO52P5+P2Bvn2xfOvp693N9vj9R/84Md308P90/Un7k+vv+uVUvKnspuep32a10/lctn9jxPHOKXHSWOc+p2z/JiTxzitxylWD8RVrR7gt...
by AlveKatt
Wed Dec 16, 2020 10:12 am
Forum: 1 / 0 magic
Topic: [1.1.6] Crash while tabbed out of game, boring log
Replies: 1
Views: 336

[1.1.6] Crash while tabbed out of game, boring log

I don't know what happened because I was tabbed out of the game when I realised it wasn't running any more. Looking at Discord I think. Discord crashes a lot when I talk on voice and is in game, come to think about it. Factorio 1.1.6 Linux Mint 19.3 Tricia 64-bit Kernel Linux 4.15.0-128-generic x86_...
by AlveKatt
Tue Dec 15, 2020 11:02 am
Forum: Modding interface requests
Topic: Add "copy to clipboard" to mod error dialogue.
Replies: 8
Views: 884

Re: Add "copy to clipboard" to mod error dialogue.

eradicator wrote: ↑
Sat Sep 07, 2019 11:30 pm
I've been into factorio modding for years, and only today someone told me that it's actually possible to *select* the text in a notice box.
I had no idea until you told me, either...

I fully support this suggestion.
by AlveKatt
Mon Dec 14, 2020 4:33 pm
Forum: Modding help
Topic: Image for incompatibility report to a mod [Fixed]
Replies: 4
Views: 487

Re: Image for incompatibility report to a mod

Klonan wrote: ↑
Mon Dec 14, 2020 3:26 pm
You should find the author of the mod, this is just a generally modding help forum
Oh, sorry, I posted on the specific mods page. I just used the forum as an image host.
by AlveKatt
Mon Dec 14, 2020 2:26 pm
Forum: Modding help
Topic: Image for incompatibility report to a mod [Fixed]
Replies: 4
Views: 487

Image for incompatibility report to a mod [Fixed]

Image for incompatibility report to a mod
by AlveKatt
Fri Dec 11, 2020 1:15 pm
Forum: This Forum
Topic: Notifications for own threads, quotes etc.
Replies: 5
Views: 1159

Re: Notifications for own threads, quotes etc.

Why isn't there an option to autosubscribe to all threads you start yourself? I even took for granted that was default behaviour.
by AlveKatt
Fri Dec 11, 2020 11:33 am
Forum: Ideas and Suggestions
Topic: Please remove the Spidertron screen wobble
Replies: 7
Views: 767

Re: Please remove the Spidertron screen wobble

ssilk wrote: ↑
Fri Dec 11, 2020 6:39 am
I like that, AlveKatt.
Thank you! Almost didn't see your comment, why isn't there an option to autosubscribe to all threads you start yourself? I even took for granted that was default behaviour.
by AlveKatt
Fri Dec 11, 2020 11:27 am
Forum: Ideas and Suggestions
Topic: 1.1: Belt placement behaviour
Replies: 13
Views: 1357

Re: 1.1: Belt placement behaviour

I would perhaps turn it around. Hold control to build straight. And have it work with almost everything. Power poles, factories, inserters. Might be hard for the game to determine which way, maybe just allow four directions until the second item is placed. But not rails, I think. Rails are good. Unl...
by AlveKatt
Fri Dec 11, 2020 11:21 am
Forum: Ideas and Suggestions
Topic: Belt building alternative to the 1.1 forced straight line fix
Replies: 7
Views: 680

Re: Belt building alternative to the 1.1 forced straight line fix

Seems pretty similar to https://forums.factorio.com/viewtopic.php?f=6&t=91538 to me. My wish would be that both the things in this suggestion and the one you link to were to be implemented. And yeah, same problem, rather different suggestions for a solution though. And mine works for all the ot...

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