Beautiful Bridge Railway is incompatible.
Search found 61 matches
- Sun Mar 07, 2021 8:49 am
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 62
- Views: 5958
Re: Industrial Revolution 2 discussion
I am getting this error message. I am pretty sure I have no other mods that adds new power-pole entities.
Beautiful Bridge Railway is incompatible.
Beautiful Bridge Railway is incompatible.
- Sat Feb 13, 2021 1:08 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Multiplexer system for circuit network
- Replies: 1
- Views: 197
Re: [Request] Multiplexer system for circuit network
I don't think I understand your request, because I think you can already do what you are asking in vanilla. Just assign a value to variable, and then send as many variables as there are icons to select through any one wire. There are mods that give you more variable options if that's what you need.
- Sat Feb 13, 2021 1:01 pm
- Forum: Ideas and Requests For Mods
- Topic: an in game toggle for the build icons on the map
- Replies: 2
- Views: 158
Re: an in game toggle for the build icons on the map
I am referring to the blinking build icon that flashes over ghosts on the map. It isn't affected by the recipe icon toggle. And in all honesty, it should be its own button.
- Sun Feb 07, 2021 3:39 pm
- Forum: Ideas and Requests For Mods
- Topic: an in game toggle for the build icons on the map
- Replies: 2
- Views: 158
an in game toggle for the build icons on the map
Is there a mod that adds an in game toggle for the build icons on the map somewhere?
I don't know what to search for at the mod portal. If there isn't, I would love if someone would make it.
I don't know what to search for at the mod portal. If there isn't, I would love if someone would make it.
- Sun Feb 07, 2021 3:30 pm
- Forum: Ideas and Suggestions
- Topic: Option to disable no-power flashing
- Replies: 52
- Views: 5726
- Sun Feb 07, 2021 12:10 pm
- Forum: Ideas and Suggestions
- Topic: Option to disable no-power flashing
- Replies: 52
- Views: 5726
Ability to disable blinking of Icons
TL;DR I want an option to disable the blinking of icons. What ? I want an option to disable the blinking of icons, most notably the Power warning icons. Why ? The blinking icon messes with my ability to focus. I have ADD and autism, and sorting impressions that doesn't need to be there is just need...
- Wed Jan 27, 2021 3:06 pm
- Forum: Technical Help
- Topic: I can build non ghosts from the map and have no such mod
- Replies: 4
- Views: 179
Re: I can build non ghosts from the map and have no such mod
I can build anywhere I want except in fog of war as long as I have what I am placing. It takes it out of the inventory. No bots doing the delivering.
- Wed Jan 27, 2021 2:56 pm
- Forum: Technical Help
- Topic: I can build non ghosts from the map and have no such mod
- Replies: 4
- Views: 179
I can build non ghosts from the map and have no such mod
I can build non ghosts from the map and have no such mod that I know of.
I checked the descriptons of the mods I have active, but if one of them adds this cheat I failed to find any description of it.
Screenshot of the active mods:
I checked the descriptons of the mods I have active, but if one of them adds this cheat I failed to find any description of it.
Screenshot of the active mods:
- Sat Jan 16, 2021 12:42 pm
- Forum: Duplicates
- Topic: [1.1.11] Crashlog (Character::canReachEntity)
- Replies: 1
- Views: 272
[1.1.11] Crashlog (Character::canReachEntity)
I was constructing belts from map view with some far reach mod.
Might be related to the game updating in the background.
Might be related to the game updating in the background.
- Fri Jan 15, 2021 12:43 pm
- Forum: Duplicates
- Topic: [1.1.11] Can't build ghosts out of range anymore
- Replies: 1
- Views: 116
Re: [1.1.11] Can't build ghosts out of range anymore
The duplicates forum was the only bug reports forum I didn't check before posting. I guess I must have missed it.
- Fri Jan 15, 2021 12:40 pm
- Forum: Duplicates
- Topic: [1.1.11] Can't build ghosts out of range anymore
- Replies: 1
- Views: 116
[1.1.11] Can't build ghosts out of range anymore
Since the updates I can't seem to build ghosts out of range of the Spidertron any more.
- Wed Dec 16, 2020 10:24 am
- Forum: Show your Creations
- Topic: Glowing heart
- Replies: 0
- Views: 453
Glowing heart
Because, you know, stuff? 0eNqVnN1OHEcQRt9lrjfW9P/MvoDzDpEVLckoWQkWBOskCO27ZzGKQYqPus8lizl81e7u+qiqmZfp5vbr9vB4PJ2n/ct0/O3+9DTtf3mZno5/nA63r5+dnx+2aT8dz9vdtJtOh7vXr/7cDuefHo7X71x20/H0+/bPtA+XL7tpO52P5+P2Bvn2xfOvp693N9vj9R/84Md308P90/Un7k+vv+uVUvKnspuep32a10/lctn9jxPHOKXHSWOc+p2z/JiTxzitxylWD8RVrR7gt...
- Wed Dec 16, 2020 10:12 am
- Forum: 1 / 0 magic
- Topic: [1.1.6] Crash while tabbed out of game, boring log
- Replies: 1
- Views: 225
[1.1.6] Crash while tabbed out of game, boring log
I don't know what happened because I was tabbed out of the game when I realised it wasn't running any more. Looking at Discord I think. Discord crashes a lot when I talk on voice and is in game, come to think about it. Factorio 1.1.6 Linux Mint 19.3 Tricia 64-bit Kernel Linux 4.15.0-128-generic x86_...
- Tue Dec 15, 2020 11:02 am
- Forum: Modding interface requests
- Topic: Add "copy to clipboard" to mod error dialogue.
- Replies: 8
- Views: 609
Re: Add "copy to clipboard" to mod error dialogue.
I had no idea until you told me, either...eradicator wrote: βSat Sep 07, 2019 11:30 pmI've been into factorio modding for years, and only today someone told me that it's actually possible to *select* the text in a notice box.
I fully support this suggestion.
- Mon Dec 14, 2020 4:33 pm
- Forum: Modding help
- Topic: Image for incompatibility report to a mod [Fixed]
- Replies: 4
- Views: 301
- Mon Dec 14, 2020 2:26 pm
- Forum: Modding help
- Topic: Image for incompatibility report to a mod [Fixed]
- Replies: 4
- Views: 301
Image for incompatibility report to a mod [Fixed]
Image for incompatibility report to a mod
- Fri Dec 11, 2020 1:15 pm
- Forum: This Forum
- Topic: Notifications for own threads, quotes etc.
- Replies: 5
- Views: 674
Re: Notifications for own threads, quotes etc.
Why isn't there an option to autosubscribe to all threads you start yourself? I even took for granted that was default behaviour.
- Fri Dec 11, 2020 11:33 am
- Forum: Ideas and Suggestions
- Topic: Please remove the Spidertron screen wobble
- Replies: 6
- Views: 381
- Fri Dec 11, 2020 11:27 am
- Forum: Ideas and Suggestions
- Topic: 1.1: Belt placement behaviour
- Replies: 13
- Views: 863
Re: 1.1: Belt placement behaviour
I would perhaps turn it around. Hold control to build straight. And have it work with almost everything. Power poles, factories, inserters. Might be hard for the game to determine which way, maybe just allow four directions until the second item is placed. But not rails, I think. Rails are good. Unl...
- Fri Dec 11, 2020 11:21 am
- Forum: Ideas and Suggestions
- Topic: Belt building alternative to the 1.1 forced straight line fix
- Replies: 7
- Views: 382
Re: Belt building alternative to the 1.1 forced straight line fix
Seems pretty similar to https://forums.factorio.com/viewtopic.php?f=6&t=91538 to me. My wish would be that both the things in this suggestion and the one you link to were to be implemented. And yeah, same problem, rather different suggestions for a solution though. And mine works for all the ot...