Search found 65 matches

by AlveKatt
Wed Nov 29, 2023 12:01 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 339
Views: 100905

Re: Friday Facts #378 - Trains on another level

Will custom train graphics work with this mod if they don't have a new sprite-maps for the ramp angles? I figure you may use turning angle sprites on the slopes, but I realize that you might not want to because it might mess with the rendered perspective of shadows/highlights. Never mind the stretch...
by AlveKatt
Fri Mar 04, 2022 1:43 pm
Forum: Modding help
Topic: How to offset sprite so that it looks good when entity rotates?
Replies: 6
Views: 2641

Re: How to offset sprite so that it looks good when entity rotates?

darkfrei wrote: ↑
Fri Mar 04, 2022 1:04 pm
AlveKatt wrote: ↑
Tue Mar 01, 2022 1:37 pm
Your sprite sheet will be bigger with a lot of empty space, but I think you have to live with that.
There is a script for that:
viewtopic.php?p=335708#p335708
The point is that their trouble is solved by that blank space.
by AlveKatt
Tue Mar 01, 2022 1:37 pm
Forum: Modding help
Topic: How to offset sprite so that it looks good when entity rotates?
Replies: 6
Views: 2641

Re: How to offset sprite so that it looks good when entity rotates?

It doesn't have wheels at the front, right? You need to make sure you rotate around the center of rotation when on tracks rather than the center of the model. Your sprite sheet will be bigger with a lot of empty space, but I think you have to live with that.
by AlveKatt
Tue Mar 01, 2022 11:53 am
Forum: Modding help
Topic: Question - Rotated Sprite image layers
Replies: 1
Views: 816

Question - Rotated Sprite image layers

Exactly what are the limitations of images layers on rotated sprite? I tried to edit this mod to actually have the bot graphics there but had issues with them showing up: https://mods.factorio.com/mod/Hover-Car 1: Do all sprite layer images need to have the same resolution? 2: Do all sprite images n...
by AlveKatt
Sun Mar 07, 2021 8:49 am
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 54601

Re: Industrial Revolution 2 discussion

I am getting this error message. I am pretty sure I have no other mods that adds new power-pole entities.
Beautiful Bridge Railway is incompatible.
by AlveKatt
Sat Feb 13, 2021 1:08 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Multiplexer system for circuit network
Replies: 1
Views: 1326

Re: [Request] Multiplexer system for circuit network

I don't think I understand your request, because I think you can already do what you are asking in vanilla. Just assign a value to variable, and then send as many variables as there are icons to select through any one wire. There are mods that give you more variable options if that's what you need.
by AlveKatt
Sat Feb 13, 2021 1:01 pm
Forum: Ideas and Requests For Mods
Topic: an in game toggle for the build icons on the map
Replies: 2
Views: 1333

Re: an in game toggle for the build icons on the map

I am referring to the blinking build icon that flashes over ghosts on the map. It isn't affected by the recipe icon toggle. And in all honesty, it should be its own button.
by AlveKatt
Sun Feb 07, 2021 3:39 pm
Forum: Ideas and Requests For Mods
Topic: an in game toggle for the build icons on the map
Replies: 2
Views: 1333

an in game toggle for the build icons on the map

Is there a mod that adds an in game toggle for the build icons on the map somewhere?

I don't know what to search for at the mod portal. If there isn't, I would love if someone would make it.
by AlveKatt
Sun Feb 07, 2021 3:30 pm
Forum: Ideas and Suggestions
Topic: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss
Replies: 67
Views: 24437

Re: Option to disable no-power flashing

Koub wrote: ↑
Sun Feb 07, 2021 1:47 pm
[Koub] Merged into older thread with same suggestion.
Seriously. This is an accessibility issue. Sure, I can play and have done so a lot, but it's more draining than it should be.
by AlveKatt
Sun Feb 07, 2021 12:10 pm
Forum: Ideas and Suggestions
Topic: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss
Replies: 67
Views: 24437

Ability to disable blinking of Icons

TL;DR I want an option to disable the blinking of icons. What ? I want an option to disable the blinking of icons, most notably the Power warning icons. Why ? The blinking icon messes with my ability to focus. I have ADD and autism, and sorting impressions that doesn't need to be there is just need...
by AlveKatt
Wed Jan 27, 2021 3:06 pm
Forum: Technical Help
Topic: I can build non ghosts from the map and have no such mod
Replies: 4
Views: 1330

Re: I can build non ghosts from the map and have no such mod

I can build anywhere I want except in fog of war as long as I have what I am placing. It takes it out of the inventory. No bots doing the delivering.
by AlveKatt
Wed Jan 27, 2021 2:56 pm
Forum: Technical Help
Topic: I can build non ghosts from the map and have no such mod
Replies: 4
Views: 1330

I can build non ghosts from the map and have no such mod

I can build non ghosts from the map and have no such mod that I know of.

I checked the descriptons of the mods I have active, but if one of them adds this cheat I failed to find any description of it.

Screenshot of the active mods:
by AlveKatt
Sat Jan 16, 2021 12:42 pm
Forum: Duplicates
Topic: [1.1.11] Crashlog (Character::canReachEntity)
Replies: 1
Views: 998

[1.1.11] Crashlog (Character::canReachEntity)

I was constructing belts from map view with some far reach mod.

Might be related to the game updating in the background.
by AlveKatt
Fri Jan 15, 2021 12:43 pm
Forum: Duplicates
Topic: [1.1.11] Can't build ghosts out of range anymore
Replies: 1
Views: 866

Re: [1.1.11] Can't build ghosts out of range anymore

The duplicates forum was the only bug reports forum I didn't check before posting. I guess I must have missed it.
by AlveKatt
Fri Jan 15, 2021 12:40 pm
Forum: Duplicates
Topic: [1.1.11] Can't build ghosts out of range anymore
Replies: 1
Views: 866

[1.1.11] Can't build ghosts out of range anymore

Since the updates I can't seem to build ghosts out of range of the Spidertron any more.
by AlveKatt
Wed Dec 16, 2020 10:24 am
Forum: Show your Creations
Topic: Glowing heart
Replies: 0
Views: 1517

Glowing heart

Because, you know, stuff? 0eNqVnN1OHEcQRt9lrjfW9P/MvoDzDpEVLckoWQkWBOskCO27ZzGKQYqPus8lizl81e7u+qiqmZfp5vbr9vB4PJ2n/ct0/O3+9DTtf3mZno5/nA63r5+dnx+2aT8dz9vdtJtOh7vXr/7cDuefHo7X71x20/H0+/bPtA+XL7tpO52P5+P2Bvn2xfOvp693N9vj9R/84Md308P90/Un7k+vv+uVUvKnspuep32a10/lctn9jxPHOKXHSWOc+p2z/JiTxzitxylWD8RVrR7gt...
by AlveKatt
Wed Dec 16, 2020 10:12 am
Forum: 1 / 0 magic
Topic: [1.1.6] Crash while tabbed out of game, boring log
Replies: 1
Views: 1209

[1.1.6] Crash while tabbed out of game, boring log

I don't know what happened because I was tabbed out of the game when I realised it wasn't running any more. Looking at Discord I think. Discord crashes a lot when I talk on voice and is in game, come to think about it. Factorio 1.1.6 Linux Mint 19.3 Tricia 64-bit Kernel Linux 4.15.0-128-generic x86_...
by AlveKatt
Tue Dec 15, 2020 11:02 am
Forum: Modding interface requests
Topic: Add "copy to clipboard" to mod error dialogue.
Replies: 8
Views: 2789

Re: Add "copy to clipboard" to mod error dialogue.

eradicator wrote: ↑
Sat Sep 07, 2019 11:30 pm
I've been into factorio modding for years, and only today someone told me that it's actually possible to *select* the text in a notice box.
I had no idea until you told me, either...

I fully support this suggestion.
by AlveKatt
Mon Dec 14, 2020 4:33 pm
Forum: Modding help
Topic: Image for incompatibility report to a mod [Fixed]
Replies: 4
Views: 1637

Re: Image for incompatibility report to a mod

Klonan wrote: ↑
Mon Dec 14, 2020 3:26 pm
You should find the author of the mod, this is just a generally modding help forum
Oh, sorry, I posted on the specific mods page. I just used the forum as an image host.
by AlveKatt
Mon Dec 14, 2020 2:26 pm
Forum: Modding help
Topic: Image for incompatibility report to a mod [Fixed]
Replies: 4
Views: 1637

Image for incompatibility report to a mod [Fixed]

Image for incompatibility report to a mod

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