Search found 53 matches

by AlveKatt
Sat Jan 16, 2021 12:42 pm
Forum: Duplicates
Topic: [1.1.11] Crashlog (Character::canReachEntity)
Replies: 1
Views: 236

[1.1.11] Crashlog (Character::canReachEntity)

I was constructing belts from map view with some far reach mod.

Might be related to the game updating in the background.
by AlveKatt
Fri Jan 15, 2021 12:43 pm
Forum: Duplicates
Topic: [1.1.11] Can't build ghosts out of range anymore
Replies: 1
Views: 80

Re: [1.1.11] Can't build ghosts out of range anymore

The duplicates forum was the only bug reports forum I didn't check before posting. I guess I must have missed it.
by AlveKatt
Fri Jan 15, 2021 12:40 pm
Forum: Duplicates
Topic: [1.1.11] Can't build ghosts out of range anymore
Replies: 1
Views: 80

[1.1.11] Can't build ghosts out of range anymore

Since the updates I can't seem to build ghosts out of range of the Spidertron any more.
by AlveKatt
Wed Dec 16, 2020 10:24 am
Forum: Show your Creations
Topic: Glowing heart
Replies: 0
Views: 218

Glowing heart

Because, you know, stuff? 0eNqVnN1OHEcQRt9lrjfW9P/MvoDzDpEVLckoWQkWBOskCO27ZzGKQYqPus8lizl81e7u+qiqmZfp5vbr9vB4PJ2n/ct0/O3+9DTtf3mZno5/nA63r5+dnx+2aT8dz9vdtJtOh7vXr/7cDuefHo7X71x20/H0+/bPtA+XL7tpO52P5+P2Bvn2xfOvp693N9vj9R/84Md308P90/Un7k+vv+uVUvKnspuep32a10/lctn9jxPHOKXHSWOc+p2z/JiTxzitxylWD8RVrR7gt...
by AlveKatt
Wed Dec 16, 2020 10:12 am
Forum: 1 / 0 magic
Topic: [1.1.6] Crash while tabbed out of game, boring log
Replies: 1
Views: 147

[1.1.6] Crash while tabbed out of game, boring log

I don't know what happened because I was tabbed out of the game when I realised it wasn't running any more. Looking at Discord I think. Discord crashes a lot when I talk on voice and is in game, come to think about it. Factorio 1.1.6 Linux Mint 19.3 Tricia 64-bit Kernel Linux 4.15.0-128-generic x86_...
by AlveKatt
Tue Dec 15, 2020 11:02 am
Forum: Modding interface requests
Topic: Add "copy to clipboard" to mod error dialogue.
Replies: 8
Views: 492

Re: Add "copy to clipboard" to mod error dialogue.

eradicator wrote:
Sat Sep 07, 2019 11:30 pm
I've been into factorio modding for years, and only today someone told me that it's actually possible to *select* the text in a notice box.
I had no idea until you told me, either...

I fully support this suggestion.
by AlveKatt
Mon Dec 14, 2020 4:33 pm
Forum: Modding help
Topic: Image for incompatibility report to a mod [Fixed]
Replies: 4
Views: 222

Re: Image for incompatibility report to a mod

Klonan wrote:
Mon Dec 14, 2020 3:26 pm
You should find the author of the mod, this is just a generally modding help forum
Oh, sorry, I posted on the specific mods page. I just used the forum as an image host.
by AlveKatt
Mon Dec 14, 2020 2:26 pm
Forum: Modding help
Topic: Image for incompatibility report to a mod [Fixed]
Replies: 4
Views: 222

Image for incompatibility report to a mod [Fixed]

Image for incompatibility report to a mod
by AlveKatt
Fri Dec 11, 2020 1:15 pm
Forum: This Forum
Topic: Notifications for own threads, quotes etc.
Replies: 5
Views: 501

Re: Notifications for own threads, quotes etc.

Why isn't there an option to autosubscribe to all threads you start yourself? I even took for granted that was default behaviour.
by AlveKatt
Fri Dec 11, 2020 11:33 am
Forum: Ideas and Suggestions
Topic: Please remove the Spidertron screen wobble
Replies: 6
Views: 278

Re: Please remove the Spidertron screen wobble

ssilk wrote:
Fri Dec 11, 2020 6:39 am
I like that, AlveKatt.
Thank you! Almost didn't see your comment, why isn't there an option to autosubscribe to all threads you start yourself? I even took for granted that was default behaviour.
by AlveKatt
Fri Dec 11, 2020 11:27 am
Forum: Ideas and Suggestions
Topic: 1.1: Belt placement behaviour
Replies: 13
Views: 646

Re: 1.1: Belt placement behaviour

I would perhaps turn it around. Hold control to build straight. And have it work with almost everything. Power poles, factories, inserters. Might be hard for the game to determine which way, maybe just allow four directions until the second item is placed. But not rails, I think. Rails are good. Unl...
by AlveKatt
Fri Dec 11, 2020 11:21 am
Forum: Ideas and Suggestions
Topic: Belt building alternative to the 1.1 forced straight line fix
Replies: 7
Views: 313

Re: Belt building alternative to the 1.1 forced straight line fix

Seems pretty similar to https://forums.factorio.com/viewtopic.php?f=6&t=91538 to me. My wish would be that both the things in this suggestion and the one you link to were to be implemented. And yeah, same problem, rather different suggestions for a solution though. And mine works for all the other ...
by AlveKatt
Thu Dec 10, 2020 11:05 am
Forum: Ideas and Suggestions
Topic: Please remove the Spidertron screen wobble
Replies: 6
Views: 278

Re: Please remove the Spidertron screen wobble

Maybe the game needs a "Spidertron stabilization module" that can go in the Spidertron's equipment grid, akin to the belt immunity module. :D I like this idea. A Spidertron gyro, or accelerometer. Kind of like in Mechwarrior two, if your mechs gyros were destroyed in that game your aim wobbled with...
by AlveKatt
Thu Dec 10, 2020 11:01 am
Forum: Ideas and Suggestions
Topic: Belt building alternative to the 1.1 forced straight line fix
Replies: 7
Views: 313

Belt building alternative to the 1.1 forced straight line fix

TL;DR Belt building now has the feature to always follow a straight line when holding down the build button. I have an alternative suggestion that fixes the issue this was meant to solve without limiting how you paint down belts. What ? Instead of forcing a straight line, anchor the mouse pointer i...
by AlveKatt
Thu Dec 10, 2020 10:45 am
Forum: Ideas and Suggestions
Topic: Please remove the Spidertron screen wobble
Replies: 6
Views: 278

Please remove the Spidertron screen wobble

TL;DR Make the screen not wobble with the Spidertron. It's really annoying. What ? When you walk while in the Spidertron and stop it wobbles from inertia. The screen wobbles with it. Please make the screen stop wobbling with the Spidertron. Why ? It's really annoying when you are building electric ...
by AlveKatt
Fri Dec 04, 2020 10:03 am
Forum: Development-Tools
Topic: Small Tutorial for 3d-modelling for Factorio - includes Blender file for train rig
Replies: 0
Views: 180

Small Tutorial for 3d-modelling for Factorio - includes Blender file for train rig

What you need to think about: Light comes in at a 45 degree angle from the left. The camera faces 45 degrees down. Make sure you set the camera to render in an Orthographic perspective. Factorio is 2d, so real perspective sprites just look wonky. Parent the camera to an object that is set to not ren...
by AlveKatt
Fri Dec 04, 2020 9:30 am
Forum: Won't fix.
Topic: [1.1.0] Items with a light layer defined in picture bleed through obstructions
Replies: 6
Views: 492

Re: [1.1.0] Items with a light layer defined in picture bleed through obstructions

posila wrote:
Sun Nov 29, 2020 6:27 pm
I have solution for it in mind, but it is too long to fit in the margin.
I am curious of why this is in the won't fix forum? If you don't mind taking the time to explain.
by AlveKatt
Fri Dec 04, 2020 9:00 am
Forum: Won't fix.
Topic: [1.1.0] Items with a light layer defined in picture bleed through obstructions
Replies: 6
Views: 492

Re: [1.1.0] Items with a light layer defined in picture bleed through obstructions

I ran into this in 1.1.5 (Linux) The lightmap for the locomotive affected trees as well as power and logistic cables. Not sure Vanilla has any buildings high enough to obscure a train? Probably affects power poles though. I think it was a lot easier to notice with my custom locomotive as the lightma...
by AlveKatt
Thu Dec 03, 2020 7:35 am
Forum: Railway Setups
Topic: Roundabout
Replies: 1
Views: 336

Re: Roundabout

I don't think this one needs the dectorio mod, but the turrets aren't included. Biters kept attacking my rail... Basically the same as above only diagonal. 0eNqlnNtuGzkMhl9lMddOIVFH5rpPsLeLxcJJjNZAageO092iyLvvJHamjYeK/1++bNp8pXiQSIqan8PN/dPqYbfe7Ifrn8P6drt5HK7/+jk8rr9slvcvP9v/eFgN18N6v/o2LIbN8tvLn3b...
by AlveKatt
Thu Dec 03, 2020 7:30 am
Forum: Railway Setups
Topic: Roundabout
Replies: 1
Views: 336

Roundabout

Not sure if It's the most efficient, but it's pretty. And it works. This one requires the mod Dectorio. 0eNqlnG1vUz8Sxb/Lfd0ij5/NV1mhVSnRn2ghrdLALkL97pvCTWjTueT80leoxXM6nifbx+P7c/r45dvqfrve7Kb3P6f17d3mYXr/r5/Tw/qfzc2Xp9/tftyvpvfTerf6Ol1Nm5uvTz9tb9Zfpserab35tPrf9N4er86KPOzuNqvrj9v17X+eSUZX8vt6u/u2/81...

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