Thx for the fast update.
Also found the solution myself after dgw replied Now i just have to get Yuoki to update.
Also resolved that myself (i think) by renaming 3 files from player to char and some code in 2 of his files. Got it running, but no idea if i messed it up more then i fixed.
Search found 8 matches
- Thu May 02, 2019 9:14 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 271120
- Thu May 02, 2019 8:42 pm
- Forum: Yuoki Industries
- Topic: 17.35 crash
- Replies: 3
- Views: 2948
17.35 crash
I also posted this on the Mod page discussion (it did not have a link to this forum)
So feel free to remove the post where needed.
So feel free to remove the post where needed.
- Thu May 02, 2019 8:36 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 316498
Re: [MOD 0.13.17+] Rampant - 0.17.23
I might get one for you soon might go for a base clearing attack and last time we did that (on a previous map) we had massive desync loops. Cannot help you with the as little as possible mods part though :) Been having a few desyncs on the current map too, but i normally just restart my server and t...
- Thu May 02, 2019 8:32 pm
- Forum: Bob's mods
- Topic: 17.35 crash
- Replies: 1
- Views: 1333
17.35 crash
Looks like it is crashing when loading together with Big Fat Controller.
I tested this mod without big fat and then it is loading fine.
Not sure if it is something you want to look into or just know its an issue the other mod has to resolve on its own,
I tested this mod without big fat and then it is loading fine.
Not sure if it is something you want to look into or just know its an issue the other mod has to resolve on its own,
- Thu May 02, 2019 8:29 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 271120
Re: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Crash when loading (Bobs only crashes when loading together with this mod) edit: forgot to mention: version 17.35
- Sun Apr 14, 2019 2:27 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 427005
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
i can tell you in that case that the launcher units are OP :) might need some changes / modifications there. Depending on when you reply i think i will just have to disable the green spawners i assume. Unless you find a good solution (i like the fast biter type, but not when a pack of 20 becomes 100...
- Sun Apr 14, 2019 1:33 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 427005
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
Hey TheSAguy, i am the one hosting this server, and have made all files available for you here: http://bladeinc.be/downloads/overrun_pack.rar To verify i am part of this, you can follow up the original here: https://forums.factorio.com/viewtopic.php?f=190&t=31445&start=480 My pack is about 1...
- Sun Apr 14, 2019 11:35 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 316498
Re: [MOD 0.13.17+] Rampant - 0.17.19
Hey, i am the one hosting the game Steave was talking about. i added 2 screenshots as attachments. One for Rampant settings and one for NE. Rampant - World: Enable new enemies (disabled default) i did enable this one when creating the server. I did try to disable it, but it did not despawn or remove...