Search found 3 matches
- Fri Nov 15, 2024 12:30 pm
- Forum: Implemented mod requests
- Topic: [2.0] Be able to read/write interrupts for trains/space platforms
- Replies: 24
- Views: 3809
Re: [2.0] Be able to read/write interrupts for trains/space platforms
Similarly seeing interrupts cleared when amending schedules via lua
- Tue Jan 21, 2020 9:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.0] Crash: LuaBootstrap::luaGetEventOrder
- Replies: 1
- Views: 1943
[0.18.0] Crash: LuaBootstrap::luaGetEventOrder
Version: 0.18.0
I was playing around with some event handler stuff, and I ended up adding this statement to control.lua which triggered a crash:
log("order is: " ..script.get_event_order("on_gui_switch_state_changed"))
Tested again a couple of times, and confirmed it can be triggered on a clean ...
I was playing around with some event handler stuff, and I ended up adding this statement to control.lua which triggered a crash:
log("order is: " ..script.get_event_order("on_gui_switch_state_changed"))
Tested again a couple of times, and confirmed it can be triggered on a clean ...
- Mon Jan 06, 2020 9:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.79] Changing display resolution messes up switch hitboxes
- Replies: 3
- Views: 2077
Re: [kovarex] [0.17.79] Changing display resolution messes up switch hitboxes
I'm seeing what I'd guess is the same issue with a custom switch type gui element -- but triggered by alt-tabbing out of a fullscreen factorio window, with "Minimize on focus loss" enabled in the graphics options (on a laptop with no other screens attached).
At least for me it doesn't seem to ...
At least for me it doesn't seem to ...