Search found 8 matches

by larandar
Mon Nov 23, 2020 9:59 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.0] Update check error: "https" not supported or disabled in libcurl
Replies: 15
Views: 9458

Re: [1.1.0] Update check error: "https" not supported or disabled in libcurl

Same happens with a new standalone install:


0.000 2020-11-23 22:56:17; Factorio 1.1.0 (build 56997, mac, full)
0.003 Operating system: macOS 10.16.0
0.003 Program arguments: "/Applications/factorio.app/Contents/MacOS/factorio"
0.003 Read data path: /Applications/factorio.app/Contents/data
0 ...
by larandar
Sat Sep 26, 2020 6:43 pm
Forum: Technical Help
Topic: convert map exchange string to map generator settings
Replies: 9
Views: 7904

Re: convert map exchange string to map generator settings

For the record, since this is the result in google when trying to export map-settings.json for a server, here is a combination of what work:


/c game.write_file("map-settings.json", game.table_to_json(game.parse_map_exchange_string(game.get_map_exchange_string())))
/c game.write_file("map-gen ...
by larandar
Fri Sep 11, 2020 6:41 am
Forum: Won't fix.
Topic: [1.0.0] Audio Prototype for aggregations don't apply
Replies: 2
Views: 1653

Re: [1.0.0] Audio Prototype for aggregations don't apply

OK thanks, then I will fallback to script logic.

Can the documentation be clear about that point? I also found that the "remove" and "max_count" arguments are not described nor the default value explain (I suppose max_count = 0 mean there is no limitation)
by larandar
Thu Sep 10, 2020 5:10 pm
Forum: Won't fix.
Topic: [1.0.0] Audio Prototype for aggregations don't apply
Replies: 2
Views: 1653

[1.0.0] Audio Prototype for aggregations don't apply

Hi,

I'm going crazy here and second-guessing myself because I never modded on the audio side. But from what I tried it seem like the aggregation prototype is not applied in the "picked_up_item".

Here is the code I tried:
help_please.png

Whatever combination of settings I the sound effect always ...
by larandar
Wed Mar 18, 2020 6:20 pm
Forum: Not a bug
Topic: [0.18.14] GUI: background offset is wrong in chests
Replies: 1
Views: 881

[0.18.14] GUI: background offset is wrong in chests

Mod list: none

Screenshot:
Image
by larandar
Fri Mar 13, 2020 11:27 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 168977

Re: [MOD 0.18] KRASTORIO^2

Stimpatch wrote: Fri Mar 13, 2020 9:20 am On Discord, Linver postet a countdown:
https://www.tickcounter.com/countdown/1 ... -2-release
Man, you mean I have to work for 3 more hours this week? Inacceptable!! :)
by larandar
Tue Aug 06, 2019 12:36 pm
Forum: Releases
Topic: Version 0.17.63
Replies: 21
Views: 18975

Re: Version 0.17.63

Man the first one I was : Yeah inventory changes!!, then : oh that's not the new inventory but cool anyway :)

Love the updates, thanks :)
by larandar
Sat Apr 13, 2019 4:02 pm
Forum: Won't fix.
Topic: [0.17.31] Electric network info units are wrong
Replies: 2
Views: 1485

[0.17.31] Electric network info units are wrong

The values in the energy info tab are for average consumption ( W ) which is a power and not consumption ( Wh ) which represent energy.

There is two ways to correct the problem :
- Change the title from "Consumption" to "Average consumption"
- Keep the title but express all value in Wh ( or J )

As ...

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