Same happens with a new standalone install:
0.000 2020-11-23 22:56:17; Factorio 1.1.0 (build 56997, mac, full)
0.003 Operating system: macOS 10.16.0
0.003 Program arguments: "/Applications/factorio.app/Contents/MacOS/factorio"
0.003 Read data path: /Applications/factorio.app/Contents/data
0 ...
Search found 8 matches
- Mon Nov 23, 2020 9:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.0] Update check error: "https" not supported or disabled in libcurl
- Replies: 15
- Views: 9458
- Sat Sep 26, 2020 6:43 pm
- Forum: Technical Help
- Topic: convert map exchange string to map generator settings
- Replies: 9
- Views: 7904
Re: convert map exchange string to map generator settings
For the record, since this is the result in google when trying to export map-settings.json for a server, here is a combination of what work:
/c game.write_file("map-settings.json", game.table_to_json(game.parse_map_exchange_string(game.get_map_exchange_string())))
/c game.write_file("map-gen ...
/c game.write_file("map-settings.json", game.table_to_json(game.parse_map_exchange_string(game.get_map_exchange_string())))
/c game.write_file("map-gen ...
- Fri Sep 11, 2020 6:41 am
- Forum: Won't fix.
- Topic: [1.0.0] Audio Prototype for aggregations don't apply
- Replies: 2
- Views: 1653
Re: [1.0.0] Audio Prototype for aggregations don't apply
OK thanks, then I will fallback to script logic.
Can the documentation be clear about that point? I also found that the "remove" and "max_count" arguments are not described nor the default value explain (I suppose max_count = 0 mean there is no limitation)
Can the documentation be clear about that point? I also found that the "remove" and "max_count" arguments are not described nor the default value explain (I suppose max_count = 0 mean there is no limitation)
- Thu Sep 10, 2020 5:10 pm
- Forum: Won't fix.
- Topic: [1.0.0] Audio Prototype for aggregations don't apply
- Replies: 2
- Views: 1653
[1.0.0] Audio Prototype for aggregations don't apply
Hi,
I'm going crazy here and second-guessing myself because I never modded on the audio side. But from what I tried it seem like the aggregation prototype is not applied in the "picked_up_item".
Here is the code I tried:
help_please.png
Whatever combination of settings I the sound effect always ...
I'm going crazy here and second-guessing myself because I never modded on the audio side. But from what I tried it seem like the aggregation prototype is not applied in the "picked_up_item".
Here is the code I tried:
help_please.png
Whatever combination of settings I the sound effect always ...
- Wed Mar 18, 2020 6:20 pm
- Forum: Not a bug
- Topic: [0.18.14] GUI: background offset is wrong in chests
- Replies: 1
- Views: 881
[0.18.14] GUI: background offset is wrong in chests
Mod list: none
Screenshot:

Screenshot:

- Fri Mar 13, 2020 11:27 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 168977
Re: [MOD 0.18] KRASTORIO^2
Man, you mean I have to work for 3 more hours this week? Inacceptable!!Stimpatch wrote: Fri Mar 13, 2020 9:20 am On Discord, Linver postet a countdown:
https://www.tickcounter.com/countdown/1 ... -2-release

- Tue Aug 06, 2019 12:36 pm
- Forum: Releases
- Topic: Version 0.17.63
- Replies: 21
- Views: 18975
Re: Version 0.17.63
Man the first one I was : Yeah inventory changes!!, then : oh that's not the new inventory but cool anyway 
Love the updates, thanks

Love the updates, thanks

- Sat Apr 13, 2019 4:02 pm
- Forum: Won't fix.
- Topic: [0.17.31] Electric network info units are wrong
- Replies: 2
- Views: 1485
[0.17.31] Electric network info units are wrong
The values in the energy info tab are for average consumption ( W ) which is a power and not consumption ( Wh ) which represent energy.
There is two ways to correct the problem :
- Change the title from "Consumption" to "Average consumption"
- Keep the title but express all value in Wh ( or J )
As ...
There is two ways to correct the problem :
- Change the title from "Consumption" to "Average consumption"
- Keep the title but express all value in Wh ( or J )
As ...