Search found 6 matches

by qwesz9090
Fri Sep 13, 2024 3:42 pm
Forum: Ideas and Suggestions
Topic: Let Decider Combinators Count Time
Replies: 0
Views: 307

Let Decider Combinators Count Time

TL;DR
Add another option for the decider combinators "output mode" that outputs the time the condition has been fulfilled for.


What ?
I suggest what is in the tl;dr. A new output mode that makes the signal strength the amount of ticks the condition has been true since it was last false. This ...
by qwesz9090
Fri Dec 08, 2023 5:45 pm
Forum: Ideas and Suggestions
Topic: Button to sync Production/Consumption graphs
Replies: 2
Views: 548

Button to sync Production/Consumption graphs

TL;DR
Add a button in the Production Window that copies filters from the Production/Consumption graphs to each other.


What ?
I suggest adding an extra "Copy filter" button to the production and consumption graphs, next to the "reset filter" buttons (shown in red in the first screenshot).
This ...
by qwesz9090
Fri Sep 08, 2023 5:16 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 234828

Re: Friday Facts #375 - Quality

This addition is questionable but I am actually very interested in seeing where this leads.
Pros: Optional, No recipe bloat, It is a unique mechanic that could not be done with mods and can be expanded upon by mods,
It is therfore well thought out and ticks some important boxes a major update ...
by qwesz9090
Wed Apr 17, 2019 4:46 pm
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 84
Views: 32773

Re: [MOD 0.17.x] KenirasRandomRecipes 1.4.4

Yeah, I probably got carried away there. Upping the complexity for complexities sakes is pretty boring. A 4 to 5 ratio for iron plates seems better than a 1 to 5 at first glance. But I know that I wouldn't change how I play if I got a 4 to 5 ratio, 1 to 5 however, would change how I play so it's ...
by qwesz9090
Sun Apr 14, 2019 12:39 pm
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 84
Views: 32773

Re: [MOD 0.17.x] KenirasRandomRecipes 1.4.4

Well yes, your ingame settings are already cluttered enough (but it was fun playing around with them). A config file option should do fine.

For the "complexity thing" I can explain an example for a recipe with only one ingredient and your guess to what I meant last post seemed on point. Though I am ...
by qwesz9090
Sat Apr 13, 2019 2:11 pm
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 84
Views: 32773

Re: [MOD 0.17.x] KenirasRandomRecipes 1.4.4

I've been absolutely fascinated with this mod since I found it. Seriously, this has potential. Great job.
I just wanted to give some player input back of what I thought.

Randomizing the recipe crafting speed is my favorite part of this mod, since bad rng can be counteracted by more machines. It ...

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