Search found 5 matches
- Fri Dec 08, 2023 5:45 pm
- Forum: Ideas and Suggestions
- Topic: Button to sync Production/Consumption graphs
- Replies: 0
- Views: 185
Button to sync Production/Consumption graphs
TL;DR Add a button in the Production Window that copies filters from the Production/Consumption graphs to each other. What ? I suggest adding an extra "Copy filter" button to the production and consumption graphs, next to the "reset filter" buttons (shown in red in the first scr...
- Fri Sep 08, 2023 5:16 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128061
Re: Friday Facts #375 - Quality
This addition is questionable but I am actually very interested in seeing where this leads. Pros: Optional, No recipe bloat, It is a unique mechanic that could not be done with mods and can be expanded upon by mods, It is therfore well thought out and ticks some important boxes a major update should...
- Wed Apr 17, 2019 4:46 pm
- Forum: Mods
- Topic: [MOD 0.18.x] KenirasRandomRecipes
- Replies: 84
- Views: 26800
Re: [MOD 0.17.x] KenirasRandomRecipes 1.4.4
Yeah, I probably got carried away there. Upping the complexity for complexities sakes is pretty boring. A 4 to 5 ratio for iron plates seems better than a 1 to 5 at first glance. But I know that I wouldn't change how I play if I got a 4 to 5 ratio, 1 to 5 however, would change how I play so it's def...
- Sun Apr 14, 2019 12:39 pm
- Forum: Mods
- Topic: [MOD 0.18.x] KenirasRandomRecipes
- Replies: 84
- Views: 26800
Re: [MOD 0.17.x] KenirasRandomRecipes 1.4.4
Well yes, your ingame settings are already cluttered enough (but it was fun playing around with them). A config file option should do fine. For the "complexity thing" I can explain an example for a recipe with only one ingredient and your guess to what I meant last post seemed on point. Th...
- Sat Apr 13, 2019 2:11 pm
- Forum: Mods
- Topic: [MOD 0.18.x] KenirasRandomRecipes
- Replies: 84
- Views: 26800
Re: [MOD 0.17.x] KenirasRandomRecipes 1.4.4
I've been absolutely fascinated with this mod since I found it. Seriously, this has potential. Great job. I just wanted to give some player input back of what I thought. Randomizing the recipe crafting speed is my favorite part of this mod, since bad rng can be counteracted by more machines. It make...