TL;DR
Add another option for the decider combinators "output mode" that outputs the time the condition has been fulfilled for.
What ?
I suggest what is in the tl;dr. A new output mode that makes the signal strength the amount of ticks the condition has been true since it was last false. This ...
Search found 6 matches
- Fri Sep 13, 2024 3:42 pm
- Forum: Ideas and Suggestions
- Topic: Let Decider Combinators Count Time
- Replies: 0
- Views: 307
- Fri Dec 08, 2023 5:45 pm
- Forum: Ideas and Suggestions
- Topic: Button to sync Production/Consumption graphs
- Replies: 2
- Views: 548
Button to sync Production/Consumption graphs
TL;DR
Add a button in the Production Window that copies filters from the Production/Consumption graphs to each other.
What ?
I suggest adding an extra "Copy filter" button to the production and consumption graphs, next to the "reset filter" buttons (shown in red in the first screenshot).
This ...
Add a button in the Production Window that copies filters from the Production/Consumption graphs to each other.
What ?
I suggest adding an extra "Copy filter" button to the production and consumption graphs, next to the "reset filter" buttons (shown in red in the first screenshot).
This ...
- Fri Sep 08, 2023 5:16 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 234828
Re: Friday Facts #375 - Quality
This addition is questionable but I am actually very interested in seeing where this leads.
Pros: Optional, No recipe bloat, It is a unique mechanic that could not be done with mods and can be expanded upon by mods,
It is therfore well thought out and ticks some important boxes a major update ...
Pros: Optional, No recipe bloat, It is a unique mechanic that could not be done with mods and can be expanded upon by mods,
It is therfore well thought out and ticks some important boxes a major update ...
- Wed Apr 17, 2019 4:46 pm
- Forum: Mods
- Topic: [MOD 0.18.x] KenirasRandomRecipes
- Replies: 84
- Views: 32773
Re: [MOD 0.17.x] KenirasRandomRecipes 1.4.4
Yeah, I probably got carried away there. Upping the complexity for complexities sakes is pretty boring. A 4 to 5 ratio for iron plates seems better than a 1 to 5 at first glance. But I know that I wouldn't change how I play if I got a 4 to 5 ratio, 1 to 5 however, would change how I play so it's ...
- Sun Apr 14, 2019 12:39 pm
- Forum: Mods
- Topic: [MOD 0.18.x] KenirasRandomRecipes
- Replies: 84
- Views: 32773
Re: [MOD 0.17.x] KenirasRandomRecipes 1.4.4
Well yes, your ingame settings are already cluttered enough (but it was fun playing around with them). A config file option should do fine.
For the "complexity thing" I can explain an example for a recipe with only one ingredient and your guess to what I meant last post seemed on point. Though I am ...
For the "complexity thing" I can explain an example for a recipe with only one ingredient and your guess to what I meant last post seemed on point. Though I am ...
- Sat Apr 13, 2019 2:11 pm
- Forum: Mods
- Topic: [MOD 0.18.x] KenirasRandomRecipes
- Replies: 84
- Views: 32773
Re: [MOD 0.17.x] KenirasRandomRecipes 1.4.4
I've been absolutely fascinated with this mod since I found it. Seriously, this has potential. Great job.
I just wanted to give some player input back of what I thought.
Randomizing the recipe crafting speed is my favorite part of this mod, since bad rng can be counteracted by more machines. It ...
I just wanted to give some player input back of what I thought.
Randomizing the recipe crafting speed is my favorite part of this mod, since bad rng can be counteracted by more machines. It ...