TL;DR
It would be good QoL if spidertrons could autonomously build stuff that are not in range of any roboports, or in range of a roboport that doesn't have the needed materials.
What?
I suggest to implement the capability for spidertrons to automatically be able to request construction ...
Search found 7 matches
- Sun Nov 30, 2025 4:58 pm
- Forum: Ideas and Suggestions
- Topic: Automate spidertron construction of out-of-range ghost buildings
- Replies: 2
- Views: 246
- Fri Sep 13, 2024 3:42 pm
- Forum: Ideas and Suggestions
- Topic: Let Decider Combinators Count Time
- Replies: 0
- Views: 620
Let Decider Combinators Count Time
TL;DR
Add another option for the decider combinators "output mode" that outputs the time the condition has been fulfilled for.
What ?
I suggest what is in the tl;dr. A new output mode that makes the signal strength the amount of ticks the condition has been true since it was last false. This ...
Add another option for the decider combinators "output mode" that outputs the time the condition has been fulfilled for.
What ?
I suggest what is in the tl;dr. A new output mode that makes the signal strength the amount of ticks the condition has been true since it was last false. This ...
- Fri Dec 08, 2023 5:45 pm
- Forum: Ideas and Suggestions
- Topic: Button to sync Production/Consumption graphs
- Replies: 2
- Views: 1076
Button to sync Production/Consumption graphs
TL;DR
Add a button in the Production Window that copies filters from the Production/Consumption graphs to each other.
What ?
I suggest adding an extra "Copy filter" button to the production and consumption graphs, next to the "reset filter" buttons (shown in red in the first screenshot).
This ...
Add a button in the Production Window that copies filters from the Production/Consumption graphs to each other.
What ?
I suggest adding an extra "Copy filter" button to the production and consumption graphs, next to the "reset filter" buttons (shown in red in the first screenshot).
This ...
- Fri Sep 08, 2023 5:16 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 347801
Re: Friday Facts #375 - Quality
This addition is questionable but I am actually very interested in seeing where this leads.
Pros: Optional, No recipe bloat, It is a unique mechanic that could not be done with mods and can be expanded upon by mods,
It is therfore well thought out and ticks some important boxes a major update ...
Pros: Optional, No recipe bloat, It is a unique mechanic that could not be done with mods and can be expanded upon by mods,
It is therfore well thought out and ticks some important boxes a major update ...
- Wed Apr 17, 2019 4:46 pm
- Forum: Mods
- Topic: [MOD 0.18.x] KenirasRandomRecipes
- Replies: 84
- Views: 40947
Re: [MOD 0.17.x] KenirasRandomRecipes 1.4.4
Yeah, I probably got carried away there. Upping the complexity for complexities sakes is pretty boring. A 4 to 5 ratio for iron plates seems better than a 1 to 5 at first glance. But I know that I wouldn't change how I play if I got a 4 to 5 ratio, 1 to 5 however, would change how I play so it's ...
- Sun Apr 14, 2019 12:39 pm
- Forum: Mods
- Topic: [MOD 0.18.x] KenirasRandomRecipes
- Replies: 84
- Views: 40947
Re: [MOD 0.17.x] KenirasRandomRecipes 1.4.4
Well yes, your ingame settings are already cluttered enough (but it was fun playing around with them). A config file option should do fine.
For the "complexity thing" I can explain an example for a recipe with only one ingredient and your guess to what I meant last post seemed on point. Though I am ...
For the "complexity thing" I can explain an example for a recipe with only one ingredient and your guess to what I meant last post seemed on point. Though I am ...
- Sat Apr 13, 2019 2:11 pm
- Forum: Mods
- Topic: [MOD 0.18.x] KenirasRandomRecipes
- Replies: 84
- Views: 40947
Re: [MOD 0.17.x] KenirasRandomRecipes 1.4.4
I've been absolutely fascinated with this mod since I found it. Seriously, this has potential. Great job.
I just wanted to give some player input back of what I thought.
Randomizing the recipe crafting speed is my favorite part of this mod, since bad rng can be counteracted by more machines. It ...
I just wanted to give some player input back of what I thought.
Randomizing the recipe crafting speed is my favorite part of this mod, since bad rng can be counteracted by more machines. It ...