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by Hexthree
Tue Apr 09, 2019 9:31 pm
Forum: Modding help
Topic: Automatically replacing an assembler entity after it finishes a recipe?
Replies: 1
Views: 709

Automatically replacing an assembler entity after it finishes a recipe?

I couldn't find anything in the game that does something like this, I guess it's pretty specific though.

I'm attempting to develop a "construction" mod where you'd place down a building, but it would be an unusable version until you supplied it with the proper building materials. For example, if I ...

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