Search found 6 matches
- Thu Nov 14, 2024 10:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid] [2.0.14] Speed module quality malus does not apply to in-progress products
- Replies: 13
- Views: 5314
Re: [2.0.14] Speed module quality malus does not apply to in-progress products
Why not update the quality value only if the newer value is lower instead? i.e. use the lowest quality value during the timespan of that crafting. I imagine that would be smoother in cases of module change or power supply fluctuation, while still avoiding being exploitable. Or perhaps there's some ...
- Thu Nov 14, 2024 1:16 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid] [2.0.14] Speed module quality malus does not apply to in-progress products
- Replies: 13
- Views: 5314
Re: [2.0.14] Speed module quality malus does not apply to in-progress products
reset quality of the current craft to its default value based on the selected recipe Why not update the quality value only if the newer value is lower instead? i.e. use the lowest quality value during the timespan of that crafting. I imagine that would be smoother in cases of module change or power...
- Tue Nov 12, 2024 8:22 am
- Forum: Technical Help
- Topic: Run from ramdisk
- Replies: 30
- Views: 10057
Re: Run from ramdisk
The path is created, and then normalized by calling https://en.cppreference.com/w/cpp/filesystem/canonical - specifically 'weakly_canonical'. It's failing and reports the error you're getting. Apology for necrobumping, but are you aware of the fact that 'canonical' and 'weakly_canonical' resolves s...
- Fri Nov 08, 2024 8:36 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 28536
Re: Friday Facts #408 - Statistics improvements, Linux adventures
3. You now have a file descriptor for the part of the CoW address space and your C runtime is not going to deadlock. 4. Do crazy things to read and your game from the address space snapshot I'm unfamiliar with Linux. But if I understand it correctly, this would mean the async saver could only acces...
- Mon Nov 25, 2019 1:30 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][0.17.79]Crash when applying a CreateEntityTriggerEffectItem
- Replies: 4
- Views: 1258
Re: [0.17.79]Crash when applying a CreateEntityTriggerEffectItem
As FFF#322 mentioned the particle system will be separated from the entity system, perhaps the crash was related to the new particle system? However I didn't find a more suitable entity type for the dummy entity. IMHO, ideally the game should offer a heavyweight entity version besides the lightweigh...
- Mon Nov 25, 2019 1:17 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][0.17.79]Crash when applying a CreateEntityTriggerEffectItem
- Replies: 4
- Views: 1258
[posila][0.17.79]Crash when applying a CreateEntityTriggerEffectItem
I was trying to add a CreateEntityTriggerEffect that creates a dummy entity, with trigger_created_entity set to true, so that the Lua control script can capture the on_trigger_created_entity event and do complex logic. I created an entity prototype with type "particle" for the dummy entity...