Search found 6 matches

by yangbowen1028
Thu Nov 14, 2024 10:42 pm
Forum: Resolved Problems and Bugs
Topic: [boskid] [2.0.14] Speed module quality malus does not apply to in-progress products
Replies: 13
Views: 5314

Re: [2.0.14] Speed module quality malus does not apply to in-progress products

Why not update the quality value only if the newer value is lower instead? i.e. use the lowest quality value during the timespan of that crafting. I imagine that would be smoother in cases of module change or power supply fluctuation, while still avoiding being exploitable. Or perhaps there's some ...
by yangbowen1028
Thu Nov 14, 2024 1:16 am
Forum: Resolved Problems and Bugs
Topic: [boskid] [2.0.14] Speed module quality malus does not apply to in-progress products
Replies: 13
Views: 5314

Re: [2.0.14] Speed module quality malus does not apply to in-progress products

reset quality of the current craft to its default value based on the selected recipe Why not update the quality value only if the newer value is lower instead? i.e. use the lowest quality value during the timespan of that crafting. I imagine that would be smoother in cases of module change or power...
by yangbowen1028
Tue Nov 12, 2024 8:22 am
Forum: Technical Help
Topic: Run from ramdisk
Replies: 30
Views: 10057

Re: Run from ramdisk

The path is created, and then normalized by calling https://en.cppreference.com/w/cpp/filesystem/canonical - specifically 'weakly_canonical'. It's failing and reports the error you're getting. Apology for necrobumping, but are you aware of the fact that 'canonical' and 'weakly_canonical' resolves s...
by yangbowen1028
Fri Nov 08, 2024 8:36 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 28536

Re: Friday Facts #408 - Statistics improvements, Linux adventures

3. You now have a file descriptor for the part of the CoW address space and your C runtime is not going to deadlock. 4. Do crazy things to read and your game from the address space snapshot I'm unfamiliar with Linux. But if I understand it correctly, this would mean the async saver could only acces...
by yangbowen1028
Mon Nov 25, 2019 1:30 am
Forum: Resolved Problems and Bugs
Topic: [posila][0.17.79]Crash when applying a CreateEntityTriggerEffectItem
Replies: 4
Views: 1258

Re: [0.17.79]Crash when applying a CreateEntityTriggerEffectItem

As FFF#322 mentioned the particle system will be separated from the entity system, perhaps the crash was related to the new particle system? However I didn't find a more suitable entity type for the dummy entity. IMHO, ideally the game should offer a heavyweight entity version besides the lightweigh...
by yangbowen1028
Mon Nov 25, 2019 1:17 am
Forum: Resolved Problems and Bugs
Topic: [posila][0.17.79]Crash when applying a CreateEntityTriggerEffectItem
Replies: 4
Views: 1258

[posila][0.17.79]Crash when applying a CreateEntityTriggerEffectItem

I was trying to add a CreateEntityTriggerEffect that creates a dummy entity, with trigger_created_entity set to true, so that the Lua control script can capture the on_trigger_created_entity event and do complex logic. I created an entity prototype with type "particle" for the dummy entity...

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