Search found 9 matches
- Fri Dec 20, 2024 6:21 pm
- Forum: Ideas and Suggestions
- Topic: Searching in a logistic network can't be finished with enter
- Replies: 1
- Views: 52
Searching in a logistic network can't be finished with enter
Not sure if this is a (minor) bug or low enough priority to be considered a suggestion: In the L dialog, you can ctrl+f to open/focus the search textbox, however pressing enter/return in that textbox doesn't defocus the textbox, so you can't E out of this dialog nor can you just hit Q to select what...
- Wed Dec 18, 2024 11:28 am
- Forum: Bug Reports
- Topic: [2.0.26] Error message when setting maximum logistic request to zero
- Replies: 0
- Views: 57
[2.0.26] Error message when setting maximum logistic request to zero
On a space platform, if you set the maximum request amount to zero (by dragging the slider) and have a manually changed minimum amount, you get an error message that the minimum amount can't be lower than the maximum amount. 1. Go to a space platform. Set a new logistic request (for example efficien...
- Sun Nov 24, 2024 6:49 am
- Forum: Ideas and Suggestions
- Topic: Max zoom out before going to the map view
- Replies: 0
- Views: 88
Max zoom out before going to the map view
The feature, where you could hold shift while zooming out and it stopping before going to the map view (and the reverse when zooming in in the map view) was recently removed, apparently intentional. It did interfere with scrolling through blueprints in a book, so it wasn't perfect and I can see why ...
- Sun Nov 24, 2024 6:41 am
- Forum: Ideas and Suggestions
- Topic: Resource drain should always be shown in tooltips
- Replies: 4
- Views: 370
Resource drain should always be shown in tooltips
Resource drain isn't shown in tooltips of normal mining drills or oil jacks which is confusing. Only seeing a drain on the big mining drill can lead people to assume it is some additional wastage that isn't present in your normal drill instead of the productivity increase it actually is.
- Wed Nov 06, 2024 8:54 am
- Forum: Not a bug
- Topic: [2.0.7+] Map zoom & preventing view change
- Replies: 3
- Views: 292
Re: [2.0.7+] Map zoom & preventing view change
Sad to see this go as well, I used this constantly and with the increased focus on doing things remotely I would love if this feature would get readded in some way. There are shortcuts for reset zoom and 2x zoom (F9 and CTRL+F9), maybe we could get another one for a zoomed out as much as possible wi...
- Sat Jan 09, 2021 4:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.8] Extended pole connections by a mod are removed forever when updating blueprint
- Replies: 1
- Views: 1713
[kovarex] [1.1.8] Extended pole connections by a mod are removed forever when updating blueprint
I play modded and vanilla games at the same time. In Krastorio 2, the large power poles connect over larger distances than in vanilla. I have blueprints with those power poles at max distance in Krastorio 2. If I load into a normal game and place those blueprints, the poles won't connect, which is a...
- Tue May 07, 2019 3:54 pm
- Forum: Not a bug
- Topic: [0.17.32] corrupted save
- Replies: 6
- Views: 1698
Re: [0.17.32] corrupted save
I still can't open that save file. It was the only time when a save was corrupted though, so no idea if the bug that caused the file to be broken was fixed.
- Fri Apr 19, 2019 1:27 pm
- Forum: Not a bug
- Topic: [0.17.32] corrupted save
- Replies: 6
- Views: 1698
Re: [0.17.32] corrupted save
Apparently the attachment didn't work, so here is a link to the file: https://www.dropbox.com/s/z7ncjxm26oc5v ... e.zip?dl=0
Btw. it would be great if the forum would show a bigger warning when the attachment fails, and not just the tiny exclamation sign.
Btw. it would be great if the forum would show a bigger warning when the attachment fails, and not just the tiny exclamation sign.
- Fri Apr 19, 2019 1:20 pm
- Forum: Not a bug
- Topic: [0.17.32] corrupted save
- Replies: 6
- Views: 1698
[0.17.32] corrupted save
No mods, vanilla game. Everything seemed fine, saved the game, no issues. Then went on to do something in my test map (overwriting all my autosaves in the process) and when I tried to reload my main map, I get "Corrupt map: unknown tile 0"