Search found 151 matches

by alercah
Wed Jul 29, 2020 12:31 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3645
Views: 663268

Re: Development and Discussion

You can always use more purified water anyway.
by alercah
Thu Jul 23, 2020 10:17 pm
Forum: Modding interface requests
Topic: Fluid and technology built-in parameters
Replies: 4
Views: 262

Re: Fluid and technology built-in parameters

My suggestion then would be to parse the strings only once, the first time on each game that you translate a string (or alternatively do one big pass before starting the game). Convert it into a structured representation that stores the offsets to replace with what, then refer to that when inserting...
by alercah
Thu Jul 23, 2020 5:05 pm
Forum: Modding interface requests
Topic: Fluid and technology built-in parameters
Replies: 4
Views: 262

Re: Fluid and technology built-in parameters

Is that not done only once when loading the locale files? In any case an optimized regex implementation should be very fast... but a good many are not optimized.
by alercah
Tue Jul 21, 2020 3:40 am
Forum: Modding interface requests
Topic: Allow one localisation string to refer to another directly.
Replies: 0
Views: 92

Allow one localisation string to refer to another directly.

Background This is similar to https://forums.factorio.com/viewtopic.php?p=455859#p455859, but I think this is a bit of a different take on the request and that thread is quite old so I'm making a new one. I'm currently working on adding descriptions to various things in Angel's mods. One thing that...
by alercah
Tue Jul 21, 2020 2:58 am
Forum: Modding interface requests
Topic: Fluid and technology built-in parameters
Replies: 4
Views: 262

Fluid and technology built-in parameters

According to jarg, the regex for matching built-in parameters that reference other localisation strings is "__((ALT_)?CONTROL(_MOVE)?|ENTITY|ITEM|TILE)__.+?__". This is missing, at the very least, fluids and technologies. These should be added in.
by alercah
Mon Jul 20, 2020 9:59 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3645
Views: 663268

Re: Development and Discussion

It would be nice if ore sorting with catalyst to a single ore would get nerfed. I like the challenge to balanced out multiple ores from 1 sorting, but it doesn't feel rewarding because the yield of catalyst sorting is as good and doesn't even have by-products to worry about. Imho it would be much b...
by alercah
Sun Jul 19, 2020 6:57 pm
Forum: Logistic Train Network
Topic: [0.17/0.18] LTN Combinator
Replies: 100
Views: 22523

Re: [0.17/0.18] LTN Combinator

Have you considered increasing the interaction distance so that LTN Combinators can be interacted with at infinite range, like stations & trains?
by alercah
Thu Jul 16, 2020 3:34 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3371
Views: 441150

Re: Bugs & FAQ

I just noticed this: the garden mutation recipes were listed as being added in the latest bioprocessing changelog, but they are commented-out. EDIT: Since I just did the locale pass, I'll also note that desert <-> swamp mutations are missing locale entries. I thought those recipes didn't exist but w...
by alercah
Thu Jul 16, 2020 2:36 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3371
Views: 441150

Re: Bugs & FAQ

Ah, I don't think I have any of that.
by alercah
Thu Jul 16, 2020 2:27 am
Forum: Translations
Topic: [0.18.36] "Used up" -> "Used-up" uranium fuel cell.
Replies: 0
Views: 228

[0.18.36] "Used up" -> "Used-up" uranium fuel cell.

Very minor grammar nit.
by alercah
Wed Jul 15, 2020 9:24 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3371
Views: 441150

Re: Bugs & FAQ

lovely_santa wrote:
Wed Jul 15, 2020 11:12 am
There are 2 kinds of decorations, you have the big ones, which don't get removed, but you got some minimal mossy textures of the terrain, and those should get removed.
Hm? That's not what's happening:
2020-07-15_17-24.png
2020-07-15_17-24.png (1008.3 KiB) Viewed 643 times
by alercah
Wed Jul 15, 2020 9:03 pm
Forum: Angels Mods
Topic: Missing Prerequisites
Replies: 23
Views: 1331

Re: Missing Prerequisites

The Distillery techs should be removed when Bob's distilleries are disabled as they do nothing. Additionally, the following techs should all depend on Powder Refining, in order to get access to the powder mixer: Advanced Tungsten Smelting 1 Advanced Aluminum Smelting 1 (Technically, you can get up t...
by alercah
Wed Jul 15, 2020 7:30 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3371
Views: 441150

Re: Bugs & FAQ

Just like with nuclear enrichment, you can use the circuit network to limit the amount of problems you have, and if you want a large-scale system, I highly recommend that. EDIT: New bug report: logistic science in AB is sorted before production science in the tech list, even though production is req...
by alercah
Tue Jul 14, 2020 3:48 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3371
Views: 441150

Re: Bugs & FAQ

Random thought: why not replace Concrete and Reinforced Concrete with the Angel's items, rather than making new ones?
by alercah
Tue Jul 14, 2020 6:13 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3371
Views: 441150

Re: Bugs & FAQ

Concrete bricks seem slightly off: https://i.imgur.com/AI78Zxf.png Tutorial grid? Is there supposed to be a speed modifier? I wanted to give it the same speed modifier as refined concrete, however I didn't had time to put it in yet. It also has some other issues like it's not destroying decorations...
by alercah
Mon Jul 13, 2020 5:31 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3371
Views: 441150

Re: Bugs & FAQ

Concrete bricks seem slightly off: https://i.imgur.com/AI78Zxf.png Tutorial grid? Is there supposed to be a speed modifier?
by alercah
Mon Jul 13, 2020 4:17 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3371
Views: 441150

Re: Bugs & FAQ

You play with angels industries, your platinum is indeed not disabled. I just loaded up your save, and the crushed cupric sorting shows me copper and tin as expected? Must be something weird, or some unrelated issue might have fixed it? Anyhow, it seems to work just fine on your map for me. Ah, I t...
by alercah
Sun Jul 12, 2020 9:33 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3371
Views: 441150

Re: Bugs & FAQ

Interestingly, my save doesn't seem to have platinum disabled at all... attached so you can take a look.
by alercah
Sat Jul 11, 2020 4:07 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3371
Views: 441150

Re: Bugs & FAQ

Perhaps print a warning at game start indicating that default biter settings are not recommended? (I personally didn't have too much trouble with biters in my most recent AB game, without exploration, but I had a good starting area, and once I got plasma turrets and artillery there have been no issu...
by alercah
Fri Jul 10, 2020 4:33 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3371
Views: 441150

Re: Bugs & FAQ

I can't believe this has gone unnoticed till now: the icons for crotinnium and silicon ores are identical!

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