Search found 151 matches
- Wed Jul 29, 2020 12:31 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1379756
Re: Development and Discussion
You can always use more purified water anyway.
- Thu Jul 23, 2020 10:17 pm
- Forum: Modding interface requests
- Topic: Fluid and technology built-in parameters
- Replies: 5
- Views: 1808
Re: Fluid and technology built-in parameters
My suggestion then would be to parse the strings only once, the first time on each game that you translate a string (or alternatively do one big pass before starting the game). Convert it into a structured representation that stores the offsets to replace with what, then refer to that when inserting...
- Thu Jul 23, 2020 5:05 pm
- Forum: Modding interface requests
- Topic: Fluid and technology built-in parameters
- Replies: 5
- Views: 1808
Re: Fluid and technology built-in parameters
Is that not done only once when loading the locale files? In any case an optimized regex implementation should be very fast... but a good many are not optimized.
- Tue Jul 21, 2020 3:40 am
- Forum: Modding interface requests
- Topic: Allow one localisation string to refer to another directly.
- Replies: 0
- Views: 681
Allow one localisation string to refer to another directly.
Background This is similar to https://forums.factorio.com/viewtopic.php?p=455859#p455859, but I think this is a bit of a different take on the request and that thread is quite old so I'm making a new one. I'm currently working on adding descriptions to various things in Angel's mods. One thing that...
- Tue Jul 21, 2020 2:58 am
- Forum: Modding interface requests
- Topic: Fluid and technology built-in parameters
- Replies: 5
- Views: 1808
Fluid and technology built-in parameters
According to jarg, the regex for matching built-in parameters that reference other localisation strings is "__((ALT_)?CONTROL(_MOVE)?|ENTITY|ITEM|TILE)__.+?__". This is missing, at the very least, fluids and technologies. These should be added in.
- Mon Jul 20, 2020 9:59 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1379756
Re: Development and Discussion
It would be nice if ore sorting with catalyst to a single ore would get nerfed. I like the challenge to balanced out multiple ores from 1 sorting, but it doesn't feel rewarding because the yield of catalyst sorting is as good and doesn't even have by-products to worry about. Imho it would be much b...
- Sun Jul 19, 2020 6:57 pm
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 58516
Re: [0.17/0.18] LTN Combinator
Have you considered increasing the interaction distance so that LTN Combinators can be interacted with at infinite range, like stations & trains?
- Thu Jul 16, 2020 3:34 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209245
Re: Bugs & FAQ
I just noticed this: the garden mutation recipes were listed as being added in the latest bioprocessing changelog, but they are commented-out. EDIT: Since I just did the locale pass, I'll also note that desert <-> swamp mutations are missing locale entries. I thought those recipes didn't exist but w...
- Thu Jul 16, 2020 2:36 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209245
Re: Bugs & FAQ
Ah, I don't think I have any of that.
- Thu Jul 16, 2020 2:27 am
- Forum: Translations
- Topic: [0.18.36] "Used up" -> "Used-up" uranium fuel cell.
- Replies: 0
- Views: 1047
[0.18.36] "Used up" -> "Used-up" uranium fuel cell.
Very minor grammar nit.
- Wed Jul 15, 2020 9:24 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209245
Re: Bugs & FAQ
Hm? That's not what's happening:lovely_santa wrote: ↑Wed Jul 15, 2020 11:12 amThere are 2 kinds of decorations, you have the big ones, which don't get removed, but you got some minimal mossy textures of the terrain, and those should get removed.
- Wed Jul 15, 2020 9:03 pm
- Forum: Angels Mods
- Topic: Missing Prerequisites
- Replies: 26
- Views: 8781
Re: Missing Prerequisites
The Distillery techs should be removed when Bob's distilleries are disabled as they do nothing. Additionally, the following techs should all depend on Powder Refining, in order to get access to the powder mixer: Advanced Tungsten Smelting 1 Advanced Aluminum Smelting 1 (Technically, you can get up t...
- Wed Jul 15, 2020 7:30 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209245
Re: Bugs & FAQ
Just like with nuclear enrichment, you can use the circuit network to limit the amount of problems you have, and if you want a large-scale system, I highly recommend that. EDIT: New bug report: logistic science in AB is sorted before production science in the tech list, even though production is req...
- Tue Jul 14, 2020 3:48 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209245
Re: Bugs & FAQ
Random thought: why not replace Concrete and Reinforced Concrete with the Angel's items, rather than making new ones?
- Tue Jul 14, 2020 6:13 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209245
Re: Bugs & FAQ
Concrete bricks seem slightly off: https://i.imgur.com/AI78Zxf.png Tutorial grid? Is there supposed to be a speed modifier? I wanted to give it the same speed modifier as refined concrete, however I didn't had time to put it in yet. It also has some other issues like it's not destroying decorations...
- Mon Jul 13, 2020 5:31 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209245
Re: Bugs & FAQ
Concrete bricks seem slightly off: https://i.imgur.com/AI78Zxf.png Tutorial grid? Is there supposed to be a speed modifier?
- Mon Jul 13, 2020 4:17 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209245
Re: Bugs & FAQ
You play with angels industries, your platinum is indeed not disabled. I just loaded up your save, and the crushed cupric sorting shows me copper and tin as expected? Must be something weird, or some unrelated issue might have fixed it? Anyhow, it seems to work just fine on your map for me. Ah, I t...
- Sun Jul 12, 2020 9:33 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209245
Re: Bugs & FAQ
Interestingly, my save doesn't seem to have platinum disabled at all... attached so you can take a look.
- Sat Jul 11, 2020 4:07 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209245
Re: Bugs & FAQ
Perhaps print a warning at game start indicating that default biter settings are not recommended? (I personally didn't have too much trouble with biters in my most recent AB game, without exploration, but I had a good starting area, and once I got plasma turrets and artillery there have been no issu...
- Fri Jul 10, 2020 4:33 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209245
Re: Bugs & FAQ
I can't believe this has gone unnoticed till now: the icons for crotinnium and silicon ores are identical!