Search found 12 matches
- Fri Nov 01, 2024 2:42 am
- Forum: Duplicates
- Topic: [2.0.13] Blueprinted Machine Requesting Too Many Modules
- Replies: 1
- Views: 119
[2.0.13] Blueprinted Machine Requesting Too Many Modules
Inserted a blueprint initially made Pre-2.0. Downgraded the machines from MK3 to MK2 but the machines still request 4 prod modules. See picture for visual.
- Sat Aug 15, 2020 2:34 am
- Forum: Duplicates
- Topic: [1.0.0] Cliff Not Marked for Deconstruction on Straight Rail BP
- Replies: 0
- Views: 696
[1.0.0] Cliff Not Marked for Deconstruction on Straight Rail BP
Placed a rail blueprint and in one particular spot the cliff conflicts with the hit-box of the rail for placement but isn't automatically marked for deconstruction.
- Sat Apr 25, 2020 4:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.21] Extra landfill appearing when character is adjacent to water
- Replies: 3
- Views: 5789
Re: [0.18.21] Extra landfill appearing when character is adjacent to water
This is a repeat issue. I just noticed this the last couple days of playing as well. Thanks for resolving right away!
- Sat Mar 21, 2020 12:52 pm
- Forum: Won't fix.
- Topic: (0.18.12) Using Undo Feature on a Quick Replace Item
- Replies: 2
- Views: 1211
Re: (0.18.12) Using Undo Feature on a Quick Replace Item
Thanks for the feedback. It makes sense that the coding is complex, but still thought I would ask since it would be a nice quality of life fix once the player has personal roboports.
- Sat Mar 21, 2020 1:38 am
- Forum: Not a bug
- Topic: (0.18.15) [Krastorio2 Mod Bug] Invincible Biters
- Replies: 4
- Views: 1196
(0.18.15) [Krastorio2 Mod Bug] Invincible Biters
Sometimes a small pack of biters attack my base early game and take 0 damage from gun turrets until I come and intervene myself. It's happened twice to me already and I am less than 10 hours in. See video.
Please let me know if there is a better place to post this to.
Please let me know if there is a better place to post this to.
- Sat Mar 14, 2020 7:47 pm
- Forum: Won't fix.
- Topic: (0.18.12) Using Undo Feature on a Quick Replace Item
- Replies: 2
- Views: 1211
(0.18.12) Using Undo Feature on a Quick Replace Item
See video. On quick replace items (such as a belt/underground/splitter), if you place an item over an existing item, the undo feature does no add a ghost of the previous item. I swear that it used to add the ghost of the old item. It would be great if this could be added back as a feature if it isn'...
- Fri Mar 06, 2020 9:34 pm
- Forum: Gameplay Help
- Topic: (0.18.10) [NOT A Bug] Belt Won't Side Load Off of Corner Belt
- Replies: 3
- Views: 1353
Re: (0.18.10) [NOT A Bug] Belt Won't Side Load Off of Corner Belt
Thanks for the information. I knew it prioritized the front side, but I thought I could still load from both when there was nothing to pull from the first lane.
- Fri Mar 06, 2020 3:38 am
- Forum: Gameplay Help
- Topic: (0.18.10) [NOT A Bug] Belt Won't Side Load Off of Corner Belt
- Replies: 3
- Views: 1353
(0.18.10) [NOT A Bug] Belt Won't Side Load Off of Corner Belt
Is this a bug or are undergrounds not allowed to side-load as shown? I've had no issues side-loading onto underground in many other configurations.
- Mon Dec 09, 2019 3:28 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1855
- Views: 607448
Re: Simple Questions and Short Answers
Thanks. I’ll give that a try next time I’m in game. I know they prefer shortest path but in a situation where they are blocked, I figured it would look for alt routes. If it is going to cause frequent bottlenecks I might just try and squeeze a second line in.
- Sun Dec 08, 2019 8:46 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1855
- Views: 607448
Re: Simple Questions and Short Answers
See picture. Does anyone have any idea why neither train is using the bypass lane? I've been playing for quite a while but I normally don't use a single track with double headed trains. Just trying to move small-ish amounts of product across my intermediate fab area without hooking into the main lin...
- Sun Nov 24, 2019 9:39 pm
- Forum: Duplicates
- Topic: [0.17.79] Character Stuck in Pipe
- Replies: 2
- Views: 1196
Re: [0.17.79] Character Stuck in Pipe
Sorry for the duplicate. I'm aware it's an easy solution but wanted to report it.
- Sun Nov 24, 2019 9:29 pm
- Forum: Duplicates
- Topic: [0.17.79] Character Stuck in Pipe
- Replies: 2
- Views: 1196
[0.17.79] Character Stuck in Pipe
My character became stuck in a pipe joint when a bot build a ghosted pipe entity that I was standing right beside in the Industrial Revolution mod. See video and picture for details.