Search found 19 matches
- Sun Mar 17, 2024 8:59 am
- Forum: Technical Help
- Topic: Can the benchmark feature be used to detect bit flips?
- Replies: 1
- Views: 407
Can the benchmark feature be used to detect bit flips?
Can the benchmark feature be used to detect bit flips in conjunction with heavy mode? would that command line work? .\bin\x64\factorio.exe --mod-directory C:\Downloads\Factorio_1.1.104\bench2 --benchmark "C:\Downloads\b87f971c98b087218bc777bdd6683c9006f43750034de98b7da3c243b9814fe2.zip" --...
- Fri Oct 14, 2022 4:45 pm
- Forum: Gameplay Help
- Topic: Kovarex Enrichment | Inserters
- Replies: 20
- Views: 4950
Re: Kovarex Enrichment | Inserters
I never thought of doing it like that, as a splitter has some sorting capabilities for items on the belts (and some other stuff).
- Fri Oct 14, 2022 12:45 pm
- Forum: Gameplay Help
- Topic: Kovarex Enrichment | Inserters
- Replies: 20
- Views: 4950
Re: Kovarex Enrichment | Inserters
don't limit yourself just to inserters. (i don't mean combinators)
How did you split U238 and U235 from the mining post?
How did you split U238 and U235 from the mining post?
- Mon Oct 10, 2022 12:56 pm
- Forum: Mod portal Discussion
- Topic: Feature: Mod Bookmarking
- Replies: 4
- Views: 6213
- Fri Aug 05, 2022 7:22 pm
- Forum: Gameplay Help
- Topic: Train giving "No Path" error
- Replies: 5
- Views: 2528
Re: Train giving "No Path" error
if the the temporary stop work, i would conclude that the regular train stop is on the wrong side of the track.
otherwise screenshots or save game would help
otherwise screenshots or save game would help
- Mon Mar 07, 2022 6:18 pm
- Forum: Technical Help
- Topic: I can't play
- Replies: 3
- Views: 1195
Re: I can't play
you can use ctrl and the + or - keys on the numpad to increase or decrease the gui
- Mon Jan 10, 2022 3:11 pm
- Forum: Technical Help
- Topic: Info overlay reports 60 UPS but Game Runs Slower
- Replies: 31
- Views: 10467
Re: Info overlay reports 60 UPS but Game Runs Slower
that sounds like heat throttling for the cpu.
You should get the same effect if you stop the server for 1-2h (maybe takes less time to cool down again), instead of power off.
You should get the same effect if you stop the server for 1-2h (maybe takes less time to cool down again), instead of power off.
- Wed Apr 21, 2021 10:20 am
- Forum: Technical Help
- Topic: FreeSync + VSync = DeadSync
- Replies: 4
- Views: 2761
Re: FreeSync + VSync = DeadSync
I am not sure if the latest Windows Update KB5001330 is to blame as well https://www.windowslatest.com/2021/04/1 ... lure-bsod/
- Tue Apr 06, 2021 5:44 pm
- Forum: Technical Help
- Topic: (SOLVED) game freezes every few mins.. I tried everything in "Solving common graphic issue"s
- Replies: 14
- Views: 7600
Re: (SOLVED) game freezes every few mins.. I tried everything in "Solving common graphic issue"s
if the amazon tech specs for your hdd is correct, it's a 5400 rpm drive, which are on the slow side as far as hdds are concerned. i run factorio on my hdd (it's 7200rpm though) just fine and have the save file on my ssd. there is just one more idea which you can check in the advancecd settings from ...
- Tue Apr 06, 2021 5:20 pm
- Forum: Technical Help
- Topic: (SOLVED) game freezes every few mins.. I tried everything in "Solving common graphic issue"s
- Replies: 14
- Views: 7600
Re: (SOLVED) game freezes every few mins.. I tried everything in "Solving common graphic issue"s
to me, it sounds like it is the autosave feature. to confirm you can increase the interval in the settings (disable as well) and check if the behaviour changes. Usually there should be a progress bar as well while saving. It seems the save file got big enough so you start to notice it.
- Tue Mar 30, 2021 1:29 pm
- Forum: Minor issues
- Topic: [1.1.30] Four minutes after lastest save is loaded program freezes β 100% repeatable
- Replies: 14
- Views: 4670
Re: [1.1.30] Four minutes after lastest save is loaded program freezes β 100% repeatable
same as this one and contains a solution: viewtopic.php?f=48&t=72288&p=437786
- Mon Nov 23, 2020 6:09 pm
- Forum: Gameplay Help
- Topic: Space Exploaration help
- Replies: 5
- Views: 2415
Re: Space Exploaration help
I guess post the save then, i just do as i have it described.
you should be able to crash land on any planet.
if it's an issue with your save i guess you should ask on the mods discord: https://discord.gg/ymjUVMv
you should be able to crash land on any planet.
if it's an issue with your save i guess you should ask on the mods discord: https://discord.gg/ymjUVMv
- Mon Nov 23, 2020 12:32 pm
- Forum: Gameplay Help
- Topic: Space Exploaration help
- Replies: 5
- Views: 2415
Re: Space Exploaration help
just select none again and it should turn green, assuming the rocket is ready as in enough fuel and rocket parts and capsule.
- Wed Nov 04, 2020 9:15 am
- Forum: Gameplay Help
- Topic: problem with logistic network and storage looping
- Replies: 11
- Views: 4924
Re: problem with logistic network and storage looping
You can enable or disable those depots with the transport depot writer based on circuit (and i guess logistic) conditions. I don't know if there's an easy solution for you with this way. The way it seems to work if you use the road network reader as well (in sort of a loop circuit condition), that w...
- Wed Aug 19, 2020 9:09 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1827
- Views: 593108
Re: Simple Questions and Short Answers
How do I use loaders to load items from a belt into a chest? I can't seem to get it to work. I know it's not in freeplay but I do a lot of testing and general messing around with the editor and would like to know how to make it work for that reason. additionally to what Yoyobuae said, check the top...
- Sat Aug 01, 2020 6:45 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.39] Failed to load mod "base": __base__/data.lua:5
- Replies: 2
- Views: 1370
[0.18.39] Failed to load mod "base": __base__/data.lua:5
After updating from 0.18.38 to 0.18.39 the base mod fails to load 0.001 2020-08-01 08:37:29; Factorio 0.18.39 (build 54023, win64, alpha) 0.002 Operating system: Windows 10 (version 2004) 0.002 Program arguments: "R:\spiele\Factorio\bin\x64\factorio.exe" "--wait-to-close" "2...
- Wed May 06, 2020 3:31 pm
- Forum: Not a bug
- Topic: [0.18.21] Random GeForce 445.75/445.87 driver crashes when switching between Factorio/Programs on multidisplay setup
- Replies: 10
- Views: 3899
Re: [0.18.21] Random GeForce 445.75/445.87 driver crashes when switching between Factorio/Programs on multidisplay setup
i am currently running on 442.59 on a rtx 2080 super
if you want to try that otherwise you would have to try nvidia support or maybe the manufacturers support is easier to deal with.
if you want to try that otherwise you would have to try nvidia support or maybe the manufacturers support is easier to deal with.
- Wed May 06, 2020 3:11 pm
- Forum: Not a bug
- Topic: [0.18.21] Random GeForce 445.75/445.87 driver crashes when switching between Factorio/Programs on multidisplay setup
- Replies: 10
- Views: 3899
Re: [0.18.21] Random GeForce 445.75 driver crashes when switching between Factorio/Programs on multidisplay setup
if it is a driver issue, i suggest you update the driver. there is 445.87 available.
you may also install an older driver if it updated recently and newer one does not fix it.
you may also install an older driver if it updated recently and newer one does not fix it.
- Sat Apr 06, 2019 12:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.25] crash with invalid temporary station
- Replies: 1
- Views: 2191
[kovarex] [0.17.25] crash with invalid temporary station
To recreate the crash: Use the current train Do not remove the invalid temporary station Create a new temporary station Let the wait condition expire crash. The game does not crash if i remove the invalid station. Attached are save games and logs. I don't know how I created the invalid station as i ...