Put me down for Esc = cancel - E = accept.
i am forever closing the GUI and my selection disappears!
Search found 166 matches
- Fri Sep 25, 2020 8:23 am
- Forum: Implemented Suggestions
- Topic: Player Request Confirmation Not Needed
- Replies: 22
- Views: 7115
- Fri Jul 19, 2019 7:12 pm
- Forum: Releases
- Topic: Version 0.17.58
- Replies: 53
- Views: 32481
Re: Version 0.17.58
I added a "Build with obstacle avoidance" control settings entry. CONTROL + Left mouse click is default value.
I never thought I'd miss it, but I don't usually build explosives until I absolutely have to...and this made me have to.
Wildly off topic, but I build extra cliff explosives and ...
- Wed Jul 17, 2019 11:32 pm
- Forum: Pending
- Topic: Aliens stopped attacking [0.17.58]
- Replies: 3
- Views: 1723
- Wed Jul 17, 2019 9:36 pm
- Forum: Releases
- Topic: Version 0.17.58
- Replies: 53
- Views: 32481
Re: Version 0.17.58
I suggest that the rail system should be reverted to it's state from any of the 2016 releases .... not criticising the old system, but people would really appreciate the current system when it is turned back on!
- Mon Jul 15, 2019 10:09 am
- Forum: General discussion
- Topic: Should standing next to an active reactor harm player health?
- Replies: 42
- Views: 16390
Re: Should standing next to an active reactor harm player health?
ba dum tschssssDeadlock989 wrote: Mon Jul 15, 2019 10:03 am People still flogging this dead horse?
PS. The horse died because it was standing next to a smoke detector.
- Mon Jul 15, 2019 9:55 am
- Forum: General discussion
- Topic: Should standing next to an active reactor harm player health?
- Replies: 42
- Views: 16390
Re: Should standing next to an active reactor harm player health?
No.
Why not? Because thinking that people get damaged by standing near nuclear reactors is ignorant and wrong.
https://youtu.be/5QcN3KDexcU?t=407
hmm, standing next to a non-functioning reactor is totally different to standing next to a working reactor, because thinking that people would ...
- Sun Jul 14, 2019 7:01 pm
- Forum: Show your Creations
- Topic: [0.17] My Defences Bluesprints
- Replies: 11
- Views: 10445
Re: [0.17] My Defences Bluesprints
Update - Replaced Requestor chests supplying turrets with buffer chests
The buffer chests at the turrets are set to request 200 red ammo and 200 green ammo. When combined with the train setup I am using to supply ammo, it means that, when green ammo is available, the red ammo will be recycled ...
- Sun Jul 14, 2019 9:34 am
- Forum: Show your Creations
- Topic: [0.17] My Defences Bluesprints
- Replies: 11
- Views: 10445
Re: [0.17] My Defences Bluesprints
Update - Replaced Requestor chests supplying turrets with buffer chests
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- Sat Jul 13, 2019 8:24 pm
- Forum: News
- Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
- Replies: 144
- Views: 67432
Re: Friday Facts #303 - Under 100 bugs (but still not stable)
I bought legit factorio via steam back in 2016 .... and I feel kinda bad that I haven't paid anything since, considering I have 2282 hours played!!
- Fri Jul 12, 2019 1:36 pm
- Forum: Not a bug
- Topic: [0.17.56-3] Rail corner hitbox prevents train loading
- Replies: 3
- Views: 1667
- Fri Jul 12, 2019 12:45 pm
- Forum: Not a bug
- Topic: [0.17.56-3] Rail corner hitbox prevents train loading
- Replies: 3
- Views: 1667
Re: [0.17.56-3] Rail corner hitbox prevents train loading
Could you please offer some guidance on what constitutes "Not a bug"? I ask I would like to avoid wasting your time and mine in the future.
I can see there are cases where what is reported is how the game is intended to work, but that does not seem to be the case here.
In this case, I assume it is ...
I can see there are cases where what is reported is how the game is intended to work, but that does not seem to be the case here.
In this case, I assume it is ...
- Fri Jul 12, 2019 10:18 am
- Forum: Not a bug
- Topic: [0.17.56-3] Rail corner hitbox prevents train loading
- Replies: 3
- Views: 1667
[0.17.56-3] Rail corner hitbox prevents train loading
Related to issue (https://forums.factorio.com/72972)
The curved rail hitbox prevents train loading at the position indicated in the images. The hitbox moves the inserter too far away from the train engine.
First image - this is the closest the middle inserter of the five, can get to the train ...
The curved rail hitbox prevents train loading at the position indicated in the images. The hitbox moves the inserter too far away from the train engine.
First image - this is the closest the middle inserter of the five, can get to the train ...
- Fri Jul 12, 2019 12:42 am
- Forum: Not a bug
- Topic: [0.17.55] Filter stack inserter on circuit network does nothing
- Replies: 7
- Views: 2626
Re: [0.17.55] Filter stack inserter on circuit network does nothing
I had the same problem, I wanted an inserter connected to a circuit network and the logistic network. solved it by connecting it to a robotport and reading the logistics network from that - circuit network only.
- Thu Jul 11, 2019 12:47 pm
- Forum: Not a bug
- Topic: [0.17.55-0] Substation wire connection limit
- Replies: 5
- Views: 2273
Re: [0.17.55-0] Substation wire connection limit
thanks for the reply ... I find it a bit odd but ok.Twinsen wrote: Thu Jul 11, 2019 12:43 pm There is no such rule. The wires use absolute distance and the electric coverage is a square for game-play convenience and simplicity. There is little reason for the 2 to be correlated.
So, not a bug.
- Thu Jul 11, 2019 10:19 am
- Forum: Not a bug
- Topic: [0.17.55-0] Substation wire connection limit
- Replies: 5
- Views: 2273
[0.17.55-0] Substation wire connection limit
Minor issue - for the small and medium power poles, a wire can be dragged from the pole to any game square powered by that pole.
for the Substation that condition is broken as the three far-most game squares in each corner of the powered area cannot be connected by a wire.
Substationconnection ...
for the Substation that condition is broken as the three far-most game squares in each corner of the powered area cannot be connected by a wire.
Substationconnection ...
- Tue Jul 09, 2019 4:23 pm
- Forum: Show your Creations
- Topic: [0.17] My Defences Bluesprints
- Replies: 11
- Views: 10445
Re: [0.17] My Defences Bluesprints
so..... updated to include flame-turrets.
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0eNrtXctyG8l2/BeuhYmud9ds7bA3XtlLx8QESLYoxIAADYK6Ht/QvxsUIbClqZOVCeBq4fBKIw0qUY881dV5Cif/fnO7fpmedqvN/vfb7faPm1///v4vzze//ufsr6//b3W33bz98/PqYbNcv/7b/s+n6ebXm9V+erz5cLNZPr7+7Xm/3UyLvy3X65svH25Wm/vpv29+dV8+dBvud8vN89N2t1/cTuv9rLFvNv682u1fDv/y ...
- Tue Jul 09, 2019 2:13 pm
- Forum: Show your Creations
- Topic: [0.17] My Defences Bluesprints
- Replies: 11
- Views: 10445
Re: [0.17] My Defences Bluesprints
.....
Also I always thought it was defenSe an not defenCe, I learned a weird thing today :)
uk english ... defence
us english ... defense
There are time when i get the wrong one, but I am allowed as I am dyslexic! ;-)
Re. later walls in different places .... yes, but I have the choice to ...
- Tue Jul 09, 2019 11:15 am
- Forum: Show your Creations
- Topic: [0.17] My Defences Bluesprints
- Replies: 11
- Views: 10445
Re: [0.17] My Defences Bluesprints
...
Thanks for the reply, I will have a think on those points, particularly the double wall. I need to work out when I get the dragons teeth placed - is it before the big biters that would "bite-through".
Up to you, but basically the biggest biters have an attack range of two tiles, so a ...
- Tue Jul 09, 2019 10:42 am
- Forum: General discussion
- Topic: Should standing next to an active reactor harm player health?
- Replies: 42
- Views: 16390
Re: Should standing next to an active reactor harm player health?
No.
Why not? Because thinking that people get damaged by standing near nuclear reactors is ignorant and wrong.
https://youtu.be/5QcN3KDexcU?t=407
hmm, standing next to a non-functioning reactor is totally different to standing next to a working reactor, because thinking that people would not ...
- Tue Jul 09, 2019 3:18 am
- Forum: Show your Creations
- Topic: [0.17] My Defences Bluesprints
- Replies: 11
- Views: 10445
Re: [0.17] My Defences Bluesprints
...
Thanks for the reply, I will have a think on those points, particularly the double wall. I need to work out when I get the dragons teeth placed - is it before the big biters that would "bite-through".
As for the distance between the wall and the turrets, i was working on the idea that this ...