I see.
A little bit confusing but definitly minor compared to all the optimisations.
Search found 4 matches
- Wed Aug 19, 2020 8:27 pm
- Forum: Won't fix.
- Topic: [1.0.0] Mining Drill keeps drilling on full belt
- Replies: 3
- Views: 1693
- Wed Aug 19, 2020 10:24 am
- Forum: Won't fix.
- Topic: [1.0.0] Mining Drill keeps drilling on full belt
- Replies: 3
- Views: 1693
[1.0.0] Mining Drill keeps drilling on full belt
One single Electric Mining Drill keeps mining even when the belt is already full. But it's not continuesly drilling. It drills for about the time it would take to mine one ore and stops for roughly 2-3 times that long. The status is changing properly from 'Waiting for space in destination' to 'Worki...
- Sat Apr 13, 2019 10:26 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.31] Infinite range for manualy building rails
- Replies: 1
- Views: 1438
[kovarex] [0.17.31] Infinite range for manualy building rails
It's now possible to build rails over a large distance even without robots and or material (rails) close by. Just place some radars and use the map. Start with the ghost version but then switch to manual mode. I think the game still checks the distance at the start (clicking on a rail end.) So with ...
- Fri Apr 05, 2019 4:07 pm
- Forum: Minor issues
- Topic: [0.17.25] Wrong status of entities
- Replies: 7
- Views: 5356
[0.17.25] Wrong status of entities
Multiple entities/structures are displaying the wrong status on that mouseover window/tooltip window: (Non electric) Furnace: "No power" means no electric power, right? How about "No fuel" (like boilers)? (Same with burner inserter and mining drill) (all) Furnaces: Status when ou...