Search found 4 matches

by MoeGraph
Wed Aug 19, 2020 8:27 pm
Forum: Won't fix.
Topic: [1.0.0] Mining Drill keeps drilling on full belt
Replies: 3
Views: 1693

Re: [1.0.0] Mining Drill keeps drilling on full belt

I see.

A little bit confusing but definitly minor compared to all the optimisations.
by MoeGraph
Wed Aug 19, 2020 10:24 am
Forum: Won't fix.
Topic: [1.0.0] Mining Drill keeps drilling on full belt
Replies: 3
Views: 1693

[1.0.0] Mining Drill keeps drilling on full belt

One single Electric Mining Drill keeps mining even when the belt is already full. But it's not continuesly drilling. It drills for about the time it would take to mine one ore and stops for roughly 2-3 times that long. The status is changing properly from 'Waiting for space in destination' to 'Worki...
by MoeGraph
Sat Apr 13, 2019 10:26 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.31] Infinite range for manualy building rails
Replies: 1
Views: 1438

[kovarex] [0.17.31] Infinite range for manualy building rails

It's now possible to build rails over a large distance even without robots and or material (rails) close by. Just place some radars and use the map. Start with the ghost version but then switch to manual mode. I think the game still checks the distance at the start (clicking on a rail end.) So with ...
by MoeGraph
Fri Apr 05, 2019 4:07 pm
Forum: Minor issues
Topic: [0.17.25] Wrong status of entities
Replies: 7
Views: 5356

[0.17.25] Wrong status of entities

Multiple entities/structures are displaying the wrong status on that mouseover window/tooltip window: (Non electric) Furnace: "No power" means no electric power, right? How about "No fuel" (like boilers)? (Same with burner inserter and mining drill) (all) Furnaces: Status when ou...

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