Search found 4 matches
- Fri Jan 31, 2020 12:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.3] Crash to desktop when saving with mod: LuaCustomTable cannot be serialized.
- Replies: 2
- Views: 2662
Re: [0.18.3] Crash when saving with my mod
I found a workaround: don't store anything not serializable not just in global but anywhere it can be accessed by metatables (from objects in global).
- Fri Jan 31, 2020 9:07 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.3] Crash to desktop when saving with mod: LuaCustomTable cannot be serialized.
- Replies: 2
- Views: 2662
[0.18.3] Crash to desktop when saving with mod: LuaCustomTable cannot be serialized.
mod page https://mods.factorio.com/mod/SandboxedLuaCombinator
It adds combinators programmable in lua.
I am developing mod, and at some point it become impossible to save game when any of my mod's combinators are active, while I can't find that I placing anything wrong to global table. Moreover ...
It adds combinators programmable in lua.
I am developing mod, and at some point it become impossible to save game when any of my mod's combinators are active, while I can't find that I placing anything wrong to global table. Moreover ...
- Thu Jan 23, 2020 11:14 am
- Forum: Mods
- Topic: [MOD 0.18] Sandboxed LuaCombinator
- Replies: 1
- Views: 1887
[MOD 0.18] Sandboxed LuaCombinator
I recently found mod named LuaCombinator2 , and I liked it's idea but not implementation, so I 'improved' it (if I correctly understood CC BY-SA 4.0 license it is fine). So here it is:
Sandboxed LuaCombinator
https://mods.factorio.com/mod/SandboxedLuaCombinator
Adds combinators programmed with ...
Sandboxed LuaCombinator
https://mods.factorio.com/mod/SandboxedLuaCombinator
Adds combinators programmed with ...
- Wed Jan 22, 2020 7:47 am
- Forum: Modding interface requests
- Topic: LuaGuiElement.selected [RW] for textboxes
- Replies: 0
- Views: 643
LuaGuiElement.selected [RW] for textboxes
We can use select(start, end) to change selection or cursor position in text fields, but looks like there is no way to know where cursor is. I am making ingame lua code editor with syntax highlighting (programming combinators), and there is working implementation, but it have to compare previous ...