Nice catch. I drive it all the time, yet i never noticed the numbers updating before. I'll blame all the Xmas time booze
Then indeed, not a bug, just a unclear caveat
Search found 9 matches
- Fri Dec 27, 2013 6:54 pm
- Forum: Not a bug
- Topic: [0.8.3 Campgain] Resources and stuff objective not tracking
- Replies: 5
- Views: 5001
- Thu Dec 26, 2013 9:03 pm
- Forum: Not a bug
- Topic: [0.8.3 Campgain] Resources and stuff objective not tracking
- Replies: 5
- Views: 5001
[0.8.3 Campgain] Resources and stuff objective not tracking
Mission 2, i believe. You need a lot of resources and you need to place them in the car since you cant hold it all in the inventory. But putting stuff in the car is not tracked for the objective.
It take quite a while to redo all the economy in the destroyed base so i didn't restart to attempt to ...
It take quite a while to redo all the economy in the destroyed base so i didn't restart to attempt to ...
- Wed Aug 28, 2013 10:01 pm
- Forum: Gameplay Help
- Topic: Making Freeplay hard?
- Replies: 17
- Views: 19673
Re: Making Freeplay hard?
Oh cool, i hadnt realized the scenario thing simply listed the content of the folder.
This will come handy when i fiddle around with values when the "real" enemies are implemented
Thanks.
This will come handy when i fiddle around with values when the "real" enemies are implemented
Thanks.
- Wed Aug 28, 2013 3:00 pm
- Forum: Gameplay Help
- Topic: Making Freeplay hard?
- Replies: 17
- Views: 19673
Re: Making Freeplay hard?
If difficulty is trivial, perhaps you should switch to geometric growth of waves?
Can't imagine you lasting long against attackcount * 2.
True sadists would opt for the attackcount * attackcount however. Creeper Hell would be a nice place compared to what results from that.
Not really, its not ...
Can't imagine you lasting long against attackcount * 2.
True sadists would opt for the attackcount * attackcount however. Creeper Hell would be a nice place compared to what results from that.
Not really, its not ...
- Wed Aug 28, 2013 12:08 am
- Forum: Gameplay Help
- Topic: Making Freeplay hard?
- Replies: 17
- Views: 19673
Re: Making Freeplay hard?
What file did you alter?
scenarios\freeplay\control.lua? That should change it for any new game that you start.
You can also change the script directly in your savegame, that will affect just the single game.
Directly in the savegame didnt work, i didnt try to delete the script.dat as suggested ...
scenarios\freeplay\control.lua? That should change it for any new game that you start.
You can also change the script directly in your savegame, that will affect just the single game.
Directly in the savegame didnt work, i didnt try to delete the script.dat as suggested ...
- Tue Aug 27, 2013 1:12 pm
- Forum: Gameplay Help
- Topic: Making Freeplay hard?
- Replies: 17
- Views: 19673
Re: Making Freeplay hard?
Yeah i agree. I did alot of SC1/2 myself.
That being said, i modified the values so there would be an attack at the start, i set the value to 60 * 60 * 5. I set the delay value to 60 * 60 * 1 to 60 * 60 * 3. I set the initial value to 1(gotta start small :P). Then i made a new game, saved, went ...
That being said, i modified the values so there would be an attack at the start, i set the value to 60 * 60 * 5. I set the delay value to 60 * 60 * 1 to 60 * 60 * 3. I set the initial value to 1(gotta start small :P). Then i made a new game, saved, went ...
- Mon Aug 26, 2013 8:50 pm
- Forum: Gameplay Help
- Topic: Making Freeplay hard?
- Replies: 17
- Views: 19673
Re: Making Freeplay hard?
@slpwnd- Thanks alot for the info. And indeed. I consider myself a quite competent gamer and i found the last part challenging, i had to actually restart my game once to make something more efficient. After that, it was pretty easy to slam dozens of turrets in front of the spawns and rocket the ...
- Mon Aug 26, 2013 8:07 pm
- Forum: Gameplay Help
- Topic: Making Freeplay hard?
- Replies: 17
- Views: 19673
Re: Making Freeplay hard?
I dont really want to twiddle my thumbs for 18 hours.
Is there not a way, a value or a mod i can use that will make bunch of creeper spawn, more and more, just like the campaign?
Is there not a way, a value or a mod i can use that will make bunch of creeper spawn, more and more, just like the campaign?
- Mon Aug 26, 2013 7:42 pm
- Forum: Gameplay Help
- Topic: Making Freeplay hard?
- Replies: 17
- Views: 19673
Making Freeplay hard?
So i just bought the full version of the game just now. I first played a older version before, it was 0.5.4 i believe. I enjoyed the short but nice campaign. The last mission with alot of creeper was really nice, it felt like tower defense but that you have to manage your economy and supply too ...