Mission 2, i believe. You need a lot of resources and you need to place them in the car since you cant hold it all in the inventory. But putting stuff in the car is not tracked for the objective.
It take quite a while to redo all the economy in the destroyed base so i didn't restart to attempt to ...
If difficulty is trivial, perhaps you should switch to geometric growth of waves? Can't imagine you lasting long against attackcount * 2. True sadists would opt for the attackcount * attackcount however. Creeper Hell would be a nice place compared to what results from that.
What file did you alter? scenarios\freeplay\control.lua? That should change it for any new game that you start. You can also change the script directly in your savegame, that will affect just the single game.
Directly in the savegame didnt work, i didnt try to delete the script.dat as suggested ...
That being said, i modified the values so there would be an attack at the start, i set the value to 60 * 60 * 5. I set the delay value to 60 * 60 * 1 to 60 * 60 * 3. I set the initial value to 1(gotta start small :P). Then i made a new game, saved, went ...
@slpwnd- Thanks alot for the info. And indeed. I consider myself a quite competent gamer and i found the last part challenging, i had to actually restart my game once to make something more efficient. After that, it was pretty easy to slam dozens of turrets in front of the spawns and rocket the ...
So i just bought the full version of the game just now. I first played a older version before, it was 0.5.4 i believe. I enjoyed the short but nice campaign. The last mission with alot of creeper was really nice, it felt like tower defense but that you have to manage your economy and supply too ...