Search found 11 matches

by Haladon
Sat Nov 02, 2024 11:04 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.13] All requests satisfied doesn't wait for if the platform is overloaded above trash limit.
Replies: 1
Views: 791

[Genhis][2.0.13] All requests satisfied doesn't wait for if the platform is overloaded above trash limit.

I have a platform which requests 6k production science from Vulcanis and I have also put an upper limit of 6.4k so that there is space inside the hub for other things. However, I have noticed that the "All requests satisfied" condition can still be green if there is more cargo than the upp...
by Haladon
Wed Aug 18, 2021 12:23 am
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 92
Views: 38796

Re: What are the most impractical items in Factorio?

I found use for Destroyer robots in late game deathworld. I would first state that I don't feel like defender robots became obsolete for me when I teched into PLD. I can use both and plough through spawners at double the rate. (And also shooting an atomic bomb every so often.) But why switch over fr...
by Haladon
Sat May 22, 2021 2:06 am
Forum: Outdated/Not implemented
Topic: Allow trains to path around blocked segments by pathing through empty stations
Replies: 12
Views: 4157

Re: Allow trains to path around blocked segments by pathing through empty stations

There is one obvious problem with OP's suggestion. If their train network is poorly designed that trains can stop in the middle of anywhere for >5 minutes, then what is preventing the train that will reroute through a station from stopping at that station. This will prevent legitimate use of that st...
by Haladon
Thu May 20, 2021 1:38 am
Forum: Ideas and Suggestions
Topic: Smarter Armor Behavior on Quickbar / Swapping armors / Manage item spilling when swapping armor
Replies: 11
Views: 4909

Re: Smarter Armor Behavior on Quickbar

some of the rare cases, where the poster points me directly to the post he wants to be joined with :) When I searched and found the older post, I was a bit unsure if this idea is different enough to have its own post. If item spillage is holding back implementation of either of these methods to swa...
by Haladon
Wed May 19, 2021 2:28 am
Forum: Ideas and Suggestions
Topic: Smarter Armor Behavior on Quickbar / Swapping armors / Manage item spilling when swapping armor
Replies: 11
Views: 4909

Swapping armors by shift-clicking in inventory

TL;DR Swapping the armor set being worn can be made quicker if shift clicking one in your inventory swapped them with your current armour instead of displaying error message that there is already an armour there. What ? If we shift click on an armor in the inventory, it gets equipped. However, if w...
by Haladon
Tue Aug 20, 2019 2:16 pm
Forum: Gameplay Help
Topic: Handling 7 Science Paks
Replies: 36
Views: 17759

Re: Handling 7 Science Paks

Or mix all of them in a belt and use circuitry to control not too much of one kind of science pack fills it.
Scimix1.jpg
Scimix1.jpg (349.51 KiB) Viewed 3777 times
Scimix2.jpg
Scimix2.jpg (354.42 KiB) Viewed 3777 times
by Haladon
Mon Aug 19, 2019 7:13 pm
Forum: Not a bug
Topic: [0.17.66] Cloning doesn't preserve the order in which objects were placed.
Replies: 1
Views: 864

[0.17.66] Cloning doesn't preserve the order in which objects were placed.

I was testing fluid flow rate in editor mode and its impact by the direction in which pipes are placed. Currently fluids flow faster if you place the pipes upstream to downstream. This might soon get corrected with the upcoming new fluid mechanics. However I found a related bug. The following is wha...
by Haladon
Fri Jun 07, 2019 5:56 am
Forum: Resolved Problems and Bugs
Topic: [abregado][0.17.23] The tutorial hardlocks after first evacuation.
Replies: 3
Views: 2542

Re: [0.17.23] The tutorial hardlocks after first evacuation.

Today I attempted to reproduce this bug. After failing several times I found out what to do. (And sorry for the late reply) You must be touching the right side edge of the map when control is taken away from you. To do this effectively wait for compilatron to run towards the base before enetering th...
by Haladon
Fri Jun 07, 2019 5:55 am
Forum: Resolved Problems and Bugs
Topic: [abregado][0.17.36] Campaign freeze
Replies: 1
Views: 1271

Re: [0.17.36] Campaign freeze

It seems the game freezes if you are hugging the right edge when objectives are complete.
by Haladon
Fri Jun 07, 2019 5:37 am
Forum: Duplicates
Topic: [0.17.45] Can walk between two connected liquid storage tanks.
Replies: 1
Views: 780

[0.17.45] Can walk between two connected liquid storage tanks.

It is sometimes possible to walk between two connected storage tanks as in the picture below 20190607103320_1.jpg Initially I thought the tanks were not connected. However they were indeed connected. To reproduce this reliably, place 3 of the 4 storage tanks of the 2x2 grida as above. Now try walkin...
by Haladon
Sun Mar 31, 2019 11:27 am
Forum: Resolved Problems and Bugs
Topic: [abregado][0.17.23] The tutorial hardlocks after first evacuation.
Replies: 3
Views: 2542

[abregado][0.17.23] The tutorial hardlocks after first evacuation.

I was trying the tutorial in 0.17.23. When I finished the first evacuation mission, the game shows a clip of aliens attacking my left behind base and then establishing their base. After this when control is returned to me, there is no engineer visible on the ground. Pressing WASD moves the camera ar...

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