Search found 11 matches
- Sat Nov 02, 2024 11:04 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.13] All requests satisfied doesn't wait for if the platform is overloaded above trash limit.
- Replies: 1
- Views: 1856
[Genhis][2.0.13] All requests satisfied doesn't wait for if the platform is overloaded above trash limit.
I have a platform which requests 6k production science from Vulcanis and I have also put an upper limit of 6.4k so that there is space inside the hub for other things. However, I have noticed that the "All requests satisfied" condition can still be green if there is more cargo than the upper limit ...
- Wed Aug 18, 2021 12:23 am
- Forum: General discussion
- Topic: What are the most impractical items in Factorio?
- Replies: 92
- Views: 43206
Re: What are the most impractical items in Factorio?
I found use for Destroyer robots in late game deathworld. I would first state that I don't feel like defender robots became obsolete for me when I teched into PLD. I can use both and plough through spawners at double the rate. (And also shooting an atomic bomb every so often.)
But why switch over ...
But why switch over ...
- Sat May 22, 2021 2:06 am
- Forum: Outdated/Not implemented
- Topic: Allow trains to path around blocked segments by pathing through empty stations
- Replies: 12
- Views: 4633
Re: Allow trains to path around blocked segments by pathing through empty stations
There is one obvious problem with OP's suggestion. If their train network is poorly designed that trains can stop in the middle of anywhere for >5 minutes, then what is preventing the train that will reroute through a station from stopping at that station. This will prevent legitimate use of that ...
- Thu May 20, 2021 1:38 am
- Forum: Ideas and Suggestions
- Topic: Smarter Armor Behavior on Quickbar / Swapping armors / Manage item spilling when swapping armor
- Replies: 11
- Views: 5601
Re: Smarter Armor Behavior on Quickbar
some of the rare cases, where the poster points me directly to the post he wants to be joined with :)
When I searched and found the older post, I was a bit unsure if this idea is different enough to have its own post.
If item spillage is holding back implementation of either of these methods ...
- Wed May 19, 2021 2:28 am
- Forum: Ideas and Suggestions
- Topic: Smarter Armor Behavior on Quickbar / Swapping armors / Manage item spilling when swapping armor
- Replies: 11
- Views: 5601
Swapping armors by shift-clicking in inventory
TL;DR
Swapping the armor set being worn can be made quicker if shift clicking one in your inventory swapped them with your current armour instead of displaying error message that there is already an armour there.
What ?
If we shift click on an armor in the inventory, it gets equipped. However ...
Swapping the armor set being worn can be made quicker if shift clicking one in your inventory swapped them with your current armour instead of displaying error message that there is already an armour there.
What ?
If we shift click on an armor in the inventory, it gets equipped. However ...
- Tue Aug 20, 2019 2:16 pm
- Forum: Gameplay Help
- Topic: Handling 7 Science Paks
- Replies: 36
- Views: 19624
Re: Handling 7 Science Paks
Or mix all of them in a belt and use circuitry to control not too much of one kind of science pack fills it.
- Mon Aug 19, 2019 7:13 pm
- Forum: Not a bug
- Topic: [0.17.66] Cloning doesn't preserve the order in which objects were placed.
- Replies: 1
- Views: 949
[0.17.66] Cloning doesn't preserve the order in which objects were placed.
I was testing fluid flow rate in editor mode and its impact by the direction in which pipes are placed. Currently fluids flow faster if you place the pipes upstream to downstream. This might soon get corrected with the upcoming new fluid mechanics. However I found a related bug. The following is ...
- Fri Jun 07, 2019 5:56 am
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.23] The tutorial hardlocks after first evacuation.
- Replies: 3
- Views: 2696
Re: [0.17.23] The tutorial hardlocks after first evacuation.
Today I attempted to reproduce this bug. After failing several times I found out what to do. (And sorry for the late reply)
You must be touching the right side edge of the map when control is taken away from you. To do this effectively wait for compilatron to run towards the base before enetering ...
You must be touching the right side edge of the map when control is taken away from you. To do this effectively wait for compilatron to run towards the base before enetering ...
- Fri Jun 07, 2019 5:55 am
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.36] Campaign freeze
- Replies: 1
- Views: 1368
Re: [0.17.36] Campaign freeze
It seems the game freezes if you are hugging the right edge when objectives are complete.
- Fri Jun 07, 2019 5:37 am
- Forum: Duplicates
- Topic: [0.17.45] Can walk between two connected liquid storage tanks.
- Replies: 1
- Views: 854
[0.17.45] Can walk between two connected liquid storage tanks.
It is sometimes possible to walk between two connected storage tanks as in the picture below
20190607103320_1.jpg
Initially I thought the tanks were not connected. However they were indeed connected.
To reproduce this reliably, place 3 of the 4 storage tanks of the 2x2 grida as above. Now try ...
20190607103320_1.jpg
Initially I thought the tanks were not connected. However they were indeed connected.
To reproduce this reliably, place 3 of the 4 storage tanks of the 2x2 grida as above. Now try ...
- Sun Mar 31, 2019 11:27 am
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.23] The tutorial hardlocks after first evacuation.
- Replies: 3
- Views: 2696
[abregado][0.17.23] The tutorial hardlocks after first evacuation.
I was trying the tutorial in 0.17.23. When I finished the first evacuation mission, the game shows a clip of aliens attacking my left behind base and then establishing their base. After this when control is returned to me, there is no engineer visible on the ground. Pressing WASD moves the camera ...