Search found 8 matches
- Fri Apr 12, 2019 1:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.28] Linux headless server crash (with stacktraces) and Windows game crash upon connection attempt.
- Replies: 6
- Views: 6032
Re: [kovarex] [0.17.28] Linux headless server crash (with stacktraces) and Windows game crash upon connection attempt.
Cool. Thanks for figuring it out.
- Fri Apr 12, 2019 8:22 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.28] Linux headless server crash (with stacktraces) and Windows game crash upon connection attempt.
- Replies: 6
- Views: 6032
Re: [0.17.28] Linux headless server crash (with stacktraces) and Windows game crash upon connection attempt.
Thanks to @Choumiko's help, I changed "void" to "electric", and that allows the server to start, the save to load, etc, but my windows client still crashes when trying to load the server. Windows crash log: 0.001 2019-04-12 04:16:42; Factorio 0.17.28 (build 44374, win64, steam) 0...
- Fri Apr 12, 2019 8:04 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.28] Linux headless server crash (with stacktraces) and Windows game crash upon connection attempt.
- Replies: 6
- Views: 6032
Re: [0.17.28] Linux headless server crash (with stacktraces) and Windows game crash upon connection attempt.
Thanks for the idea, @Choumiko. I tried to launch the save game with my windows client, got the following crash: 0.001 2019-04-12 04:02:02; Factorio 0.17.28 (build 44374, win64, steam) 0.001 Operating system: Windows 7 Service Pack 1 0.001 Program arguments: "E:\Program Files (x86)\Steam\steama...
- Fri Apr 12, 2019 7:28 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.28] Linux headless server crash (with stacktraces) and Windows game crash upon connection attempt.
- Replies: 6
- Views: 6032
Re: [0.17.28] Linux headless server crash (with stacktraces) and Windows game crash upon connection attempt.
Hmm. Still haven't managed to reproduce getting the server to even partial functionality, but I did manage to get another crash log. 0.000 2019-04-12 07:25:35; Factorio 0.17.28 (build 44374, linux64, headless) 0.065 Operating system: Linux (Ubuntu 18.04) 0.066 Program arguments: "/home/factorio...
- Fri Apr 12, 2019 7:23 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.28] Linux headless server crash (with stacktraces) and Windows game crash upon connection attempt.
- Replies: 6
- Views: 6032
[kovarex] [0.17.28] Linux headless server crash (with stacktraces) and Windows game crash upon connection attempt.
Just updated the two mods running on my 0.17.28 linux headless server, when I started running into issues. Get pretty consistent failures to initialize the server with the following log (or similar): factorioserver@game_server:~$ /home/factorioserver/factorio/bin/x64/factorio --server-settings /home...
- Tue Apr 09, 2019 4:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.26] Simple way to crash the game with nuclear reactors
- Replies: 1
- Views: 2499
[Rseding91] [0.17.26] Simple way to crash the game with nuclear reactors
So, @Bilka asked me to make a report here, since I found a fun edge case that crashes the game. If you place a nuclear reactor with heat pipe connections closer than one whole tile apart, it works fine, but as soon as you try to connect another reactor to it, it will crash the game. -Non whole numbe...
- Sat Mar 30, 2019 6:47 pm
- Forum: Modding help
- Topic: Some items not appearing in crafting menu
- Replies: 1
- Views: 1240
Re: Some items not appearing in crafting menu
Hmm. I think I figured it out, but I'll leave this post here for anyone who has the same problem. I was loading a test save to test the mod in, but the save I was loading had already had a previous version of the mod running, with different tech options. Running a new game to test the mod in cleared...
- Sat Mar 30, 2019 6:01 pm
- Forum: Modding help
- Topic: Some items not appearing in crafting menu
- Replies: 1
- Views: 1240
Some items not appearing in crafting menu
So, I'm working on improving my current mod: https://mods.factorio.com/mod/Logistics_Bits_And_Bobs but I've run into a problem. I'm making a new class of logistic and construction bots, and I have input all the information for their stats, I can summon them in via console commands, but they don't ap...