Search found 5 matches

by egocarib
Fri Apr 05, 2019 8:57 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 58081

Re: Friday Facts #289 - Character GUI

under logistics: Items requesting 0 and max set to 0... instead of having nothing on them, how about having a tiny trash can icon? Yeah, I think that's a good idea I also came here to give this feedback. The way it is currently described, it will be confusing to players. There needs to be some bett...
by egocarib
Thu Apr 04, 2019 7:03 pm
Forum: Ideas and Suggestions
Topic: More toolbar slots visible on screen.
Replies: 11
Views: 6128

Quickbar - Utilize Horizontal Space Better

The new 0.17 quickbar has a cool feature that allows you to show up to four rows of items. However, when you enable this feature it obstructs a significant part of the vertical viewing area on a typical widescreen monitor. I tried using the feature for a while, because I like having access to extra ...
by egocarib
Tue Apr 02, 2019 3:02 am
Forum: Duplicates
Topic: [0.17.23] Big Electric Poles Mysteriously Appear on Map
Replies: 4
Views: 1006

Re: [0.17.23] Big Electric Poles Mysteriously Appear on Map

Sounds likely related. They appeared after I started placing new poles.

The main difference is that I didn't deconstruct the original poles.
by egocarib
Tue Apr 02, 2019 1:11 am
Forum: Duplicates
Topic: [0.17.23] Big Electric Poles Mysteriously Appear on Map
Replies: 4
Views: 1006

[0.17.23] Big Electric Poles Mysteriously Appear on Map

In a certain scenario, electric poles seem to lay themselves down on the map in a straight line. I was exploring my map laying down big electric poles and radars. I walked from point A to point B, laying down poles and radars. Then I followed my electric line back to point A without laying down anyt...
by egocarib
Fri Mar 29, 2019 7:35 pm
Forum: Duplicates
Topic: [0.17.23] Stone Wall Against Shore - Sprite Doesn't Update After Landfill
Replies: 1
Views: 626

[0.17.23] Stone Wall Against Shore - Sprite Doesn't Update After Landfill

Stone walls have a different sprite when you build them against the edge of a body of water.
If you then landfill that water, the stone wall sprite doesn't update - it still shows the additional piece of wall extending toward where the water used to be.

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