Search found 5 matches

by egocarib
Fri Apr 05, 2019 8:57 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 73038

Re: Friday Facts #289 - Character GUI



under logistics: Items requesting 0 and max set to 0... instead of having nothing on them, how about having a tiny trash can icon?



Yeah, I think that's a good idea


I also came here to give this feedback. The way it is currently described, it will be confusing to players. There needs to be ...
by egocarib
Thu Apr 04, 2019 7:03 pm
Forum: Ideas and Suggestions
Topic: More toolbar slots visible on screen.
Replies: 18
Views: 9263

Quickbar - Utilize Horizontal Space Better

The new 0.17 quickbar has a cool feature that allows you to show up to four rows of items. However, when you enable this feature it obstructs a significant part of the vertical viewing area on a typical widescreen monitor. I tried using the feature for a while, because I like having access to extra ...
by egocarib
Tue Apr 02, 2019 3:02 am
Forum: Duplicates
Topic: [0.17.23] Big Electric Poles Mysteriously Appear on Map
Replies: 4
Views: 1356

Re: [0.17.23] Big Electric Poles Mysteriously Appear on Map

Sounds likely related. They appeared after I started placing new poles.

The main difference is that I didn't deconstruct the original poles.
by egocarib
Tue Apr 02, 2019 1:11 am
Forum: Duplicates
Topic: [0.17.23] Big Electric Poles Mysteriously Appear on Map
Replies: 4
Views: 1356

[0.17.23] Big Electric Poles Mysteriously Appear on Map

In a certain scenario, electric poles seem to lay themselves down on the map in a straight line.


I was exploring my map laying down big electric poles and radars.
I walked from point A to point B, laying down poles and radars.
Then I followed my electric line back to point A without laying down ...
by egocarib
Fri Mar 29, 2019 7:35 pm
Forum: Duplicates
Topic: [0.17.23] Stone Wall Against Shore - Sprite Doesn't Update After Landfill
Replies: 2
Views: 892

[0.17.23] Stone Wall Against Shore - Sprite Doesn't Update After Landfill

Stone walls have a different sprite when you build them against the edge of a body of water.
If you then landfill that water, the stone wall sprite doesn't update - it still shows the additional piece of wall extending toward where the water used to be.

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