Search found 4 matches
- Sun Jun 14, 2026 7:48 pm
- Forum: Ideas and Suggestions
- Topic: Control behavior GUIs: Clicking inactive elements should activate them, when possible
- Replies: 6
- Views: 1560
Re: Control behavior GUIs: Clicking inactive elements should activate them, when possible
logged in after 4 years, just to bump this also.
- Thu Jan 23, 2020 1:32 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.0] Biters and Spitters actively attack all rail segments in range.
- Replies: 6
- Views: 9969
Re: [Oxyd] [0.18.0] Biters and Spitters actively attack all rail segments in range.
Save game link
To replicate problem, assign temporary stop near broken rail section in the north west copper mine outpost and ride purple train to destination.
To replicate problem, assign temporary stop near broken rail section in the north west copper mine outpost and ride purple train to destination.
- Wed Jan 22, 2020 4:48 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.0] Biters and Spitters actively attack all rail segments in range.
- Replies: 6
- Views: 9969
[Oxyd] [0.18.0] Biters and Spitters actively attack all rail segments in range.
Biters now aggro rail segments. I do not know if this is intentional but the game did crash almost immediately after 280+ rail segments were destroyed.
Active mods: Bottleneck. Reproduced in base .18 game.


- Sat Mar 30, 2019 5:40 am
- Forum: Not a bug
- Topic: [0.17.23] Fluid wagons will not connect to pump if station is around a curve.
- Replies: 12
- Views: 9659
[0.17.23] Fluid wagons will not connect to pump if station is around a curve.
If a train station is past a curved track segment, the fluid wagons will be slightly misaligned and will not connect to the pumps. It appears the train is a couple of pixels too far forward; tapping backwards once or twice in manual mode will be enough to align the fluid wagons.
This has been ...
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