Search found 14 matches

by Techfish3000
Fri Sep 01, 2023 12:06 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 206
Views: 42577

Re: Friday Facts #374 - Smarter robots

These updates are already sounding awesome, definitely like to see all of the QOL changes too. Also I second the above suggestion for a bot No-Fly zone planner or similar to stop bots from becoming lunch on the way to constructing an outpost or similar, plenty of my bots have needed replacement from...
by Techfish3000
Wed Nov 23, 2022 2:18 am
Forum: Questions, reviews and ratings
Topic: One of these mods removes the tank flamethrower and machine gun, but I can't find which
Replies: 1
Views: 653

One of these mods removes the tank flamethrower and machine gun, but I can't find which

I'm playing through a Space Exploration game around 90 hrs in, and I just realised the tank no longer has it's gun and flamethrower, and one of the jets from Aircraft no longer has it's machine gun either. Does anyone know which mod does this and if it's possible to disable it? Screen Shot 2022-11-2...
by Techfish3000
Sun Mar 14, 2021 11:30 pm
Forum: Modding help
Topic: Failed to load mods: Error in assignID: Item with name 'hopper-furnace' does not exist
Replies: 3
Views: 2071

Re: Failed to load mods: Error in assignID: Item with name 'hopper-furnace' does not exist

First off, use code tags like this to make your code more readable. Otherwise, your problem is the copy of the furnace. You are copying the furnace entity, not the item. It would look like this instead i'm pretty sure: local hopperFurnace = table.deepcopy(data.raw["item"]["electric-fu...
by Techfish3000
Thu Mar 04, 2021 8:18 am
Forum: Modding interface requests
Topic: Allow for vertical progress bar GUIs
Replies: 0
Views: 623

Allow for vertical progress bar GUIs

The progress bar next to modular armor has a vertical progress bar for a battery indicator, but I can't seem to emulate that via mods.

just maybe in a progressbar_style table add an optional field called direction that changes what direction it faces.

https://imgur.com/a/oGOvq1D
by Techfish3000
Thu Mar 04, 2021 2:30 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.26] Crash on opening gui-style prototype in prototype browser
Replies: 1
Views: 1884

[Rseding91] [1.1.26] Crash on opening gui-style prototype in prototype browser

Log: https://pastebin.com/0pz0bcyz What: I'm developing a mod, and i make extensive use of the prototype browser, and i found if i click the arrow to open up a gui-style prototype such as the battery display for modular armor or tool_equip_ammo_slot. What happens: the game crashes with the usual &qu...
by Techfish3000
Sun Feb 28, 2021 10:13 pm
Forum: Won't implement
Topic: Edits to events around entity death / damage
Replies: 2
Views: 1519

Re: Edits to events around entity death / damage

That's fine, it just makes my mod idea a bit harder to do. Thanks for clarifying though.
by Techfish3000
Fri Feb 26, 2021 11:56 am
Forum: Won't implement
Topic: Edits to events around entity death / damage
Replies: 2
Views: 1519

Edits to events around entity death / damage

TL;DR Edits to : on_entity_damaged, on_entity_died, on_player_died, on_pre_player_died. that specify what weapon was used (if applicable) and what ammo was used (if applicable) What ? For these events, it would be good to be able to access the weapon and ammo that was used to damage / kill the enti...
by Techfish3000
Tue Mar 24, 2020 12:07 am
Forum: Technical Help
Topic: Major graphics artifacts
Replies: 6
Views: 1614

Re: Major graphics artifacts

Here's some more images.
https://imgur.com/a/51v57C8
by Techfish3000
Tue Mar 24, 2020 12:03 am
Forum: Technical Help
Topic: Major graphics artifacts
Replies: 6
Views: 1614

Re: Major graphics artifacts

Factorio version 0.17.79, build 47865, win64, steam
by Techfish3000
Tue Mar 24, 2020 12:01 am
Forum: Technical Help
Topic: Major graphics artifacts
Replies: 6
Views: 1614

Major graphics artifacts

Image

Was just starting out, 10ish minutes later, this happens. The severity keeps increasing the more you move, but pausing resets it.
Was on an AMD Ryzen 5 5600x, AMD Radeon 560?, Steam streaming to a Macbook Air (2017?)
by Techfish3000
Tue Apr 02, 2019 12:53 pm
Forum: Modding discussion
Topic: How do i make a recipe use a fluid/output a fluid?
Replies: 3
Views: 1324

Re: How do i make a recipe use a fluid/output a fluid?

This format works, but makes crashing some mods: results = { {"refined-concrete", 10} } That's what i used after a bit of messing around in the API. Will have to try the other methods as well! Also, didn't expect the legendary bobingabout himself to reply, You make great mods! Also Also, ...
by Techfish3000
Mon Apr 01, 2019 6:02 am
Forum: Modding discussion
Topic: How do i make a recipe use a fluid/output a fluid?
Replies: 3
Views: 1324

How do i make a recipe use a fluid/output a fluid?

Just wondering if it is just as easy as something like this concreterecipe = { type = "recipe", name = "water-sediment", ingredients = { {"water", 50} }, result = {"refined-concrete", 10} energy_required = 5 } or if it needs something extra. thanks in advance!
by Techfish3000
Fri Mar 29, 2019 9:15 am
Forum: Modding interface requests
Topic: Elemental Resistances for Energy Shield Prototypes
Replies: 0
Views: 586

Elemental Resistances for Energy Shield Prototypes

Could be used for say, a "Fire Shield" that protects 100% against fire, but everything else unchanged.

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