I was re-routing electrical in a few large Solar fields, (ie. cleaning up poles and the electrical network in general), when Factorio crashed.
I believe the act of disconnecting and reconnecting the large power source from the network (1.4 million panels in total), and re-attaching quickly may have ...
Well, it sounds like for those that want to see end-game and the pursuit of RPM, they are pretty much capped at a certain point. That's too bad. I know there probably isn't a lot of people playing this way (or maybe, but eventually quit cause they can't go any farther), but ...
I appreciate the reply. Yes, 10K is lofty, but we'd like to know what's exactly causing it and/or how can we design around it? We already learned from our .16, 5K build that we needed all solar, no belts, and we saw improvements without active aliens.
Our new plant here has all of the sub-component ...
I'm doing a co-op build for a mega base. We've been pretty much running 60FPS/60UPS throughout build (we are about 300 hours in). As we've been ramping up research we are starting to see massive drops in FPS at times (from 60 down to 8) -- sometimes the only way to get out of it, is to pause the ...