Search found 5 matches

by Tesseractcubed
Mon Dec 30, 2024 8:40 am
Forum: Minor issues
Topic: [2.0.14] Player can get stuck between Train and map edge
Replies: 4
Views: 1027

Re: [2.0.14] Player can get stuck between Train and map edge

I had this issue also pop up, and I'd like to report a couple findings of digging around.

This issue appears related to 118380 , as the position of the player bounding box appears to no longer be able to move as far into the out of map tile. This behavior also appears loosely related to the ...
by Tesseractcubed
Mon Dec 30, 2024 7:48 am
Forum: Won't fix.
Topic: [2.0.21] Limited starting resources for Vulcanus ribbon world
Replies: 5
Views: 1556

Re: [2.0.21] Limited starting resources for Vulcanus ribbon world

I'm doing a ribbonworld at 32 tiles tall, and I will have to go numerous thousands of tiles on the planets beside Nauvis to get resources. Checking in the map generator as well as using commands to reveal the worlds helped me; ribbon worlds are special sometimes.

Personally, I will be going to ...
by Tesseractcubed
Sat Oct 26, 2024 1:06 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] 2.0.10 Ribbonworld Nauvis Cliffs Appear Excessive
Replies: 1
Views: 1456

[Genhis] 2.0.10 Ribbonworld Nauvis Cliffs Appear Excessive

I was looking at starting a Ribbonworld in 2.0, and looking at the map preview, cliffs appear to saturate the area due to the water scale. Nauvis is especially saturated with cliffs; Gleba and Fulgora appear to have less change, if any significant change, to cliffs. This behavior is seen is the ...
by Tesseractcubed
Tue Jan 09, 2024 6:02 am
Forum: Modding help
Topic: Mod Tutorial Folder Usage??
Replies: 1
Views: 566

Mod Tutorial Folder Usage??

As an introduction to modding, I'm looking through others code to see how some optional subfolders from the https://wiki.factorio.com/Tutorial:Mod_structure page work, and I cannot seem to find any use for the tutorials subfolder.

What does this folder do, specifically? genericmod/prototypes/tips ...
by Tesseractcubed
Tue Jan 10, 2023 5:22 am
Forum: Questions, reviews and ratings
Topic: Angel+bob mod packs: making advanced features more compelling
Replies: 1
Views: 1595

Re: Angel+bob mod packs: making advanced features more compelling

A couple notes:

From skimming the GitHub repository, the Angel's team is making a few continuing changes. Alien Artifacts are being reworked, and they are also putting in more effort to the Tech and Component overhauls from Angel's Industries.

If you want to force Nuclear Power and Alien Life to ...

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