Search found 3 matches

by Tesseractcubed
Sat Oct 26, 2024 1:06 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] 2.0.10 Ribbonworld Nauvis Cliffs Appear Excessive
Replies: 1
Views: 917

[Genhis] 2.0.10 Ribbonworld Nauvis Cliffs Appear Excessive

I was looking at starting a Ribbonworld in 2.0, and looking at the map preview, cliffs appear to saturate the area due to the water scale. Nauvis is especially saturated with cliffs; Gleba and Fulgora appear to have less change, if any significant change, to cliffs. This behavior is seen is the defa...
by Tesseractcubed
Tue Jan 09, 2024 6:02 am
Forum: Modding help
Topic: Mod Tutorial Folder Usage??
Replies: 1
Views: 373

Mod Tutorial Folder Usage??

As an introduction to modding, I'm looking through others code to see how some optional subfolders from the https://wiki.factorio.com/Tutorial:Mod_structure page work, and I cannot seem to find any use for the tutorials subfolder. What does this folder do, specifically? genericmod/prototypes/tips-an...
by Tesseractcubed
Tue Jan 10, 2023 5:22 am
Forum: Questions, reviews and ratings
Topic: Angel+bob mod packs: making advanced features more compelling
Replies: 1
Views: 1149

Re: Angel+bob mod packs: making advanced features more compelling

A couple notes: From skimming the GitHub repository, the Angel's team is making a few continuing changes. Alien Artifacts are being reworked, and they are also putting in more effort to the Tech and Component overhauls from Angel's Industries. If you want to force Nuclear Power and Alien Life to bec...

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