Search found 3 matches
- Sat Oct 26, 2024 1:06 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] 2.0.10 Ribbonworld Nauvis Cliffs Appear Excessive
- Replies: 1
- Views: 917
[Genhis] 2.0.10 Ribbonworld Nauvis Cliffs Appear Excessive
I was looking at starting a Ribbonworld in 2.0, and looking at the map preview, cliffs appear to saturate the area due to the water scale. Nauvis is especially saturated with cliffs; Gleba and Fulgora appear to have less change, if any significant change, to cliffs. This behavior is seen is the defa...
- Tue Jan 09, 2024 6:02 am
- Forum: Modding help
- Topic: Mod Tutorial Folder Usage??
- Replies: 1
- Views: 373
Mod Tutorial Folder Usage??
As an introduction to modding, I'm looking through others code to see how some optional subfolders from the https://wiki.factorio.com/Tutorial:Mod_structure page work, and I cannot seem to find any use for the tutorials subfolder. What does this folder do, specifically? genericmod/prototypes/tips-an...
- Tue Jan 10, 2023 5:22 am
- Forum: Questions, reviews and ratings
- Topic: Angel+bob mod packs: making advanced features more compelling
- Replies: 1
- Views: 1149
Re: Angel+bob mod packs: making advanced features more compelling
A couple notes: From skimming the GitHub repository, the Angel's team is making a few continuing changes. Alien Artifacts are being reworked, and they are also putting in more effort to the Tech and Component overhauls from Angel's Industries. If you want to force Nuclear Power and Alien Life to bec...