Search found 4 matches

by honestabelink
Thu Mar 28, 2019 2:11 pm
Forum: Resolved Problems and Bugs
Topic: Adding an Empty 'fluid_boxes' key resolves non-rotating Assembling Machines
Replies: 8
Views: 3598

Re: Adding an Empty 'fluid_boxes' key resolves non-rotating Assembling Machines

@Rseding91 Thanks for the info. It's a really good point about the mechanical side of things. My only counter would be that aesthetically some asymmetric visual designs would benefit from being able to rotate. But I couldn't agree more, visually something largely asymmetric may imply directionality ...
by honestabelink
Thu Mar 28, 2019 12:33 pm
Forum: Resolved Problems and Bugs
Topic: Adding an Empty 'fluid_boxes' key resolves non-rotating Assembling Machines
Replies: 8
Views: 3598

Re: Adding an Empty 'fluid_boxes' key resolves non-rotating Assembling Machines

Thanks @Bilka, I was unaware :)

We have a workaround so it's not a big issue. Though I am a little curious how empty fluid_boxes key are handled internally. But all good here.

Great work you guys :)
Have a nice day
by honestabelink
Thu Mar 28, 2019 12:14 pm
Forum: Resolved Problems and Bugs
Topic: Adding an Empty 'fluid_boxes' key resolves non-rotating Assembling Machines
Replies: 8
Views: 3598

Re: Adding an Empty 'fluid_boxes' key resolves non-rotating Assembling Machines

Thanks for the speedy response @Rseding91 :) Assembling machines don't use direction if they don't have fluid connections Is there a reason it was designed this way? I only ask cause from a modders perspective, if I define the 4 directional animations from 'Types/Animation4Way' , I expect to have th...
by honestabelink
Thu Mar 28, 2019 9:29 am
Forum: Resolved Problems and Bugs
Topic: Adding an Empty 'fluid_boxes' key resolves non-rotating Assembling Machines
Replies: 8
Views: 3598

Adding an Empty 'fluid_boxes' key resolves non-rotating Assembling Machines

'Types/Animation4Way' specifies that you may optionally include directional animations, in the north,east,south,west keys. north Type: Types/Animation Optional. If omitted, the game will not look for any other directions and instead try to load the whole definition as one Types/Animation and apply ...

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