Search found 4 matches
- Thu Mar 28, 2019 2:11 pm
- Forum: Resolved Problems and Bugs
- Topic: Adding an Empty 'fluid_boxes' key resolves non-rotating Assembling Machines
- Replies: 8
- Views: 3598
Re: Adding an Empty 'fluid_boxes' key resolves non-rotating Assembling Machines
@Rseding91 Thanks for the info. It's a really good point about the mechanical side of things. My only counter would be that aesthetically some asymmetric visual designs would benefit from being able to rotate. But I couldn't agree more, visually something largely asymmetric may imply directionality ...
- Thu Mar 28, 2019 12:33 pm
- Forum: Resolved Problems and Bugs
- Topic: Adding an Empty 'fluid_boxes' key resolves non-rotating Assembling Machines
- Replies: 8
- Views: 3598
Re: Adding an Empty 'fluid_boxes' key resolves non-rotating Assembling Machines
Thanks @Bilka, I was unaware
We have a workaround so it's not a big issue. Though I am a little curious how empty fluid_boxes key are handled internally. But all good here.
Great work you guys
Have a nice day
We have a workaround so it's not a big issue. Though I am a little curious how empty fluid_boxes key are handled internally. But all good here.
Great work you guys
Have a nice day
- Thu Mar 28, 2019 12:14 pm
- Forum: Resolved Problems and Bugs
- Topic: Adding an Empty 'fluid_boxes' key resolves non-rotating Assembling Machines
- Replies: 8
- Views: 3598
Re: Adding an Empty 'fluid_boxes' key resolves non-rotating Assembling Machines
Thanks for the speedy response @Rseding91 :) Assembling machines don't use direction if they don't have fluid connections Is there a reason it was designed this way? I only ask cause from a modders perspective, if I define the 4 directional animations from 'Types/Animation4Way' , I expect to have th...
- Thu Mar 28, 2019 9:29 am
- Forum: Resolved Problems and Bugs
- Topic: Adding an Empty 'fluid_boxes' key resolves non-rotating Assembling Machines
- Replies: 8
- Views: 3598
Adding an Empty 'fluid_boxes' key resolves non-rotating Assembling Machines
'Types/Animation4Way' specifies that you may optionally include directional animations, in the north,east,south,west keys. north Type: Types/Animation Optional. If omitted, the game will not look for any other directions and instead try to load the whole definition as one Types/Animation and apply ...