One loop of rail.
One train per item?
A train pulls off this loop into a "pickup" station for its good, it sits there until a "delivery" station is activated (say because its input has emptied/is low). The train then delivers, and returns to pickup.
So a section making green circuits would have ...
Search found 3 matches
- Tue Apr 09, 2019 1:55 am
- Forum: Gameplay Help
- Topic: Big Belt Exchanges?
- Replies: 5
- Views: 2720
- Tue Mar 26, 2019 3:35 pm
- Forum: Gameplay Help
- Topic: Nuclear power and accumulator priority
- Replies: 8
- Views: 5550
Re: Nuclear power and accumulator priority
Yes, you sorta have to mess around by using the value of your steam storage (you can read that) and using it (+combinators, deciders etc) to specifically turn on or off the inserters that would feed fuel (and override stack number, so each inserter only puts in one unit).
eg: If you were using 25 ...
eg: If you were using 25 ...
- Sat Mar 23, 2019 2:44 pm
- Forum: Gameplay Help
- Topic: Nuclear power and accumulator priority
- Replies: 8
- Views: 5550
Re: Nuclear power and accumulator priority
Yeah, something like the reactors only go if the steam storage is (nearly) empty, with a large enough steam storage to basically hold the entire output of one fuel cycle. Depending on your reactors though (adjacency bonus) a round of fuel might give quite a lot of steam.
Depending on reactor # as ...
Depending on reactor # as ...