Search found 23 matches
- Mon Jun 10, 2024 5:11 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 57487
Re: Friday Facts #414 - Spoils of Agriculture
I am concerned about spoilage times restricting how you design your factory. Someone else said people will copy paste an optimized blueprint that minimizes time and I agree with that sentiment. The primary time component in a factory is transport time, which is largely transport length. This means ...
- Sat Jun 08, 2024 7:33 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 57487
Re: Friday Facts #414 - Spoils of Agriculture
The Steam forums are confused about FF #414. They're primarily worried about knowing if the mechanic is fun to a new player. Is it? EDIT: I see that people here are worried as well. This is what I posted on Steam. I like the new spoilage idea. So many that play Factorio have an engineering backgroun...
- Sun Mar 03, 2024 3:37 am
- Forum: General discussion
- Topic: How do YOU use mining drills?
- Replies: 96
- Views: 18944
How do YOU use mining drills?
I'm curious what tricks you're using. It seems to take a long time, but I do it so much and try to squeeze all I can out of it. factorio-coal-final.jpg My rule is 500 or more ore per electric miner. It's working out well. To setup this coal patch, first find the top, left, bottom and right edge wher...
Cheaters
I wanted to share these videos about Cheaters in multiplayer FPS games. It's cause of this community being technically gifted and felt it's worthy info for some. These videos, they'll ruin you if you play popular multiplayer FPS games. I'm serious. If you enjoy popular multiplayer FPS games and want...
- Thu Jan 18, 2024 8:59 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 142
- Views: 35498
Re: Friday Facts #392 - Parametrised blueprints
Good point.
- Thu Jan 18, 2024 1:37 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 142
- Views: 35498
Re: Friday Facts #392 - Parametrised blueprints
... Allow me to show you one extreme example to that theory. Could be the future, who knows. So nVidia, they wrote a paper for an AI that would beat Minecraft, but more than that. It wrote instructions to perform the tasks in the game that are required to beat Minecraft as fast a possible. It impro...
- Sun Jan 14, 2024 8:07 pm
- Forum: Gameplay Help
- Topic: Saving custom map presets?
- Replies: 6
- Views: 1200
Re: Saving custom map presets?
Wanted to add there is a slightly buggy solution to save it in Steam Cloud. Using the new Steam overlay which allows you to save notes per game. You can even access those notes and edit them on the game page in your library. I say buggy as I use it too much and it's crashed the entire overlay for m...
- Sun Jan 14, 2024 7:52 pm
- Forum: Gameplay Help
- Topic: Saving custom map presets?
- Replies: 6
- Views: 1200
Re: Saving custom map presets?
Thanks Qon. I'm checking it out right now. I love this game. To add a bit to what Qon said, you can also organize these into folders to keep them separate from your regular saves (although you'd need to use your OS's file manager to do that). And that'd be uploaded to the steam cloud as a sub-direct...
- Sat Jan 13, 2024 10:58 am
- Forum: Off topic
- Topic: Space Video Game Trailer about Autonomous Robots
- Replies: 1
- Views: 2969
Space Video Game Trailer about Autonomous Robots
Felt it relevant to current day Factorio.
It's on my top video game trailer list, there's only 2 videos on that list, to get there I have to want to watch them over & over.
https://www.youtube.com/watch?v=Jj104RgxDmo (X3 Terran Conflict Trailer)
It's on my top video game trailer list, there's only 2 videos on that list, to get there I have to want to watch them over & over.
https://www.youtube.com/watch?v=Jj104RgxDmo (X3 Terran Conflict Trailer)
- Sat Jan 13, 2024 5:30 am
- Forum: Gameplay Help
- Topic: Saving custom map presets?
- Replies: 6
- Views: 1200
Re: Saving custom map presets?
Wanted to add there is a slightly buggy solution to save it in Steam Cloud. Using the new Steam overlay which allows you to save notes per game. You can even access those notes and edit them on the game page in your library. I say buggy as I use it too much and it's crashed the entire overlay for me...
- Sat Jan 13, 2024 5:26 am
- Forum: Gameplay Help
- Topic: Saving custom map presets?
- Replies: 6
- Views: 1200
Saving custom map presets?
It's time for a new run in Factorio! Create new world. Choose one of the presets. Make the same change again for this type of run. Which settings did this type of run use again? Where are my notes? I'm curious why that's not automated?! https://forums.factorio.com/viewtopic.php?t=45083 It's been ask...
- Sat Jan 13, 2024 5:05 am
- Forum: Ideas and Suggestions
- Topic: Push button for a circuit network
- Replies: 3
- Views: 999
Push button for a circuit network
A push button for a circuit network. Not an original idea, but want to make sure it's shared properly. 1:38 is when the push button is first featured and demo'd. Conveniently placed inside of a tutorial on building advanced circuit networks: https://www.youtube.com/watch?v=etxV4pqVRm8&t=54s In t...
- Sat Jan 06, 2024 12:17 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 462
- Views: 302222
Re: Just bought the game; What were Your first impressions?
@Version 0.11.17bigyihsuan wrote: βFri Jan 23, 2015 1:32 amJust bought the game; What were Your first impressions?
How is this $20?
It supports multiplayer?
- Sat Jan 06, 2024 12:04 pm
- Forum: General discussion
- Topic: Have Some Questions Before I Buy.
- Replies: 120
- Views: 124769
- Sat Jan 06, 2024 8:20 am
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 142
- Views: 35498
Re: Friday Facts #392 - Parametrised blueprints
Add Blueprints as a downloadable mod. This somewhat makes them a mod. But more importantly cool creations should be shared and this is going to create some cool stuff. Also, speedrunners can use blueprints, but not mods. I would love to have a Blueprint portal in game. That would allow blueprint de...
- Fri Jan 05, 2024 8:10 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 142
- Views: 35498
Re: Friday Facts #392 - Parametrised blueprints
https://mods.factorio.com/mod/blueprint-variables this mod provides parameterization on blueprints right now. But since i share my blueprints, everyone that wants to use parameterized blueprints needs to have this mod installed as well and that makes it unusable for my case. I've been working on a ...
- Fri Jan 05, 2024 7:59 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 142
- Views: 35498
Re: Friday Facts #392 - Parametrised blueprints
Add Blueprints as a downloadable mod. This somewhat makes them a mod. But more importantly cool creations should be shared and this is going to create some cool stuff.
Also, speedrunners can use blueprints, but not mods.
Also, speedrunners can use blueprints, but not mods.
- Tue Mar 24, 2015 12:18 am
- Forum: Modding discussion
- Topic: Smart Inserter Logic
- Replies: 4
- Views: 5966
Re: Smart Inserter Logic
Wow! I'm hyped!Natha wrote:look into Friday Facts #66
And there's so much to read on these Friday Facts! Thanks Natha!
- Mon Mar 23, 2015 7:17 am
- Forum: Combinator Creations
- Topic: Logic Gates (Without Combinators!)
- Replies: 17
- Views: 25896
Re: Logic Gates
Fully operating Seven-segment display http://i.gyazo.com/24dad1fbbbc8e35f6eca9da209227058.png It will show how many items are in smart chest (from 0 to 9). Connecting multiple displays with proper configuration in smart switches, it can show how many items are in storage :D I used lamps but they're...
- Mon Mar 23, 2015 6:58 am
- Forum: Combinator Creations
- Topic: Logic Gates (Without Combinators!)
- Replies: 17
- Views: 25896
Re: Logic Gates
Whoa!LordFedora wrote:planned for 0.12.something