Search found 36 matches

by Durr
Sat Sep 18, 2021 9:39 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 265
Views: 67545

Re: Friday Facts #365 - Future plans

I'd rather see an isometric view than hexagonal tiles. Imagine the possibilities if you had the ability to edit the terrain and build underground like you can in Rollercoaster Tycoon.
by Durr
Sat Sep 11, 2021 3:33 am
Forum: Ideas and Suggestions
Topic: improve train block overlay: add directions
Replies: 50
Views: 2279

Re: Add arrows to "Block display" for rails when holding signals

Maybe an easier way to implement something like this would be to have an arrow associated with the signal, instead of the block, indicating the direction a train is allowed to pass it.
by Durr
Fri May 28, 2021 12:40 am
Forum: General discussion
Topic: Can there ever be a full 3D rendered Factorio?
Replies: 14
Views: 1824

Re: Can there ever be a full 3D rendered Factorio?

Then there's the issue of controls. A 3D environment means a much more challenging task for creating highly responsive controls. Again, DSP, which is in an early access state, has controls far worse than Factorio just by being a 3D game that faces all the additional design difficulties. It's not th...
by Durr
Sun May 23, 2021 3:29 pm
Forum: Gameplay Help
Topic: Merging 1 into n belts?
Replies: 7
Views: 1163

Re: Merging 1 into n belts?

I always pull products from the right side of the bus and add new items to the left side, and use priority splitters to slide everything to the farthest right lane before I add or pull items. This makes it so that the lane being pulled from is always full and there is always room to add new items un...
by Durr
Sat May 22, 2021 7:43 am
Forum: Ideas and Suggestions
Topic: Prevent flipping of blueprints that are sensitive to belt lanes
Replies: 2
Views: 303

Re: Prevent flipping of blueprints that are sensitive to belt lanes

Adding a checkbox to the blueprint menu to disallow flipping of the blueprint would be feasible. But simulating every blueprint (or copy/paste) flip to see if it would result in a different output is too difficult to implement for the tiny improvement it could add.
by Durr
Sun May 16, 2021 7:32 pm
Forum: Gameplay Help
Topic: [1.1.30] No warning, if i save over an existing savefile
Replies: 17
Views: 1340

Re: [1.1.30] No warning, if i save over an existing savefile

This was one of the reasons I wrote the program linked in my signature. Along with not wanting to ruin my main save when playing on experimental builds.
by Durr
Wed May 05, 2021 5:15 pm
Forum: Gameplay Help
Topic: Combinator Confusion
Replies: 8
Views: 1075

Re: Combinator Confusion

Here is what I came up with with your help: Each chest has a decider and a constant combinator. The decider outputs C = 1 if there is anything in the chest. The constant outputs T = 1. At the end of the line each item gets separated and has a buffer chest with a decider, if the buffer chest has less...
by Durr
Tue May 04, 2021 4:59 pm
Forum: Gameplay Help
Topic: Combinator Confusion
Replies: 8
Views: 1075

Re: Combinator Confusion

That sounds like it should work perfectly. The order doesn't matter really as long as there is one of each item pulled before a second item is pulled from a chest. Each chest does have a distinct item.

Thank you!
by Durr
Tue May 04, 2021 4:25 pm
Forum: Gameplay Help
Topic: Combinator Confusion
Replies: 8
Views: 1075

Combinator Confusion

I spent a few hours last night playing with combinators and I just can't wrap my brain around them... This is what I'm trying to do: Loop If item# = 1 and chest1.contents > 0 then Move one item from chest1 to belt item# += 1 End If If item# = 2 and chest2.contents > 0 then Move one item from chest2 ...
by Durr
Wed Dec 16, 2020 1:30 pm
Forum: Gameplay Help
Topic: how to avoid inserters with partial hand contents when refueling trains
Replies: 4
Views: 815

Re: how to avoid inserters with partial hand contents when refueling trains

I found that having a single refuel depot that all trains go to does not scale well. I use a single refueling train that brings fuel to all my other stations. Assuming the normal stations have the same train configurations visiting them, you can have bots or belts bring fuel from that refueling trai...
by Durr
Wed Dec 16, 2020 3:56 am
Forum: Ideas and Suggestions
Topic: Would it be possible to make it harder to take off armor?
Replies: 24
Views: 1332

Re: Would it be possible to make it harder to take off armor?

I haven't had this happen to me while switching armor, but it happens A LOT when I cancel too many handcrafts. I remapped the key for picking things up to the numpad decimal, and just run around sucking the stuff up when I do it. I think something similar to what happens when you try to deconstruct ...
by Durr
Wed Dec 16, 2020 3:40 am
Forum: Ideas and Suggestions
Topic: Concrete should make Spidertron faster
Replies: 5
Views: 424

Re: Concrete should make Spidertron faster

I agree with this. I'm just now getting to concreting my factory, after having a spidertron for a while and launching a rocket. There's really no incentive to do it after getting the spidertron other than for aesthetics.
by Durr
Sun Dec 13, 2020 5:04 am
Forum: Pending
Topic: [1.1.1] Power poles don't reconnect if built from ghosts as a result of biter attack
Replies: 8
Views: 901

Re: [1.1.1] Power poles don't reconnect if built from ghosts as a result of biter attack

I had this happen a couple times, with a mining outpost that I had created in 1.1.5 (the map was started in 1.1.0). Biters destroyed a power pole near my main base going to a new outpost and the bots rebuilt it without connections.

I'll try to reproduce the issue when I am able to play again.
by Durr
Sat Dec 12, 2020 6:34 pm
Forum: General discussion
Topic: Thanks for all the fish! (Cave spoiler Spidertron)
Replies: 18
Views: 2605

Re: Thanks for all the fish! (Cave spoiler Spidertron)

Wouldn't it be simpler and cleaner to just give the silo circuit network capabilities? All you would need is read contents and launch on circuit signal.
by Durr
Fri Dec 11, 2020 2:26 pm
Forum: Ideas and Suggestions
Topic: Please remove the Spidertron screen wobble
Replies: 7
Views: 686

Re: Please remove the Spidertron screen wobble

There is. Click your user name on the top right, then User Control Panel > Board Preferences > Edit Posting Defaults > Notify me upon replies by default
Also, check your notification settings in Edit notification options
by Durr
Mon Dec 07, 2020 9:50 pm
Forum: Gameplay Help
Topic: trains behavior with few same name stations
Replies: 10
Views: 870

Re: trains behavior with few same name stations

The problem with having the same number of trains as stations is that they will all block each other, there is no empty station to path to. As I said, my method works best if you are over producing. If you had 3 ore stations going to 2 smelters, or were able to load at the ore station faster than th...
by Durr
Mon Dec 07, 2020 9:30 pm
Forum: Gameplay Help
Topic: trains behavior with few same name stations
Replies: 10
Views: 870

Re: trains behavior with few same name stations

I use same name stations and what I found works best is to have (for each cargo type) N-1 trains where N is the total number of stations, and each station is limited to one train (unless there is a stacker at that station, in that case I add 1 to N and the station limit for each stacker lane). This ...
by Durr
Sat Dec 05, 2020 2:14 am
Forum: Gameplay Help
Topic: Need Some Advice On...
Replies: 13
Views: 1240

Re: Need Some Advice On...

That is exactly why I moved away from belt busses and switched to a modular rail network. I always ran out of room to add belts to the bus. If I run into bottlenecks with the rail system all I need to do is drop down another production module. If the main line starts getting too much traffic I simpl...
by Durr
Sat Dec 05, 2020 12:39 am
Forum: Balancing
Topic: Portable Fusion Reactor visual appearance in relation of visual totality of game
Replies: 19
Views: 2393

Re: Portable Fusion Reactor visual appearance in relation of visual totality of game

I figured it would have it's own fuel inventory slot. Either a new GUI with fuel slots in it that opens when you right click on the PFR, or add fuel slots to the armor GUI when you have the PFR equipped.
by Durr
Fri Dec 04, 2020 5:30 pm
Forum: Tools
Topic: Factorio Backup
Replies: 0
Views: 485

Factorio Backup

This is a simple backup utility and launcher that I put together in VB.Net. Factorio Backup Screenshot.jpg Just specify the path to where you want the backups kept, the path to your save files, where the Factorio.exe is located, how many backups to keep, and if you want blueprints to be backed up wi...

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