Search found 4 matches

by Chard
Fri Nov 10, 2023 9:05 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 45368

Re: Friday Facts #384 - Combinators 2.0

If you set a decider combinator with inputs to be filtered on green and with the control signal indicating what things to allow through on red, you can configure it as "If Each (Red) != 0, then Output Each Input Value (Green)". This will achieve the desired result with only what has been ...
by Chard
Fri Nov 10, 2023 8:30 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 45368

Re: Friday Facts #384 - Combinators 2.0

What you suggest wouldn't allow to have say green wire conveying lots of different inputs to be filtered, and red wire the control value to select which signals from the green wire to let pass the combinator. It would mean setting up many different conditions on the combinator itself so that wouldn...
by Chard
Fri Oct 27, 2023 3:56 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 35282

Re: Friday Facts #382 - Logistic groups

maybe a filter combinator ? Maybe something like a sensor for the planet that would tell gravity or pressure or day-cycle ? My first thought was some kind of sorting combinator; select minimum/maximum (non-zero) input. Lots of interesting possibilities. If it was a sensor would it require a separat...
by Chard
Fri Mar 22, 2019 6:58 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215266

Re: Bugs & FAQ

In Angel's Refining, the higher levels or sorting rarely seem to be more efficient, several times they get worse. Crushed Saphirite Sorting for example gives 1 ore, 1 chunk and 2 pebbles, netting 4 ore after processing the chunk with additional pebbles from the ore. That costs four crushed saphirite...

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