So I’ll end by just asking: who benefits from this fix? Because if the goal is to make the game more enjoyable, this time it might actually be better left alone. The people who used it are the ones who care the most and most of them aren’t happy about it.
I second this. I get that the changes ...
Search found 8 matches
- Wed Apr 16, 2025 5:33 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 224
- Views: 46976
- Wed Apr 08, 2020 8:08 am
- Forum: Not a bug
- Topic: [0.18.17] [FactorioExtendedPlus] Rail placing causes extreme performance issues
- Replies: 2
- Views: 1358
Re: [0.18.17] [FactorioExtendedPlus] Rail placing causes extreme performance issues
Ok thank you in any case! Definitely gonna try putting extra checkpoint stops in between.
- Mon Apr 06, 2020 10:21 pm
- Forum: Not a bug
- Topic: [0.18.17] [FactorioExtendedPlus] Rail placing causes extreme performance issues
- Replies: 2
- Views: 1358
[0.18.17] [FactorioExtendedPlus] Rail placing causes extreme performance issues
Hi,
I am playing on a very big map with a friend that has a *very* big rail system and a lot of trains [>30] that are on paths >100k tiles long. As seen in the first screenshot everything usually runs smoothly. However, when I place or deconstruct rails anywhere, independent of whether connected to ...
I am playing on a very big map with a friend that has a *very* big rail system and a lot of trains [>30] that are on paths >100k tiles long. As seen in the first screenshot everything usually runs smoothly. However, when I place or deconstruct rails anywhere, independent of whether connected to ...
- Sat Aug 24, 2019 8:42 pm
- Forum: Pending
- Topic: [0.17.17] Weird gap between items on backed-up belt
- Replies: 5
- Views: 3049
Re: [0.17.17] Weird gap between items on backed-up belt
Is attention still paid to this? Or is there still some problem reproducing the bug? Just wondering why it's still in Pending.
- Tue Jul 30, 2019 11:04 pm
- Forum: Pending
- Topic: [0.17.17] Weird gap between items on backed-up belt
- Replies: 5
- Views: 3049
Re: [0.17.17] Weird gap between items on backed-up belt
So the bug still seems to exist in 0.17.60. I managed to make a new save copying the setup over where I noticed the bug occurring. The attached save is using the "Creative Mod" mod in version 1.2.0 to provide the items, but I'm sure the bug would still occur without the mod since I observed that in ...
- Wed Mar 27, 2019 10:38 am
- Forum: Pending
- Topic: [0.17.17] Weird gap between items on backed-up belt
- Replies: 5
- Views: 3049
Re: [0.17.17] Weird gap between items on backed-up belt
As I said, I only discovered it in this state, I don't know how it happened. I had no mods installed whatsoever.
However I noticed that sometimes gaps seem to appear in a backed up belt "randomly", you can kinda see it here briefly on the blue science lane: https://streamable.com/r08az at second ~26 ...
However I noticed that sometimes gaps seem to appear in a backed up belt "randomly", you can kinda see it here briefly on the blue science lane: https://streamable.com/r08az at second ~26 ...
- Sat Mar 23, 2019 12:09 pm
- Forum: Pending
- Topic: [0.17.17] Weird gap between items on backed-up belt
- Replies: 5
- Views: 3049
[0.17.17] Weird gap between items on backed-up belt
Hey,
so basically exactly what the title says, a weird gap appeared between items on my coal belt while it was backed up, as seen in the picture. I don't know what caused this, I just noticed the gap walking by.
weirdcoalbug.PNG
The belt was not moving at this point. I also made a save ...
so basically exactly what the title says, a weird gap appeared between items on my coal belt while it was backed up, as seen in the picture. I don't know what caused this, I just noticed the gap walking by.
weirdcoalbug.PNG
The belt was not moving at this point. I also made a save ...
- Fri Mar 22, 2019 2:40 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.17] Rocket silo displaying incorrect/unhelpful status information
- Replies: 3
- Views: 3303
[0.17.17] Rocket silo displaying incorrect/unhelpful status information
Hey,
Not sure if actually a bug, but I noticed the following:
When a rocket is ready to launch (all 100 rocket parts are created) and the silo is set to "auto-launch with cargo" and there are still science packs in the output, but there's no satellite in the input, the status of the rocket silo ...
Not sure if actually a bug, but I noticed the following:
When a rocket is ready to launch (all 100 rocket parts are created) and the silo is set to "auto-launch with cargo" and there are still science packs in the output, but there's no satellite in the input, the status of the rocket silo ...