Search found 13 matches

by SNACKaJACK
Sun Apr 28, 2019 7:02 am
Forum: Modding help
Topic: server debugging mod
Replies: 7
Views: 1874

Re: server debugging mod

so outputting it in debug screen is out of the question? Im guessing just writing it directly onto the screen based on a mod setting (default off) is the next best thing i can do? or is there a better way to hide it for everyone except people actively enabling it?
by SNACKaJACK
Sun Apr 28, 2019 6:41 am
Forum: Modding help
Topic: server debugging mod
Replies: 7
Views: 1874

Re: server debugging mod

that is true. however the UPS shown in the debug mode is not the UPS the game is actually running when you are playing a multiplayer game. Its the UPS your local machine is capable to keep up with. I noticed this when i had to move to a temporary server with kinda horrible CPU performance, the game ...
by SNACKaJACK
Sun Apr 28, 2019 6:11 am
Forum: Modding help
Topic: server debugging mod
Replies: 7
Views: 1874

Re: server debugging mod

Currently I'm mainly looking to add things to the debug screen, not read from it. I want to calculate my own things based on different API's and output the results in the debug screen. One of the things I would like to add there is a (approximated) server UPS, since there is currently no real way to...
by SNACKaJACK
Sun Apr 28, 2019 5:36 am
Forum: Modding help
Topic: server debugging mod
Replies: 7
Views: 1874

server debugging mod

I have been running a small server and its been awfully annoying to monitor the servers performance in detail, because the debugging tool build in shows you only data from your local machine. I have decided I want to try to make a mod that gives more insight on the status of the server side of thing...
by SNACKaJACK
Fri Apr 12, 2019 3:15 pm
Forum: Not a bug
Topic: [Rseding91] [0.17.17] RAM usage and the time to save the game rises over time
Replies: 9
Views: 3160

Re: [Rseding91] [0.17.17] RAM usage and the time to save the game rises over time

You were right, the disco mod was causing the problems. After an initial period where RAM slowly went up a bit it now stabilized at 600MB. That is the expected amount of RAM usage for a map like this I think. Thanks again for the help!
by SNACKaJACK
Fri Apr 12, 2019 3:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.29] Game crashed while trying to make a blueprint
Replies: 23
Views: 10135

Re: [0.17.29] Game crashed while trying to make a blueprint

Thanks for the report. It's now fixed for the next version of 0.17 (which will be shortly). When will be the update release? Sorry for asking Probably when it finishes with the whole compile+deploy prep stages. so that's gonna be in the scale of a few hours rather than days (if we are lucky maybe i...
by SNACKaJACK
Fri Apr 12, 2019 1:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.29] Game crashed while trying to make a blueprint
Replies: 23
Views: 10135

Re: [0.17.29] Game crashed while trying to make a blueprint

I think i had the same issue, tried to use a blueprint book and the game crashed 0.001 2019-04-12 15:03:39; Factorio 0.17.29 (build 44443, win64, steam) 0.001 Operating system: Windows 10 (version 1803) 0.001 Program arguments: "D:\Games\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.e...
by SNACKaJACK
Fri Apr 12, 2019 1:50 pm
Forum: Not a bug
Topic: [Rseding91] [0.17.17] RAM usage and the time to save the game rises over time
Replies: 9
Views: 3160

Re: [Rseding91] [0.17.17] RAM usage and the time to save the game rises over time

Thanks for the help, I will remove that mod now. I will post back here in a few hours to confirm if that fixed the issues.
by SNACKaJACK
Thu Apr 11, 2019 11:27 pm
Forum: Not a bug
Topic: [Rseding91] [0.17.17] RAM usage and the time to save the game rises over time
Replies: 9
Views: 3160

Re: [0.17.17] RAM usage and the time to save the game rises over time

I currently have the same issue on a headless linux server I manage. RAM usage starts at 480 MB and over a few hours it slowly grows to 2 GB then it crashes because the current server only has 2 GB of RAM. Sometimes that even ends up in the last save being corrupted. When you then restart the server...
by SNACKaJACK
Thu Apr 11, 2019 10:19 pm
Forum: Technical Help
Topic: [0.17.28] How do I force factorio to use a specific port
Replies: 3
Views: 1249

Re: How do I force factorio to use a specific port

Something I might need to add: the port numbers I'm talking about are the port numbers for my local machine. I find them by using resource monitor, I know there is also a outbound port randomization thing but I fixed that a few months ago when I started running a local server and even if it was not ...
by SNACKaJACK
Thu Apr 11, 2019 10:11 pm
Forum: Technical Help
Topic: [0.17.28] How do I force factorio to use a specific port
Replies: 3
Views: 1249

Re: How do I force factorio to use a specific port

I tried using the config but it does nothing. also the default port only seems to be used for servers, i end up with port numbers around 50.000-70.000 and that is too wide of a range to enter into a QoS setting otherwise random other data you don't want in your higher classes of connection priority ...
by SNACKaJACK
Thu Apr 11, 2019 6:25 pm
Forum: Technical Help
Topic: [0.17.28] How do I force factorio to use a specific port
Replies: 3
Views: 1249

[0.17.28] How do I force factorio to use a specific port

I'm playing on a network that also has some heavy downloading traffic, so when I play any kind of game I just get a shitton of lag except for when the application gets put into the low latency QoS in the router. Now I have QoS set up for most games just fine, however factorio has the nasty habit to ...
by SNACKaJACK
Sun Apr 07, 2019 9:58 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.2] [Linux] non-blocking-saving isn't non-blocking any more
Replies: 9
Views: 4954

Re: [Oxyd] [0.17.2] [Linux] non-blocking-saving isn't non-blocking any more

Is there any news on this issue? I'm encountering the same problems right now while setting up a server for 0.17.25. I would love for this feature to work again, I think it's an awesome quality of life improvement for multiplayer. Being interrupted every time someone joins or an auto-save is made ge...

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