Search found 13 matches
- Tue Nov 19, 2024 9:56 pm
- Forum: Ideas and Suggestions
- Topic: Biters and Pentapods: Improvements in Expectated Behavior
- Replies: 0
- Views: 65
Biters and Pentapods: Improvements in Expectated Behavior
Biters and Pentapods behave a bit funny - specifically in regards to what happens when they spoil in strange places. It's been determined that this is not a bug - rather intended behavior, and I agree with the game design decision to not have spoiling be "free" in space or on other planets...
- Mon Nov 18, 2024 1:44 am
- Forum: Assigned
- Topic: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
- Replies: 38
- Views: 33683
Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
Can confirm this is still occurring for me as of 2.0.15 stable, with a platform built today. I don't have a version of the save where it's happened (it resolved after placing/removing a piece of platform), but anecdotally, I observed that it happened after cut-pasting asteroid collectors forward on ...
- Fri Feb 05, 2021 9:25 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 183622
Re: Friday Facts #365 - Future plans
... First, I want to clarify that I'm not hating on mod authors. I love Space Exploration and AngelBob's both and I've actually been involved with them to some degree. That being said, I like your last point in particular. Wube isn't afraid to take an idea and define very clearly what it is and isn...
- Fri Feb 05, 2021 8:27 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 183622
Re: Friday Facts #365 - Future plans
First, let me say that I'm excited for an expansion. Second, people keep asking what the devs can add that modders can't, and as someone who's played tons of both vanilla and many different mods, the answer for me is balance . A lot of overhaul mods like AngelBob's or even SpaceX have issues with ba...
- Sat Aug 08, 2020 6:30 pm
- Forum: Ideas and Suggestions
- Topic: Feature request: Allow one-time orders from logistic network
- Replies: 29
- Views: 11465
Re: Feature request: Allow one-time orders from logistic network
I agree with this feature request. I love the new logistics interface, but it would be very nice (especially when playing modded saves) to be able to request something just once - or several times in rapid succession - without permanently queuing it. A good example is when you're building a nuclear ...
- Mon Apr 27, 2020 6:58 pm
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 57782
Re: [0.18] Please post bugs and balance issues here.
Okay, that makes more sense. Do the reactors also have non-linear fuel consumption, then?bobingabout wrote: βMon Apr 27, 2020 6:22 pm
To note "Reactor" is the type of entity.
Heat sources (Item or Fluid powered) are just modded reactors.
- Mon Apr 27, 2020 5:34 pm
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 57782
Re: [0.18] Please post bugs and balance issues here.
I'll edit this post with the "water power" blueprint when I'm sitting at the appropriate computer. Edit: Here's the blueprint: https://pastebin.com/JbmXfuZf I tested this design off-grid with a bunch of Radar Mk.2s. Adding more fluid-burning generators - as you can see, there are far more ...
- Mon Apr 27, 2020 5:33 pm
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 57782
Re: [0.18] Please post bugs and balance issues here.
I also think it's a balance issue that you can turn water into electricity via electrolysis and combustion.
Edit: By that I mean specifically vanilla water from an offshore pump.
Edit: By that I mean specifically vanilla water from an offshore pump.
- Mon Apr 27, 2020 5:32 pm
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 57782
Re: [0.18] Please post bugs and balance issues here.
Not using reactors here; just unlocked blue science. I'm more referring to the fact that with fluid burning generators, adding more reduces fuel consumption rather than simply redistributing it. I discovered that while testing the limits of a "water burning" power plant as described above.
- Mon Apr 27, 2020 3:37 am
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 57782
Re: [0.18] Please post bugs and balance issues here.
With just Bob's mods installed, pumping, distilling, and electrolysing water and then burning the resultant hydrogen is sufficiently energy positive that it's an effective means of power generation. Edit: I should also mention that when I added more fluid-burning generators while keeping the load th...
- Thu Mar 12, 2020 3:13 am
- Forum: Implemented Suggestions
- Topic: Toggle logistics on player
- Replies: 5
- Views: 3644
Re: Toggle logistics on player
Apologies for necrobumping, but it would be cool if this could be added now that we have the ability to toggle personal roboports and exoskeletons. It would make sense to also have a button down there for personal logistics.
- Mon Apr 15, 2019 12:42 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 340142
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Looks like there are some issues with Amator Phasma's mods. I don't know if you have bandwidth to support them, but so far I've been finding them pretty cool.
- Thu Mar 21, 2019 4:38 am
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 155327
Re: [0.17] Please post bugs and balance issues here.
Hey Bob, wanted to crosspost this here. Don't think it's either person's fault directly, just an unforeseen collision.
https://github.com/McGuten/5DimsFactorioMods/issues/89
https://github.com/McGuten/5DimsFactorioMods/issues/89