Search found 13 matches

by Recon419A
Tue Nov 19, 2024 9:56 pm
Forum: Ideas and Suggestions
Topic: Biters and Pentapods: Improvements in Expectated Behavior
Replies: 0
Views: 65

Biters and Pentapods: Improvements in Expectated Behavior

Biters and Pentapods behave a bit funny - specifically in regards to what happens when they spoil in strange places. It's been determined that this is not a bug - rather intended behavior, and I agree with the game design decision to not have spoiling be "free" in space or on other planets...
by Recon419A
Mon Nov 18, 2024 1:44 am
Forum: Assigned
Topic: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
Replies: 38
Views: 33683

Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation

Can confirm this is still occurring for me as of 2.0.15 stable, with a platform built today. I don't have a version of the save where it's happened (it resolved after placing/removing a piece of platform), but anecdotally, I observed that it happened after cut-pasting asteroid collectors forward on ...
by Recon419A
Fri Feb 05, 2021 9:25 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 183622

Re: Friday Facts #365 - Future plans

... First, I want to clarify that I'm not hating on mod authors. I love Space Exploration and AngelBob's both and I've actually been involved with them to some degree. That being said, I like your last point in particular. Wube isn't afraid to take an idea and define very clearly what it is and isn...
by Recon419A
Fri Feb 05, 2021 8:27 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 183622

Re: Friday Facts #365 - Future plans

First, let me say that I'm excited for an expansion. Second, people keep asking what the devs can add that modders can't, and as someone who's played tons of both vanilla and many different mods, the answer for me is balance . A lot of overhaul mods like AngelBob's or even SpaceX have issues with ba...
by Recon419A
Sat Aug 08, 2020 6:30 pm
Forum: Ideas and Suggestions
Topic: Feature request: Allow one-time orders from logistic network
Replies: 29
Views: 11465

Re: Feature request: Allow one-time orders from logistic network

I agree with this feature request. I love the new logistics interface, but it would be very nice (especially when playing modded saves) to be able to request something just once - or several times in rapid succession - without permanently queuing it. A good example is when you're building a nuclear ...
by Recon419A
Mon Apr 27, 2020 6:58 pm
Forum: Bob's mods
Topic: [0.18] Please post bugs and balance issues here.
Replies: 185
Views: 57782

Re: [0.18] Please post bugs and balance issues here.

bobingabout wrote: ↑Mon Apr 27, 2020 6:22 pm
To note "Reactor" is the type of entity.
Heat sources (Item or Fluid powered) are just modded reactors.
Okay, that makes more sense. Do the reactors also have non-linear fuel consumption, then?
by Recon419A
Mon Apr 27, 2020 5:34 pm
Forum: Bob's mods
Topic: [0.18] Please post bugs and balance issues here.
Replies: 185
Views: 57782

Re: [0.18] Please post bugs and balance issues here.

I'll edit this post with the "water power" blueprint when I'm sitting at the appropriate computer. Edit: Here's the blueprint: https://pastebin.com/JbmXfuZf I tested this design off-grid with a bunch of Radar Mk.2s. Adding more fluid-burning generators - as you can see, there are far more ...
by Recon419A
Mon Apr 27, 2020 5:33 pm
Forum: Bob's mods
Topic: [0.18] Please post bugs and balance issues here.
Replies: 185
Views: 57782

Re: [0.18] Please post bugs and balance issues here.

I also think it's a balance issue that you can turn water into electricity via electrolysis and combustion.

Edit: By that I mean specifically vanilla water from an offshore pump.
by Recon419A
Mon Apr 27, 2020 5:32 pm
Forum: Bob's mods
Topic: [0.18] Please post bugs and balance issues here.
Replies: 185
Views: 57782

Re: [0.18] Please post bugs and balance issues here.

Not using reactors here; just unlocked blue science. I'm more referring to the fact that with fluid burning generators, adding more reduces fuel consumption rather than simply redistributing it. I discovered that while testing the limits of a "water burning" power plant as described above.
by Recon419A
Mon Apr 27, 2020 3:37 am
Forum: Bob's mods
Topic: [0.18] Please post bugs and balance issues here.
Replies: 185
Views: 57782

Re: [0.18] Please post bugs and balance issues here.

With just Bob's mods installed, pumping, distilling, and electrolysing water and then burning the resultant hydrogen is sufficiently energy positive that it's an effective means of power generation. Edit: I should also mention that when I added more fluid-burning generators while keeping the load th...
by Recon419A
Thu Mar 12, 2020 3:13 am
Forum: Implemented Suggestions
Topic: Toggle logistics on player
Replies: 5
Views: 3644

Re: Toggle logistics on player

Apologies for necrobumping, but it would be cool if this could be added now that we have the ability to toggle personal roboports and exoskeletons. It would make sense to also have a button down there for personal logistics.
by Recon419A
Mon Apr 15, 2019 12:42 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 340142

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Looks like there are some issues with Amator Phasma's mods. I don't know if you have bandwidth to support them, but so far I've been finding them pretty cool.
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by Recon419A
Thu Mar 21, 2019 4:38 am
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 155327

Re: [0.17] Please post bugs and balance issues here.

Hey Bob, wanted to crosspost this here. Don't think it's either person's fault directly, just an unforeseen collision.

https://github.com/McGuten/5DimsFactorioMods/issues/89

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