Search found 26 matches

by Antyradek
Thu Jan 07, 2021 10:42 pm
Forum: Releases
Topic: Version 1.1.8
Replies: 26
Views: 23530

Re: Version 1.1.8

Train GUI looks really nice. My thoughts: Window could be named "Rail network timetable" or similar fancy world, and "Train overview" suggests only one train. There should be icons instead the text "Waiting at", "Stopped at" and only full text at hover. Becaus...
by Antyradek
Tue Nov 24, 2020 12:27 am
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.0] AltGr is treated like left Alt so some characters can not be created
Replies: 6
Views: 3451

Re: [1.1.0] Can't type some characters in the console because alt gr is treated like left alt

This bug also causes to be unable to input Polish special characters in any other text fields, especially Ł, and other characters like Ś, Δ„, cause player movement too. We use US keyboard layout with ALT GR for special characters. It happens under Linux for me. THIS IS A GIANT BUG... i think. Well, a...
by Antyradek
Thu Jul 30, 2020 2:10 pm
Forum: Releases
Topic: Version 0.18.38
Replies: 24
Views: 16152

Re: Version 0.18.38

Do you plan to replace "copy blueprint" icon?
C letter looks out of place and in some languages it should be K instead.
by Antyradek
Fri Jul 24, 2020 1:04 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 44952

Re: Friday Facts #357 - Nuke

Wow, the scorch mark looks really awesome. You could also add a tiny one after artillery explosions. That's because artillery is used far more often and it will fill map with dots over time as your defence is working (although this may also by the reason to NOT add it to artillery, though). You coul...
by Antyradek
Fri Jun 05, 2020 3:26 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 52833

Re: Friday Facts #350 - Electric mining drill redesign

Well, now it looks as if harvesting only tiny line in the middle, instead of full 5Γ—5.
I guess the drill should move from side to side too.

Otherwise it looks really cool.
by Antyradek
Fri Mar 13, 2020 7:32 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 52058

Re: Friday Facts #338 - The (real) Character GUI

Damn, I really wished for some infinite upgrades for trash slots and for requester slots.
Soon Factorio will become too easy!
by Antyradek
Thu Feb 06, 2020 8:02 pm
Forum: Releases
Topic: Version 0.18.4
Replies: 22
Views: 17533

Re: Version 0.18.4

Looks nice.

But what about adding little sign items, so I can visually mark my belts and meters with something else than constant combinator?

I know, I know, there is section for that in forum, but look, third comment under version release doesn't happen that often.
by Antyradek
Tue Jan 28, 2020 9:18 pm
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 28750

Re: Version 0.18.2

All the new sounds are absolutely amazing.
I liked the previous Assembling Machine 3 more, though.
Chitty-Chitty Bang-Bang Chitty-Chitty Bang-Bang
by Antyradek
Sat Dec 28, 2019 3:23 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 52957

Re: Friday Facts #327 - 2020 Vision

90.3% people bought borrowed the game via Steam.
This is horrible, we live in the world, where people no longer care about owning a property.

It's good that you still sell the game on website and via GOG (where I got it).
by Antyradek
Fri Dec 06, 2019 6:33 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 45058

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

If you are struggling with memory, you could pack the most important data into structures, which would be easily cached by CPU into cache memory.
by Antyradek
Fri Nov 08, 2019 6:05 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 74409

Re: Friday Facts #320 - Color correction

I like that. Everything is more visible now. Since you are touching colours, you could also modify nightvision module so that the view at night is monochromatic instead of just desaturated. This would invite players to put more lamps all over the factory. I like lamps and honestly public servers are...
by Antyradek
Fri Nov 08, 2019 3:01 am
Forum: Translations
Topic: New tooltips hard to translate in declensional languages
Replies: 4
Views: 2582

New tooltips hard to translate in declensional languages

In some languages like Polish it's impossible to create valid universal tooltip categories without sounding weird. https://en.wikipedia.org/wiki/Declension In English we can say "Uses steam" and the word "Steam" can be used as noun in other places. Therefore you can calculate too...
by Antyradek
Fri Sep 13, 2019 6:25 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 64389

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

What about creating a "Dirty Fluid", that is, anything mixed together would create a dirty pulp, factories would use this pulp without producing anything and emit smog instead? That way if one mixes fluid, it gets naturally cleaned after a while. Because, honestly, trying to prevent fluid ...
by Antyradek
Fri Sep 06, 2019 9:03 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 27323

Re: Friday Facts #311 - New remnants 3

All those remnants look cool but once you have roboports all over the place, all of those graphics are hidden behind ghosts. I can no longer watch my factory getting beautifully wrecked, I get unreadable mix. What about removing ghosts for destroyed buildings in the area of roboport? Or at least add...
by Antyradek
Fri Sep 06, 2019 8:40 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 27323

Re: Friday Facts #311 - New remnants 3

I'm afraid you are losing grip on the amount of mods there are. Thousands of small scripts, unbalanced tweaks and unknown gems. This mod will likely soon be buried beneath everything. I think you need some sort of way to sort this thing before it's too late. Minetest (opensource Minecraft with Lua m...
by Antyradek
Fri Jul 12, 2019 9:34 pm
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 57698

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

It's quite sad you are losing players. But which game doesn't? I think adding more features should help. Like implementing natively a collection of most popular mods and shipping them with game. So that they are not unbalanced, undocumented and map-destroying anymore, but rather work as official plu...
by Antyradek
Mon Jul 01, 2019 9:10 pm
Forum: Translations
Topic: [SOLVED][0.17.53][PL] Annoying capital letter typo in production statistics
Replies: 1
Views: 1756

[SOLVED][0.17.53][PL] Annoying capital letter typo in production statistics

Every time I look on production statistics, my soul cries.
Screenshot_20190701_230010.png
Screenshot_20190701_230010.png (210.09 KiB) Viewed 1756 times

Code: Select all

core.ini:gui-production:items
by Antyradek
Fri May 24, 2019 5:14 pm
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 27617

Re: Friday Facts #296 - All kinds of bugs

Some of your bugs sound like you are missing:

Code: Select all

-Wall -Wextra -Werror -Wpedantic
by Antyradek
Thu May 23, 2019 11:30 am
Forum: Ideas and Suggestions
Topic: Icon sign posts in Vanilla
Replies: 9
Views: 3164

Re: Icon sign posts in Vanilla

Currently, to simulate a sign, you use constant combinator , which: Works only in ALT-MODE. Works only if visual combinators view is enabled in settings. Tell the mod author to use LuaRendering.draw_sprite() instead. Ugh... constant combinators are native and don't use Lua. You should speak to the ...

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