Either would be appreciated! The AI work is great though, thanks for the effort you put in.Veden wrote: Tue Mar 19, 2019 4:37 am I could offer a harassment AI state that does lots of little attacks over a longer period of time.
I could also add a setting to directly influence AI aggressiveness.
Search found 4 matches
- Tue Mar 19, 2019 5:09 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 399028
Re: [MOD 0.13.17+] Rampant - 0.17.10
- Tue Mar 19, 2019 3:09 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 399028
Re: [MOD 0.13.17+] Rampant - 0.17.10
So it seems the issue is on reloading the save, the biter AI doesn't load correctly -- if we kill all, they'll attack within the next few minutes.
I don't see anything wrong with your save.
The early game tends to have more peace.
Sometimes you just roll alot of peace.
After loading your ...
- Tue Mar 19, 2019 2:31 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 399028
Re: [MOD 0.13.17+] Rampant - 0.17.10
So it seems the issue is on reloading the save, the biter AI doesn't load correctly -- if we kill all, they'll attack within the next few minutes.
- Mon Mar 18, 2019 5:44 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 399028
Re: [MOD 0.13.17+] Rampant - 0.17.10
Hey, I've had an issue in MP where the biters just stop attacking after the file gets reloaded, no mod changes or anything, just a couple hours of real time later. We're currently at ~an hour of 0 biter attacks, which sucks. Not really sure how to resolve this, are there console commands to see ...