I had alt-tabbed away, and then when I came back the game had crashed with the message to please post the log.
Here it is:
0.000 2019-07-12 13:29:02; Factorio 0.17.56 (build 46133, mac, steam)
0.000 Operating system: macOS 10.14.5
0.000 Program arguments: "/Users/alenda/Library/Application ...
Search found 3 matches
- Fri Jul 12, 2019 9:13 pm
- Forum: Pending
- Topic: Exception Encountered, Log Post
- Replies: 1
- Views: 723
- Mon Mar 18, 2019 8:08 am
- Forum: Not a bug
- Topic: Logistic Drone Behavior Issue
- Replies: 2
- Views: 955
Re: Logistic Drone Behavior Issue
I did some further testing based on TruePikachu's observation, and they were correct.
Adding a Roboport closer to that "fault line" than the originating roboport did cause the drones to continue on at their 20% speed setting.
I have to admit, I'd probably have gone on assuming it was a bug. The ...
Adding a Roboport closer to that "fault line" than the originating roboport did cause the drones to continue on at their 20% speed setting.
I have to admit, I'd probably have gone on assuming it was a bug. The ...
- Sun Mar 17, 2019 10:05 pm
- Forum: Not a bug
- Topic: Logistic Drone Behavior Issue
- Replies: 2
- Views: 955
Logistic Drone Behavior Issue
Hello,
I was experimenting with some debug settings, in hopes of figuring out where all my drones were when I needed them.
Eventually I noticed that many of the drones were caught in this loop.
They'd take off from the robo ports along the train tracks, apparently on their way to a target at a ...
I was experimenting with some debug settings, in hopes of figuring out where all my drones were when I needed them.
Eventually I noticed that many of the drones were caught in this loop.
They'd take off from the robo ports along the train tracks, apparently on their way to a target at a ...