Search found 11 matches
- Fri Apr 10, 2020 10:03 pm
- Forum: Balancing
- Topic: Efficiency Module Scaling
- Replies: 45
- Views: 22540
Re: Efficiency Module Scaling
Personally I'd think the efficiency 2 modules would need around -60% energy to be worthwhile and the efficiency 3 modules would need around -200% energy.
- Sat Apr 04, 2020 8:52 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: ptx0's LTN Tracker Mod Pack
- Replies: 16
- Views: 8877
Re: ptx0's LTN Tracker Mod Pack
So because someone doesn't immediately respond to hassle from randoms off the internet, you can do whatever you like with their shit, up to and including slapping your own name on it and distributing it on a forum because you know it'll go down like a ton of bricks on the official portal. Gotcha. P...
- Sat Apr 04, 2020 3:06 pm
- Forum: Mods
- Topic: A final note about Industrial Revolution
- Replies: 13
- Views: 26159
Re: A final note about Industrial Revolution
I am quite please with ptx0, I was looking for this mod a few days ago and couldn't find it, but now I can and will be able to finally give it a try.
I must admit that a hundred salty dicks is a bit much for one guy to handle...
I must admit that a hundred salty dicks is a bit much for one guy to handle...
- Fri Mar 27, 2020 8:55 pm
- Forum: News
- Topic: Friday Facts #340 - Deep desyncs
- Replies: 82
- Views: 45690
Re: Friday Facts #340 - Deep desyncs
More NEW official content please, not just bugfixes for mods... Why? A mod is a whole pile of new content that the Factorio devs haven't had to make. If it takes them a day to find and fix a bug that stopped a 200 man hour mod from working that could still be a decent use of time depending on the u...
- Mon Sep 30, 2019 8:20 pm
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 52674
Re: Friday Facts #314 - 0.17 stable
Belt planner, on the other hand, would allow you to just throw a bunch of machines down and plan belts between them. There is none of that original "solve" of the puzzle so it would actually detract quite a lot from the game. It would also encourage players to be lazy with their designs, ...
- Sun Sep 29, 2019 7:07 pm
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 52674
Re: Friday Facts #314 - 0.17 stable
We were thinking about a belt building tool, similar to the rail building tool. It would just connects ends, and even find underground connections etc to get to the point of destination. It would be super convenient. But suddenly, solving the belt puzzle wouldn't mean much, and having the belt fact...
- Sun Apr 14, 2019 11:27 am
- Forum: Ideas and Suggestions
- Topic: There should be belt and pipe planning like the rail planner
- Replies: 2
- Views: 1541
Re: There should be belt and pipe planning like the rail planner
Despite repeated searching I haven't seen this suggested anywhere, even though it seemed like an obvious feature... :? https://mods.factorio.com/mods/prg/beltplanner 0.16 https://mods.factorio.com/mod/beltplanner-patched 0.17 Firstly: Thank you for those links. That mod is pretty good. Unfortunatel...
- Sat Apr 13, 2019 1:53 pm
- Forum: Balancing
- Topic: A Deeper Look into Combat Robotics
- Replies: 37
- Views: 18461
Re: A Deeper Look into Combat Robotics
Make Defenders not fly but basically be little static turrets you throw. :D Essentially small, disposable, very quick to deploy, weak versions of gun turrets. Then they don't need to cost a flying robot frame and can instead cost like 1 x steel, 2 x cog, 2 x electric circuit, 2 x firearm magazine. S...
- Sat Apr 13, 2019 1:12 pm
- Forum: Ideas and Suggestions
- Topic: There should be belt and pipe planning like the rail planner
- Replies: 2
- Views: 1541
There should be belt and pipe planning like the rail planner
The problem By far the most annoying part of Factorio, responsible for the vast majority of my abandonments of it over the many years since I first found Factorio, is the tediousness of rotating and placing belts and pipes to go places (the quickbar has substantially reduced this annoyance level, l...
- Tue Mar 26, 2019 10:50 pm
- Forum: Releases
- Topic: Version 0.17.21
- Replies: 15
- Views: 15091
Re: Version 0.17.21
As someone who's experienced the pain of too frequent client releases, please look after yourselves. Drop release schedule down if you want and don't be afraid to tell users to fuck off and go do something else while you work through the bug list and release when you want user testing. If you break ...
- Sun Mar 17, 2019 4:14 pm
- Forum: Campaign / Scenario suggestions
- Topic: New players - share your tutorial / campaign experience
- Replies: 13
- Views: 5474
Re: New players - share your tutorial / campaign experience
So I had my girlfriend give the factorio tutorial (v0.17.8) a try (she's never tried factorio). She got to just after making electricity then stopped for the day. Some points to consider: "E" to close inventory was not mentioned when you need to use it but instead a while beforehand. She g...