Search found 7 matches

by proclion
Mon Sep 30, 2019 8:20 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 13438

Re: Friday Facts #314 - 0.17 stable

Belt planner, on the other hand, would allow you to just throw a bunch of machines down and plan belts between them. There is none of that original "solve" of the puzzle so it would actually detract quite a lot from the game. It would also encourage players to be lazy with their designs, which isn'...
by proclion
Sun Sep 29, 2019 7:07 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 13438

Re: Friday Facts #314 - 0.17 stable

We were thinking about a belt building tool, similar to the rail building tool. It would just connects ends, and even find underground connections etc to get to the point of destination. It would be super convenient. But suddenly, solving the belt puzzle wouldn't mean much, and having the belt fact...
by proclion
Sun Apr 14, 2019 11:27 am
Forum: Ideas and Suggestions
Topic: There should be belt and pipe planning like the rail planner
Replies: 2
Views: 215

Re: There should be belt and pipe planning like the rail planner

Despite repeated searching I haven't seen this suggested anywhere, even though it seemed like an obvious feature... :? https://mods.factorio.com/mods/prg/beltplanner 0.16 https://mods.factorio.com/mod/beltplanner-patched 0.17 Firstly: Thank you for those links. That mod is pretty good. Unfortunatel...
by proclion
Sat Apr 13, 2019 1:53 pm
Forum: Balancing
Topic: A Deeper Look into Combat Robotics
Replies: 37
Views: 3447

Re: A Deeper Look into Combat Robotics

Make Defenders not fly but basically be little static turrets you throw. :D Essentially small, disposable, very quick to deploy, weak versions of gun turrets. Then they don't need to cost a flying robot frame and can instead cost like 1 x steel, 2 x cog, 2 x electric circuit, 2 x firearm magazine. S...
by proclion
Sat Apr 13, 2019 1:12 pm
Forum: Ideas and Suggestions
Topic: There should be belt and pipe planning like the rail planner
Replies: 2
Views: 215

There should be belt and pipe planning like the rail planner

The problem By far the most annoying part of Factorio, responsible for the vast majority of my abandonments of it over the many years since I first found Factorio, is the tediousness of rotating and placing belts and pipes to go places (the quickbar has substantially reduced this annoyance level, l...
by proclion
Tue Mar 26, 2019 10:50 pm
Forum: Releases
Topic: Version 0.17.21
Replies: 15
Views: 9719

Re: Version 0.17.21

As someone who's experienced the pain of too frequent client releases, please look after yourselves. Drop release schedule down if you want and don't be afraid to tell users to fuck off and go do something else while you work through the bug list and release when you want user testing. If you break ...
by proclion
Sun Mar 17, 2019 4:14 pm
Forum: Campaign / Scenario suggestions
Topic: New players - share your tutorial / campaign experience
Replies: 13
Views: 993

Re: New players - share your tutorial / campaign experience

So I had my girlfriend give the factorio tutorial (v0.17.8) a try (she's never tried factorio). She got to just after making electricity then stopped for the day. Some points to consider: "E" to close inventory was not mentioned when you need to use it but instead a while beforehand. She got stuck t...

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