Search found 11 matches

by proclion
Fri Apr 10, 2020 10:03 pm
Forum: Balancing
Topic: Efficiency Module Scaling
Replies: 45
Views: 19995

Re: Efficiency Module Scaling

Personally I'd think the efficiency 2 modules would need around -60% energy to be worthwhile and the efficiency 3 modules would need around -200% energy.
by proclion
Sat Apr 04, 2020 8:52 pm
Forum: Mod Packs / Libs / Special Interest
Topic: ptx0's LTN Tracker Mod Pack
Replies: 16
Views: 7812

Re: ptx0's LTN Tracker Mod Pack

So because someone doesn't immediately respond to hassle from randoms off the internet, you can do whatever you like with their shit, up to and including slapping your own name on it and distributing it on a forum because you know it'll go down like a ton of bricks on the official portal. Gotcha. P...
by proclion
Sat Apr 04, 2020 3:06 pm
Forum: Mods
Topic: A final note about Industrial Revolution
Replies: 13
Views: 24601

Re: A final note about Industrial Revolution

I am quite please with ptx0, I was looking for this mod a few days ago and couldn't find it, but now I can and will be able to finally give it a try. :D

I must admit that a hundred salty dicks is a bit much for one guy to handle...
by proclion
Fri Mar 27, 2020 8:55 pm
Forum: News
Topic: Friday Facts #340 - Deep desyncs
Replies: 82
Views: 41530

Re: Friday Facts #340 - Deep desyncs

More NEW official content please, not just bugfixes for mods... Why? A mod is a whole pile of new content that the Factorio devs haven't had to make. If it takes them a day to find and fix a bug that stopped a 200 man hour mod from working that could still be a decent use of time depending on the u...
by proclion
Mon Sep 30, 2019 8:20 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 47067

Re: Friday Facts #314 - 0.17 stable

Belt planner, on the other hand, would allow you to just throw a bunch of machines down and plan belts between them. There is none of that original "solve" of the puzzle so it would actually detract quite a lot from the game. It would also encourage players to be lazy with their designs, ...
by proclion
Sun Sep 29, 2019 7:07 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 47067

Re: Friday Facts #314 - 0.17 stable

We were thinking about a belt building tool, similar to the rail building tool. It would just connects ends, and even find underground connections etc to get to the point of destination. It would be super convenient. But suddenly, solving the belt puzzle wouldn't mean much, and having the belt fact...
by proclion
Sun Apr 14, 2019 11:27 am
Forum: Ideas and Suggestions
Topic: There should be belt and pipe planning like the rail planner
Replies: 2
Views: 1271

Re: There should be belt and pipe planning like the rail planner

Despite repeated searching I haven't seen this suggested anywhere, even though it seemed like an obvious feature... :? https://mods.factorio.com/mods/prg/beltplanner 0.16 https://mods.factorio.com/mod/beltplanner-patched 0.17 Firstly: Thank you for those links. That mod is pretty good. Unfortunatel...
by proclion
Sat Apr 13, 2019 1:53 pm
Forum: Balancing
Topic: A Deeper Look into Combat Robotics
Replies: 37
Views: 16189

Re: A Deeper Look into Combat Robotics

Make Defenders not fly but basically be little static turrets you throw. :D Essentially small, disposable, very quick to deploy, weak versions of gun turrets. Then they don't need to cost a flying robot frame and can instead cost like 1 x steel, 2 x cog, 2 x electric circuit, 2 x firearm magazine. S...
by proclion
Sat Apr 13, 2019 1:12 pm
Forum: Ideas and Suggestions
Topic: There should be belt and pipe planning like the rail planner
Replies: 2
Views: 1271

There should be belt and pipe planning like the rail planner

The problem By far the most annoying part of Factorio, responsible for the vast majority of my abandonments of it over the many years since I first found Factorio, is the tediousness of rotating and placing belts and pipes to go places (the quickbar has substantially reduced this annoyance level, l...
by proclion
Tue Mar 26, 2019 10:50 pm
Forum: Releases
Topic: Version 0.17.21
Replies: 15
Views: 14304

Re: Version 0.17.21

As someone who's experienced the pain of too frequent client releases, please look after yourselves. Drop release schedule down if you want and don't be afraid to tell users to fuck off and go do something else while you work through the bug list and release when you want user testing. If you break ...
by proclion
Sun Mar 17, 2019 4:14 pm
Forum: Campaign / Scenario suggestions
Topic: New players - share your tutorial / campaign experience
Replies: 13
Views: 4644

Re: New players - share your tutorial / campaign experience

So I had my girlfriend give the factorio tutorial (v0.17.8) a try (she's never tried factorio). She got to just after making electricity then stopped for the day. Some points to consider: "E" to close inventory was not mentioned when you need to use it but instead a while beforehand. She g...

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